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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: The Cordyc are coming... (5th strain)
Homeworld 2 ftw!
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Mon Jul 19, 2010 2:36 pm |
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Zeranual
Joined: Tue Dec 22, 2009 5:36 pm Posts: 20
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Re: The Cordyc are coming... (5th strain)
cheremenin wrote: I think unit-spamming factory is not only problem here... When brain Signal Node dies, game crushes... Everytime... It can easily resist giant damages, but when it dies, game slows down to 0, then crushes... But entire mod is very cool, i like how they can easily live inside a tiberium, not dying. Same here, every single time it crashes right back to desktop.
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Tue Jul 27, 2010 5:32 pm |
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cheremenin
Joined: Fri Jun 04, 2010 8:57 pm Posts: 7 Location: St.-Petersburg, Russia
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Re: The Cordyc are coming... (5th strain)
So, i see this mod is dead.
User warned for pointless necro - Seraph
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Sun Oct 17, 2010 7:21 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: The Cordyc are coming... (6th strain)
Bumpdate! Now with factory dropship-thingy.
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Mon Jan 10, 2011 11:44 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Cordyc are coming... (6th strain)
Played it, loved it.
The stationary brain is done very well, I like it. The new sprites are very cool, especially the balloon puppet and its new weapon. Good to see a working dropship too. There are bugs and nip-picks here and there, but I still love this mod.
I never got hold on how to create units with the mother brain and the dropship. Hole E? Or down and E? I dunno.
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Mon Jan 10, 2011 4:15 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Cordyc are coming... (6th strain)
You know what you should do carrion? You should do a mission where you have to invade a cordyc hive. Though, it'd be pretty hard considering how damn overpowered their guns are.
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Mon Jan 10, 2011 4:18 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: The Cordyc are coming... (6th strain)
Not to mention the Cordyc themselves are indestructable...
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Mon Jan 10, 2011 7:04 pm |
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blargiefarg
Joined: Mon Apr 05, 2010 8:04 am Posts: 149 Location: Under your bed
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Re: The Cordyc are coming... (6th strain)
I love this mod! Now I wanna make a zerg faction to pit this against.
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Tue Jan 11, 2011 12:00 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: The Cordyc are coming... (6th strain)
it says you need resources is this just money? because i want to use the factory things
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Tue Jan 11, 2011 9:36 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
wooden wrote: it says you need resources is this just money? because i want to use the factory things Yep, it's the gold. Anyway, bump for mod contest entry.
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Mon Jan 17, 2011 3:37 pm |
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Jeffman12
Joined: Thu Dec 28, 2006 2:50 am Posts: 32
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Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
I haven't played with this yet, but you've captured my attention. This looks awesome, but it could use something else, maybe some way of combating infection. Perhaps something you could do to make healing an actor, like with a medic bot, undo the effect? Not after they've changed, though, that might be kind of ridiculous.
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Mon Jan 17, 2011 7:04 pm |
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Callidus
Joined: Thu Jan 07, 2010 1:18 am Posts: 19
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Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
It would be cool if they had something to destroy doors with though, otherwise, my love for this mod is the strength of a coursing river, yet mysterious like the dark side of the moon.
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Tue Jan 18, 2011 4:35 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Unfortunately, the Cordyc infection is very powerful, and thus, no medical cure is available. The good news is, a good door can hold their unending waves.
Okay, so I already tried upping the grenade particles when the bomb puppet blasts, but no dice to doors. Oh well, let it be decided that doors are the Cordyc's natural (?) enemy. Hohoho!
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Tue Jan 18, 2011 6:17 am |
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Karion
Joined: Thu Apr 15, 2010 3:39 am Posts: 54
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Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
you could probably add a brute cordic to take down the doors in melee and give them a digger to harvest ore when there isn't any enemy close to infect
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Tue Jan 18, 2011 7:31 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Nah, a foot thick door should be enough to hold back some alien invaders imo.
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Tue Jan 18, 2011 3:12 pm |
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