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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Zombies '09
Just make them unable to collide with each other.
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Sat Jul 23, 2011 3:22 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
I thought I had, though not on the bloated when they're jumping. It's been far to long since I've touched this mod.
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Sun Jul 24, 2011 1:45 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Zombies '09
Ooohhh then touch it =P
Did you actually had any plans on coming back to this mod?
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Sun Jul 24, 2011 2:00 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Zombies '09
pleasesayyespleasesayyespleasesayyes Really your weapon ideas 1-2 pages back are too amazing to not use.
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Sun Jul 24, 2011 2:07 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Zombies '09
Can Someone or Creator Updated For B26?
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Mon Oct 17, 2011 1:48 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Zombies '09
Does it not work with B26?
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Tue Oct 18, 2011 3:22 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Zombies '09
Didn't Work for Me, Not to sure about you.
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Tue Oct 18, 2011 4:03 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Zombies '09
As long as you actually checked to see if it worked. I'll check to see if my copy works with B26, and if it does I'll upload it for you.
EDIT: ♥♥♥♥, I don't have a copy. Let me now download it and see if it works with B26.
Last edited by Nocifer on Tue Oct 18, 2011 4:09 am, edited 1 time in total.
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Tue Oct 18, 2011 4:04 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Zombies '09
Thank you, i'll just Do the Useal to See if its my Copy i hate reinstalling games.
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Tue Oct 18, 2011 4:06 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Zombies '09
Alright, so, Zombies works fine with B26 for me, and I made absolutely minimal changes to it. Like, I made a secondary activities file. You sure you didn't ♥♥♥♥ something up somewhere?
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Tue Oct 18, 2011 4:22 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Zombies '09
Turns out it was Steam Backing up System After it completed backing up Rage it work fine.
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Tue Oct 18, 2011 4:27 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
If it needs updating dump the .zip/.rar and I'll splice it into the main post.
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Tue Oct 18, 2011 5:22 am |
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Hawk247
Joined: Wed Aug 10, 2011 8:48 pm Posts: 17
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Re: Zombies '09
Man, This mod is awesome, it looks beautifull and I love the mechanics with the survivors, Such as the zombi-fication and incapacitation, Great mod 10/10 -On a side note.. I love your sprites in King Arthurs Gold
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Tue Oct 18, 2011 7:03 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Zombies '09
Hawk247 wrote: Man, This mod is awesome, it looks beautifull and I love the mechanics with the survivors, Such as the zombi-fication and incapacitation, Great mod 10/10 -On a side note.. I love your sprites in King Arthurs Gold You May or May not known that this mod was Made in 09 the title gives it away but i'm just pointing it out. User warned for this post - Seraph
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Tue Oct 18, 2011 9:18 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Zombies '09
You may or may not know that this is a good mod deserving of praise, regardless of how old it is; furthermore, you may or may not know that you were the one who brought it to the top of the subforum and brought it to the attention of those who might not have seen it. While that is great for both them and the mod, it means you can keep your sarcasm -- unwarranted as it is -- to yourself.
EDIT: Oh, and Geti, I don't think it does need updating; I'm pretty sure the original still works just fine with B26.
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Tue Oct 18, 2011 4:32 pm |
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