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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						You don't need lua to make an aemitter stop rotating(?) just try values [90],[-90],[180],[-180] in Spread factor.Send me the trap, I'll try a fix     
					
  
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			| Fri Jul 02, 2010 7:30 am | 
			
				
					 
					
					 
				  
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				 BrainChild 
				
				
					 Joined: Sun May 23, 2010 7:11 pm Posts: 193
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						UPDATE !!!
  @Naxete : thank you very much for the barbed crystals 
					
  
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			| Sat Jul 03, 2010 10:38 pm | 
			
				
					 
					
					 
				  
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						No problemo, if you need more help in future, send a PM to me. 
					
  
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			| Sun Jul 04, 2010 5:13 pm | 
			
				
					 
					
					 
				  
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				 Patriot24 
				
				
					 Joined: Sun Jul 04, 2010 6:14 pm Posts: 37
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						Wow. I don't really like the way the bunker modules look, but everything else works and looks really nice. Thumbs up. 
					
  
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			| Sun Jul 04, 2010 6:31 pm | 
			
				
					 
					
					 
				  
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				 The Egotist 
				
				
					 Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						Hmm... Somebody should make a mission based around this... Faction fighting around and ultra-valuable field of crystals. 
					
  
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			| Mon Jul 05, 2010 3:39 am | 
			
				
					 
					
					 
				  
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						The Egotist wrote: Hmm... Somebody should make a mission based around this... Faction fighting around and ultra-valuable field of crystals. king of the hill, crystals are the only gold on the map and they are at the top/middle of the map, equally spaced between bases. both teams start with 2000 oz, and it's a race to get 200,000 oz, or kill the other team's brain.  Now, can you keep track of AI gold, and make the AI mine specifically at the crystals?  
					
  
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			| Tue Jul 06, 2010 5:20 pm | 
			
				
					 
					
					 
				      
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				 BrainChild 
				
				
					 Joined: Sun May 23, 2010 7:11 pm Posts: 193
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						UPDATE !!!!!!!!!!! added a scene
  If any of you are willing to do me a small Lua favor PM please . Hope you like the map !! 
					
  
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			| Sat Jul 10, 2010 3:49 pm | 
			
				
					 
					
					 
				  
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				 Joesycop 
				
				
					 Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						If this lives up to the description, I am gonna love using. I can't use currently but I downloaded and If the crystal cutter is only thing to cut it. Enemys cant just break down straight into the base instead of my paths. 
					
  
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			| Mon Jul 12, 2010 7:14 am | 
			
				
					 
					
					 
				    
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				 BrainChild 
				
				
					 Joined: Sun May 23, 2010 7:11 pm Posts: 193
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						A heavy digger can cut the crystal it's only the crystal cutter that can turn the crystals into oz , lots and lots of oz
  EDIT: How is the Map ? 
					
  
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			| Mon Jul 12, 2010 8:27 am | 
			
				
					 
					
					 
				  
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				 unwoundpath 
				
				
					 Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						you know what we need next. crystal shields. 
					
  
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			| Tue Aug 03, 2010 3:55 pm | 
			
				
					 
					
					 
				  
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				 sam123486 
				
				
					 Joined: Sun May 02, 2010 3:39 pm Posts: 354
				 
				 
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				  Re: "Bunker Modules" WIP  
					
						Duh102 wrote: Dude, those are totally minerals from Starcraft. That said, WE REQUIRE MORE MINERALS. I remember this post, and now I have Starcraft 2! We require more vespene gas!(Zerg farts) Edit: Oh, that's what we need next! Vespene gas!  
					
  
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			| Tue Aug 03, 2010 4:14 pm | 
			
				
					 
					
					 
				  
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				 unwoundpath 
				
				
					 Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						what would it do? 
					
  
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			| Tue Aug 03, 2010 4:18 pm | 
			
				
					 
					
					 
				  
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				 sam123486 
				
				
					 Joined: Sun May 02, 2010 3:39 pm Posts: 354
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						unwoundpath wrote: what would it do? Generate money and kill you if you got too close without an... SCV! We need an SCV to mine it! Yes! If I knew lua and how to make mods I would so do this.  
					
  
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			| Tue Aug 03, 2010 4:20 pm | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						Lua not needed: Just make the digger unbuyable and have a crab come with it. 
					
  
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			| Tue Aug 03, 2010 4:22 pm | 
			
				
					 
					
					 
				    
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				 unwoundpath 
				
				
					 Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
				 
				 
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				  Re: Crystals(Gives Money) + Modules + Weapons  
					
						i think, if someone does this, it will start the faction. 
					
  
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			| Tue Aug 03, 2010 4:25 pm | 
			
				
					 
					
					 
				  
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