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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
cantaloupes should rain from the sky.
im adding that too LTM.


Mon Mar 01, 2010 5:40 pm
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Joined: Mon Sep 10, 2007 4:42 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote:
@madmonkey43: That's just me being dumb and forgetting to put it under the "Actors" group. =P


could you tell me how? i'd do it myself if i knew
but i am a coding nub
maybes i shall learn someday


Mon Mar 01, 2010 6:06 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Go to X:/.../HuegPackOMods.rte/Robot/, open up "Robot.ini" with Notepad or something similar, search for "Shook stuff", and then add "AddToGroup = Actors", so it looks like this:
Code:
AddActor = AHuman
   PresetName = Reflective Robot MK-II
   AddToGroup = Actors
   AddToGroup = Shook stuff
   Description = What this guy lacks in stature, he makes up for in toughness and meanness. Anything dangerous travelling towards him generally gets returned to sender. He also has a new and sneaky pulse system, which allows him to send out pulses of energy. For information on how to do this, refer to the text file "Reflective Robot pulse system.txt" that is inside the mod.
   Mass = 50

And you should be good to go.


Mon Mar 01, 2010 6:12 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: My huge stack of poo, which is squishy. Very squishy.
Mr. Owl, how many clicks does it take to get to the center of a Shooks Pack o' Mods?
In english, how many mods do you think there will be?


Tue Mar 02, 2010 1:34 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Iunno. Currently there are 12 separate items in the new pack, though it may reach 20 before i release it. No guarantee though.
In this pack? A fair guess would be in excess of 100. Can't be assed to count precisely due to the big number.

Also, due to unforeseen circumstances with one of my beta testers (IE Ragdollmaster has pressing real life issues that prevent him from beta testing until further notice), i'm going to need an extra beta tester. HOWEVER, before you zerg rush me with "ME PLZ OMGOMGOMG", you should be aware of a few things.
- You should not volunteer just to get the new version earlier. The main point of beta testing is to improve and fix things in the pack.
- You are not allowed to leak the beta to the public. This may be odd, but i don't want an unfinished update circulating around and stuff.
- A big plus would be if you were online frequently, so i won't have to wait as long for feedback.
- As a beta tester, you are expected to write at least some feedback where applicable. But if you don't have any, you don't need to.
- I have the final say in who gets to test. Also, it's only one person, period.

Now, don't be scared by all this, i am a pretty easygoing guy. I'll consider all of you, but i'll only choose one of you.

:U


Tue Mar 02, 2010 11:11 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
I shall apply as a volunteer.

If i shall be chosen as teh new betatester, i shall test it with my friend who doesn't start CC without Huge Pack O'Mods.

And i'm online pretty often. Weekends all day.


Last edited by Natti on Wed Mar 03, 2010 1:52 pm, edited 1 time in total.



Tue Mar 02, 2010 11:24 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
I would love to beta test, just in case you don't pick Natti. I'm on more often now, seeing how I got my password back.


Tue Mar 02, 2010 11:42 pm
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
I'm on all the time, I'd beta test.

On a completely unrelated note, contacts suck.


Tue Mar 02, 2010 11:58 pm
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Joined: Thu Aug 27, 2009 1:26 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Sure why not
Not like I have anything better to do


Wed Mar 03, 2010 1:18 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
I already do horrid things with the Hueg pack. Might as well volunteer myself. Also: Worth noting that for maximum chuckles, load a MDC warhead full of Shook's cluster bombs. Fly it as fast as you can across the top of the map. Now self destruct immediately before impact with a dropship. The resultant spray of mini-clusterbomblets as the clusters pop on the (probably soon to be dead) dropship will be epic, often looping several times across a wrapped scene, raining death on everything below for several long blamspam filled seconds.


Wed Mar 03, 2010 5:22 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
I guess I'm on pretty often and good at breaking things in order to find the conditions in which they do.


Wed Mar 03, 2010 7:26 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
@ Selkit

Yeah that's pretty cool, but have you taken the Punisher and a Reflective robot and fought? The Punisher shoots his rocket fist and it hits the Reflective robot in the air and it goes so fast it loops around and hits the Punisher in the back of the head, thus killing it.

E: Didn't want to double post, and I know you don't want any more ideas, but I just had this one that I wanted to put in while it's fresh. Anyways, it's like the Recon Drone Things, the little mini helis. They could be different types of guns you already had.
IE : A pillar of fire drone would drop a pillar of fire. A bomb drone wouldn't do anything, but drops bombs that it's loaded with. A zero division drone, calls down a vertical but smaller beam of zero division. Pyro Carpet Drone drops a pyro carpet etc... Would love to see some more drone types.


Wed Mar 03, 2010 2:48 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
I did something similar in the editor scene with a reflective robo on his lonesome, Sakis. Shot myself in the back with the Serious Cannon. The resultant kinetic oscillation carried on for about a dozen cycles until the robo slammed into a descending rocket, thus beginning a new cycle of oscillation. Only this time with rocket debris. Fun times. I've never tried the Punisher fist/Reflective robo combination, however.


Thu Mar 04, 2010 3:28 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Ah, I might use the editor scene to do just that then.


Thu Mar 04, 2010 2:35 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Well let's see now... Ugh, decisions. Anyways, Natti, you're up. Apologies to you others, but mind you, you're all getting the best version; the finished one. Plus, you don't even have to do anything for it. ;)


Thu Mar 04, 2010 7:20 pm
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