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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
capnbubs wrote: It's small things that I ask data for so I can get particular things working on the first party content. Nothing revolutionary sorry! Here's some explosions I've been working on attempting a visual trick to give the illusion of volumetric explosions. Delayed releases, initial releases ( random spread ) , etc, I'm loving it!!!
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Tue Feb 10, 2009 1:55 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Crobotech Mod Beta 2
Foa wrote: capnbubs wrote: It's small things that I ask data for so I can get particular things working on the first party content. Nothing revolutionary sorry! Here's some explosions I've been working on attempting a visual trick to give the illusion of volumetric explosions. Delayed releases, initial releases ( random spread ) , etc, I'm loving it!!! I dont get it... It looks fantastic, But the only thing I notice is the sprites aren't becoming part of the map, and it looks nice. Could you explain it a little? I think I missed something. Mostly, I don't see how Foa got delayed/initial releases from that gif.
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Tue Feb 10, 2009 2:05 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Crobotech Mod Beta 2
I came.
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Tue Feb 10, 2009 2:22 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Crobotech Mod Beta 2
I guess I'll just keep stealing effects from you, bubs. Of course, that won't look bad if data himself keeps putting your effects into the game proper.
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Tue Feb 10, 2009 2:45 am |
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janekk
Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
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Re: Crobotech Mod Beta 2
Ohhhhh..... shiny. Do you plan on flamer that looks THAT good?
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Tue Feb 10, 2009 4:00 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
it would be nicer if all the fire puff sprites didnt end as quickly. smoke is necessary from what i can see in that pic. the initial explosion is beautiful, but the end isnt as nice as it could be.. you got the volumetric effect working, just the end is still ugly. add some of the smoke sprites to the end of the MOSP animation.. those puff sprites have always annoyed me.
ugh, typos.
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Tue Feb 10, 2009 4:42 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Crobotech Mod Beta 2
It looks great, and i may have figured out the trick:
the animation sprites for explosions generally stay the same size (about), but these are different. as they turn from orange to black they get much larger, like plumes of smoke growing from one roaring fire.
The way it normally seems to work is that the orange fills the circular sprite, then recedes and in its trail leaves a smoke sprite. They pop and fade. The ones in the gif burst and grow.
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Tue Feb 10, 2009 5:21 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Crobotech Mod Beta 2
The explosion looks great, but isn't it rather fiery-smokey compared to an actual explosion? I can't help thinking "Petrol blast wut", but then again, petrol explosions do look a lot prettier than an ordinary explosion. Also, very sneaky, that volumetric illusion. And nicely made, too.
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Tue Feb 10, 2009 12:51 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
I'm not really going for realistic, just wanted to make them pretty and unique =]
Not quite sure what foa is talking about either =/
The two important things about these explosions are the way the sprites give the impression of expanding smoke from within the explosion, and the way the trails of the explosion split into more to imitate the way a real explosion spreads to burn up the surrounding air.
The sprites do end very suddenly, I'll work on that before release!
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Tue Feb 10, 2009 2:13 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Crobotech Mod Beta 2
Nice you started working with these guys again capnbubs. And that explosion looks the most beutifull I have ever seen in cc. Can't wait for the next version!!
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Tue Feb 10, 2009 3:13 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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That is some very nice art.
Sure, art is nice when it is a sprite, but Bubs has such an awesome artistic mind that he made it fully dynamic and it still looks great. Just the effect you were looking for. Though, as mentioned, it does go from deep black smoke to white willowy smoke rather quickly.
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Wed Feb 11, 2009 12:16 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Old New I decided the old ones just looked a little too clean and not war worthy enough. Working on the heavies now.
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Wed Feb 11, 2009 4:02 pm |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Crobotech Mod Beta 2
Those look pretty fantastic and a lot less cartoony (which is neither good nor bad). Good news that you're working on these guys again.
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Wed Feb 11, 2009 5:23 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
Nice pictures, the next build is going to be great.
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Wed Feb 11, 2009 5:26 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Crobotech Mod Beta 2
Those look absolutely terrific.
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Wed Feb 11, 2009 6:50 pm |
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