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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Brutality Mod
akblabla wrote: Quote: You can set charheight to something high so that the status shows up off the screen so its invisible. Wouldn't work since then the actors will get a insane pick up range. You would be enabled to pick up a item in the enemy base from the other side of the scene Oh I didn't know that. Thanks!
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Mon Jun 21, 2010 7:17 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Brutality Mod
This mod is awesome in a way that can't be described. Good job, Crow!
I especially love the Dummy Blaster and the feel of the Coal Shotgun.
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Mon Jun 21, 2010 11:19 am |
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kubas246
Joined: Sat Nov 28, 2009 7:46 pm Posts: 27
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Re: Brutality Mod
Here is a patch for peoples who want text in buy menu but they don't want text over units on map. For now it don't show your actual money in left up corner. You have to copy this files: http://www.mediafire.com/?gzjgydke2djto base.rte/GUIs/skins/base and overwrite existing file. Enjoy!
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Mon Jun 21, 2010 12:10 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Brutality Mod
Now as I think a little, it became clear that this mod desperately needs a flamer.
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Mon Jun 21, 2010 1:31 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Brutality Mod
Natti wrote: Now as I think a little, it became clear that this mod desperately needs a flamer. maybe the dummies could get a plasma sprayer or something. i'm not entirely sure what feel crow is going for with the dummy's weapons though.
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Mon Jun 21, 2010 3:25 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Brutality Mod
this might interest some people wanting to make scenes for this mod I have attached a Zip to some backgrounds I have made and materials. there is three kinds of smoke (low, high, and rust colored smoke.) a destroyed city, 3 destroyed skyscrapers, and a forest on fire. (original city and building sprites from Gotcha! forest sprite by melon)
Attachments:
Chaos.zip [462.04 KiB]
Downloaded 272 times
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Mon Jun 21, 2010 6:05 pm |
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iFail
Joined: Sun Dec 06, 2009 10:21 am Posts: 7
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Re: Brutality Mod
Sounds like a cool idea, but I'm having an error in which the SMGload.wav in the base.rte won't load, so I can't try the mod. Can someone help me fix this?
Edit: I "fixed" the SMGload.wav by renaming another sound and replacing it, but now I'm getting similar errors from other sounds. Edit2: I "fixed" about 5 more sounds, and it seems like there are more to fix. Any suggestions on fixing these?
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Tue Jun 22, 2010 1:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
Are you using a mac? If so, it may be an encoding incompatibility with the sounds.
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Tue Jun 22, 2010 2:05 pm |
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bjzaba
Joined: Tue Jun 22, 2010 9:48 am Posts: 10
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Re: Brutality Mod
I'm using a mac as well - same problem here.
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Tue Jun 22, 2010 2:43 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Brutality Mod
I don't know if I'm the only one having this problem, but, uh, I'm sure it's got an obvious fix or no fix at all for obvious reasons. The only mission I can play (other than a few missions with Lua that I'm assuming are the reason I can't play those; that I don't care about) is the Tutorial mission and a couple of mod missions. Any way for me to be able to play, say, Dummy Assault with this? I think that'd be pretty hard if I played as Coalition, and I'd like to try that out.
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Tue Jun 22, 2010 10:13 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Brutality Mod
He might've left them out for a reason, I'm missing them too. EDIT: Yeah, he took it out on purpose, you know, the "//" thing. You probably can fix it.
Last edited by Jomn on Tue Jun 22, 2010 10:43 pm, edited 1 time in total.
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Tue Jun 22, 2010 10:28 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Brutality Mod
Quote: I don't know if I'm the only one having this problem, but, uh, I'm sure it's got an obvious fix or no fix at all for obvious reasons. The only mission I can play (other than a few missions with Lua that I'm assuming are the reason I can't play those; that I don't care about) is the Tutorial mission and a couple of mod missions. Any way for me to be able to play, say, Dummy Assault with this? I think that'd be pretty hard if I played as Coalition, and I'd like to try that out. I reenabled it. Just go to scenes.ini in the missions folder and uncomment dummy assualt.
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Tue Jun 22, 2010 10:42 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Brutality Mod
That was pretty hard. Ended up having to ditch my weapons and dig my way around the dummy. Then I had to jump into the brain pit right before the turrets spotted me; I got shot a couple times in the torso, but had just enough time to bust the dummy controller. Right after I won, my Coalition guy died, slumping against the site of the destroyed brain.
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Tue Jun 22, 2010 11:41 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Brutality Mod
If you look around as well, there's tons of commented lines, and more that just don't work. Did you know there is a Dummy APRL (Armor-Piercing Rocket Launcher), and multi-rocket Launcher? For some reason, the APRL is buyable, but doesn't show up in the regular buy menu (in-game), and the MRL just crashes the game upon loading.
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Wed Jun 23, 2010 1:04 am |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Brutality Mod
The APRL isn't buyable. It's commented out iirc. However the magazine doesn't have a sprite or tracer so it crashes the game. It also has a 1 frame sprite in the sprite folder, not 2 like the code requires. The MRL can be uncommented without problems, if I remember correctly. There might be one or two things that need to be fixed.
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Wed Jun 23, 2010 1:28 am |
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