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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Magmacow358 wrote: Galacticruler wrote: I hate to bump this, but i think it needs a major re-work for B26 and upcoming B27, even if another person has to moddify it. refrain from flamming me to death, but this mod rocks and i am starting to miss it. Somebody posted a fix for it like a few posts up. It does not work correctly.
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Wed Mar 21, 2012 5:02 am |
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cooldude1128
Joined: Wed Dec 28, 2011 6:57 pm Posts: 26
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Can someone PLEASE fix this for B27?
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Wed Aug 29, 2012 2:51 am |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
This is the most funny CC mod I've ever seen. Also it runs in b27 for me, but not all maps are supported. The only missing thing is the possibility to control both teams, Red and Green team, so we can switch team whenever we want
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Thu Aug 30, 2012 9:48 am |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Sorry for double posting, but this has been my CC dream by years now.
I'm not good in lua scripting even if I read a lot of tutorials.
So I'm asking you experts: "is this possible to modify file spectate.rte in order to have the possibility of controlling both team? For example by pressing button "1" we control the red team and the green one is lead by CPU, viceversa, by pressing button "2" we play as green team and red one is now our CPU enemy"
I hope my question il clear, thanks for your attention.
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Wed Sep 05, 2012 1:41 pm |
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Xauclard
Joined: Mon Oct 01, 2012 10:13 pm Posts: 1
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Having trouble with this, the ai wont spawn anything it says they do but they never land, just in the air where the brain is. Was hoping to watch the AI mess each other up. i know this mod isnt up to date with 1.0 but still
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Mon Oct 01, 2012 10:18 pm |
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Madrawn
Joined: Fri Oct 05, 2012 9:32 pm Posts: 7
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Hi everyone!
I "fixed" this mod for 1.0.
There seemed to be some problem creating the actors the AI orders, I'm not quite sure as I never modded CC.
What I did:
* At the start it chooses a tech for each team and then orders units corresponding to the chosen tech. * You can switch techs with '3' for Team 1 and '4' for Team 2. (It cycles randomly through the available techs as I don't know how to cycle in order) * The AI only orders "Light Infantry" so it's more fair, but chooses between every available weapon for the tech. * Units of both teams get a go-to-order on spawn towards the enemy landing zone so one side doesn't stand around all the time. (Con is you get those waypoint lines for Team 1) * I reduced the probability that one teams orders a drop in the enemy landing zone. * I also edited which landing zones are used (now Team 1 LZ and Team 3 LZ) so they don't constantly drop on each other in a huge cluster ♥♥♥♥ of explosions.
If you want to change what kind of actors get ordered look into the .lua at row 252 and 297 and change "Light Infantry" to "Actors" for all available actors or "Heavy Infantry" for... heavy infantry.
Also starting it on the "Nuts" difficulty seems to get the most action going. On "Nuts!" you get dropships constantly crashing into each other. On the lower difficulty it's possible that one Team get's completely dominated by the other.
Attachments:
Spectate.rte.zip [3.68 KiB]
Downloaded 1256 times
ScreenDump000.png [ 574.54 KiB | Viewed 11251 times ]
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Sat Oct 06, 2012 10:20 pm |
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helifreak
Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Madrawn wrote: * You can switch techs with '3' for Team 1 and '4' for Team 2. (It cycles randomly through the available techs as I don't know how to cycle in order) Just so you know, 1-6 are already assigned to engine functions.
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Sun Oct 07, 2012 4:53 am |
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Madrawn
Joined: Fri Oct 05, 2012 9:32 pm Posts: 7
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
helifreak wrote: Just so you know, 1-6 are already assigned to engine functions.
Oh, I didn't know. I assumed those would be fair game as the mod already used the keys 1 & 2. Is it a problem? If so, could you look over those http://wiki.datarealms.com/Keylist and tell me which would be a better choice? 7,8,9 & 0 would be OK then? Editing that would merely consist of maybe five keystrokes.
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Sun Oct 07, 2012 7:08 am |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
This is a great mod, but now in 1.05 it doesn't work for me i start a match in skirmish defense and i have to call reinforcements as usual they don't arrive automatically so what's wrong?
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Sat Dec 29, 2012 8:12 pm |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
sorry, my fault, I retested it and now it works properly in 1.05 still doesn't support all scenes anyway it rocks very hard!
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Mon Dec 31, 2012 3:22 pm |
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Corpsey
Joined: Sun Jul 22, 2012 3:06 pm Posts: 129
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
How can this be modified to incorporate custom techs?
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Tue Jan 01, 2013 10:58 am |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
the mod should read automatically all characters that are in "actors" category, so vanilla and mods units are available in this mod
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Fri Jan 04, 2013 10:57 am |
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Corpsey
Joined: Sun Jul 22, 2012 3:06 pm Posts: 129
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Odd.. if I cycle through with 3/4 and start a million rounds it never loads custom techs I have installed.
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Fri Jan 04, 2013 1:10 pm |
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Pumone
Joined: Wed Dec 28, 2011 4:18 pm Posts: 86
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Anyone know if this great mod still work in b30? I remember in 1.05 was running fine.
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Sat May 17, 2014 1:22 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: B24 Spectator Mode (Now with Editor Battles!) v2.02
Pumone wrote: Anyone know if this great mod still work in b30? I remember in 1.05 was running fine. Just download it as i learn it takes almost no time at all.
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Sat May 17, 2014 1:57 am |
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