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 Hueg Pack o' Mods *Final update!??!* 
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Woohoo!

I'm statisfied now, as i know that the Inflator Gas Bomb will be in the next Pile O' Mods.


Sun Feb 28, 2010 10:17 pm
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DRL Developer
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
That thing is awesome!

Now hae one that shrinks them and makes a black hole of them :D


Sun Feb 28, 2010 10:20 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
i wish shook would update pelian too.
whatever, this is pretty fun.


Mon Mar 01, 2010 3:13 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hmm, trying to get some ' over the top ' ideas.

Idea 1 : DP Rocket - A gun that shoots Dropship side rockets ( That are still thrusting, of course! )
Idea 2 & 3 : Gravity modifiers? - Two different guns that increase or decrease the gravity of the shot object dramatically.
Idea 4 : Snowballer - A gun that shoots a small snowball, and keeps increasing size while it rolls.
Idea 5 : Pyro lamp - A lamp you hold, that shoots a small range of light that burns anything in it's range.
Idea 6 : Disease Dart - A dart gun that shoots small projectiles that are poisonous. And once the target reaches X health, it gibs and explodes, EPICLY!
Idea 7 : Number Gun - Shoots giant numbers ( In order? Or maybe random if possible? )
Idea 8 : Lava Drop - Like the Giant Steel Ball, it instead drops a big pile of lava on the selected area.
Idea 9 : Clone gun - I think it might be possible, seeing how there is a mod that lets you clone actors. Anyways, you shoot an actor, and you become him with his guns.
Idea 10 : Wow, i'm so tired. I can't think of anything. Lol, maybe a tired gun?
New Idea 10! : Shrink Ray/Bomb - The opposite of the poison gas bomb thing, it shrinks everything and disappears with a pop! Or maybe when it disappears it turns into one of Whittys bubbles, if he'll let you.


Mon Mar 01, 2010 3:59 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
returned to CC after a long absence
and suddenly found that the reflective robot mkII doesnt work :/
i found it in the index, deleted the //'s and CC crashed upon loading
can anyone shed some light on the situation for me


Mon Mar 01, 2010 4:29 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Here's an idea if that's what you've been looking for (you're getting lots of them anyways) maybe a parasitic wasp/fly that stings actors, with no signs of infection the actors walk around until they die they explode and an egg spawns, the egg has a tough carapace and eventually if able to live long enough breaks open and spawns 4 new wasps who then can sting. A parasite wasp sting once will infect, a second sting puts a marker on the actor to be stung (even by the wasp that stung it) anymore stings are painful, and are bound to happen since the actor is marked (like a tiny melee weapon strike). Wasps are about the size of a coalition head, and fly around aimlessly until they find an actor to sting at-least once giving him infection. Wasps should be controlled by team three at all times, they are a wild breed.

How about that idea? I've probably mentioned it MANY times since Lua has been out but no one is up to it, and I tried and failed quite enough to learn I cannot.


Mon Mar 01, 2010 4:31 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
madmonkey43 wrote:
returned to CC after a long absence
and suddenly found that the reflective robot mkII doesnt work :/
i found it in the index, deleted the //'s and CC crashed upon loading
can anyone shed some light on the situation for me

Are you using B23? If not, then that's why.


Mon Mar 01, 2010 5:11 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hyperkultra wrote:
madmonkey43 wrote:
returned to CC after a long absence
and suddenly found that the reflective robot mkII doesnt work :/
i found it in the index, deleted the //'s and CC crashed upon loading
can anyone shed some light on the situation for me

Are you using B23? If not, then that's why.


actually i realised the robot does not appear in the build menu but he does in the buy menu
problem solved


Mon Mar 01, 2010 5:16 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Wonderful.
Have you considered a similar bomb that makes enemies spout fire?


Mon Mar 01, 2010 12:09 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
The inflation bomb reminds me of that Red Alert 2: Yuri's Revenge unit, Virus. Her sniper shots turn people into gasbags, which can infect other people as well...


Mon Mar 01, 2010 2:26 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Sounds cool, the spouting fire thing. Maybe their head gibs and their dead body spouts fire? Or explode into flames?


Mon Mar 01, 2010 2:30 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Guys i uhh didn't actually ask for ideas.

@lafe: My focus is usually on one thing at a time, and right now, it's on this pack. :U

@Sakiskid: I like idea 6 and 8.

@madmonkey43: That's just me being dumb and forgetting to put it under the "Actors" group. =P

@Shapeshifters: Cool idea, but too complicated for me, i'm afraid.

@Allstone: Actually yes. Perhaps even a Pyro explosion. :idea:


Mon Mar 01, 2010 2:52 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote:
Guys i uhh didn't actually ask for ideas.

@lafe: My focus is usually on one thing at a time, and right now, it's on this pack. :U


yeah, i now how you feel, im making my own faction right now (download/file.php?id=32046&mode=view dont be afraid, it wont rape your eyes shook) and i dont have much time to work on my lafetastic mods right now.


Mon Mar 01, 2010 3:54 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
What about uh... Unlimited bomb works?(juast watched fate/stay night :roll: ) Creates many random bombs(and actors with dropships :twisted: ) with random velosities at the top of the map. M.b. With a place to include moar bombs like it was with actors for tartarus or different versions. And some cool sound for annihilation :twisted:
P.S. Didnt notice the whole page... Whatever, i am crazy today.


Mon Mar 01, 2010 4:40 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote:
Guys i uhh didn't actually ask for ideas.

I'm not looking for overly complex ideas either. A randomness bomb would be sort of cool, but it's just too much work for me to be assed.


Mon Mar 01, 2010 4:57 pm
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