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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
ZevN47 wrote: Yay one of my favorite missiles with one of my favorite planes ^^ WIN!
however I edited the Jericho to make a homing one you might want to look into that... (page 6 Jericho thread)... I'll be making this have that one but If you want to that would be cool [...] Ok I'm still working on this... your right about the Flipping, Flipping :grin: I considered adding homing swarmers, but decided against it because of potential lag. Your idea of only having a few of the swarmers home in would solve this nicely though. Contrails: One thing that could work is to add the emitter at spawn time using lua, save a pointer to it, and then use the pointer to control emission angle etc. Do you think this is possible?
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Tue Sep 15, 2009 3:28 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
I grantee nothing but I will try through trial and error... I'll see what I can do I finished making the sprite and the Con Trail works just fine for normal flight and I'm still working on the lua... hell I might even be able to do this without lua WHO KNOWS!? Anyway I'll upload a gif when I get home and finish... should the contrail be very long? or do you want a short/medium one... ALSO I have a great Idea for the gibbing I made a perfect gib for my corsair(WWII plane) variation of this mod (its sexy)
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Tue Sep 15, 2009 4:13 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
How about cluster missiles that home in before asplodin'? Same effect as the swarmers, more or less... Though that would make the current cluster bombs kind of useless.
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Tue Sep 15, 2009 6:44 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
The demo mission lacks a winning condition btw. Killing the brain would end it, no? Also those missions are superb, any chance making more of them? Similar like the demo map, just a pure assault with more turrets and more complex bunkers to infiltrate in.
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Tue Sep 15, 2009 7:20 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
ZevN47 wrote: Anyway I'll upload a gif when I get home and finish... should the contrail be very long? or do you want a short/medium one... I usually don't know what I want until I see it, so I can't really answer your question, but it will be very interesting to see what you come up with. Not sure about homing air to surface missiles. I'm afraid they would make the bombs obsolete for many purposes. Napalm would be fun but the vanilla fire effects are laggy and kind of bland. numgun wrote: The demo mission lacks a winning condition btw. Killing the brain would end it, no? Also those missions are superb, any chance making more of them? Similar like the demo map, just a pure assault with more turrets and more complex bunkers to infiltrate in. The lack of winning condition was intentional. This way the player can keep on bombing the crap out of the reinforcements. Maybe not very satisfying not being able to win though. I'm a bit surprised the mission was this well received since this was my first attempt. Making it was a lot of fun but a little bit too time consuming, so I scrapped the other mission ideas I had.
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Tue Sep 15, 2009 9:57 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
abdul alhazred wrote: I'm a bit surprised the mission was this well received since this was my first attempt. Making it was a lot of fun but a little bit too time consuming, so I scrapped the other mission ideas I had.
YOU DID WHAT!? how could you... I feel betrayed... and wounded Joking of course but really why did ya scrap it? I like blowing the ba-jezus out of robots
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Tue Sep 15, 2009 10:05 pm |
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kronos10
Joined: Tue Sep 15, 2009 9:48 pm Posts: 13
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
Very good mod!!!
Artistic, Creative, Beautifull
only thing is the UAVs moves way to fast, i suggest you make bombers and such bigger, and slower. The ASF are ok, theyre fast enough. I Also suggest you make a paradropper! A Carrier that acts as a transport!
-Stay Awesome
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Tue Sep 15, 2009 10:22 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
I like the mission. After I beat it with the UAVs I had fun finding alternative ways to kill the enemy brain. It was more of those freestyle missions with more freedom.
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Wed Sep 16, 2009 9:37 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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 Re: Unmanned Aerial Vehicles (2009-09-14: Now with the Jericho)
Yeah, the mission was actually a lot of fun. Definitely consider making more, or improving upon the one you've already got.
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Thu Sep 17, 2009 6:41 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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 Re: Unmanned Aerial Vehicles (2009-12-31: Fuel Air Bomb)
I had so much fun with Cheesemonkey's Fuel Air Bomb I started working on this mod again. See first post for download.
UAV: The G-version carries four small Fuel Air Bombs. AA: A new turret used to shoot down ordnance. Controls: Drop bombs with the crouch-key in order to simplify multi-player games. Boost the engine temporarily by holding the up-key. Bug fix: A break-wound on the turret shields sometimes caused a crash.
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Thu Dec 31, 2009 9:23 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Unmanned Aerial Vehicles (2009-12-31: Fuel Air Bomb)
Yeah, Adbul, I have a complaint, all the planes can barely stay in the air, and since the mission is on such a small scene, I have made more progress with my very short-lived troops, than your UAV.
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Thu Dec 31, 2009 11:58 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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 Re: Unmanned Aerial Vehicles (2009-12-31: Fuel Air Bomb)
Are you pressing and holding the up-key? You should see a faint smoke trail behind the UAV and the engine output is ~70% stronger.
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Fri Jan 01, 2010 12:00 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: Unmanned Aerial Vehicles (2009-12-31: Fuel Air Bomb)
Nice update overall, the fuel air bomb is very fun to play with, but I find the fact there's a left/right version rather cumbersome, I know there's little other option but it is a bit cluttering and confusing. Maby if all UAV's spawn facing below, then you can chose a direction, or place an object that spawns the relevant left/rignt plane depending on the button you press next.
Does the 's' or down on mouse controlls activate the bombs? I thought 'crouch' was a keboard only key, unless you had the the slow down removed.
EDIT: Oh my, where can I get that awesome door? The one guarding the UAV Controler.
Last edited by Samohan25 on Fri Jan 01, 2010 3:52 pm, edited 1 time in total.
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Fri Jan 01, 2010 3:39 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Unmanned Aerial Vehicles (2009-12-31: Fuel Air Bomb)
crouch is S if you haven't changed your controls.
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Fri Jan 01, 2010 3:43 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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 Re: Unmanned Aerial Vehicles (2009-12-31: Fuel Air Bomb)
If you to use the door-flamer look for "Explosive Door" at the bottom of "UAV.rte/Scenes/Modules.ini" and set "Buyable" to 1. Samohan25 wrote: Nice update overall, the fuel air bomb is very fun to play with, but I find the fact there's a left/right version rather cumbersome, I know there's little other option but it is a bit cluttering and confusing. Aren't you the guy who suggested this feature?
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Fri Jan 01, 2010 8:59 pm |
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