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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: Grappling Gun
Kyred wrote: It's not my mod. It's Roon's. He wrote the code and made the grappler. I just added a few bug fixes is all. You saved this thread from turning into a huge fireball, thanks Kyred.  But really, credit the right people guys, I'm sure I'm not the only one who gets pissed off when they work their ass off and don't get credit for it.
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Fri Aug 07, 2009 8:10 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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 Re: Grappling Gun
deathbringer wrote: Am I the only one thinking a Gmod mod of CC? I've been thinking that for years getting it made is a whole nother story.
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Fri Aug 07, 2009 8:35 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Grappling Gun
zeno39 wrote: deathbringer wrote: Am I the only one thinking a Gmod mod of CC? I've been thinking that for years. Getting it made is a whole nother story. Grammar'd. I wholeheartedly agree though. 
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Sat Aug 08, 2009 5:13 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: Grappling Gun
Dunno if this is known or not, and it's not really a big bug or anything, but when you attach yourself to a craft, and you move the craft, the grapple wire goes buggy and sends the actor flying :3
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Sat Aug 08, 2009 5:40 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: Grappling Gun
Yeah, I know, no way around that, its part of the rope jumpiness.
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Sat Aug 08, 2009 7:13 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: Grappling Gun
Very funny tool  Thanks for you welldone job! Buy your human pet NOW! (now with25% of discount)
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Sat Aug 08, 2009 8:55 pm |
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Stophe
Joined: Wed Mar 18, 2009 7:36 am Posts: 7 Location: Clermont-Ferrand, FRANCE
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 Re: Grappling Gun
Roon3 wrote: You saved this thread from turning into a huge fireball, thanks Kyred.  But really, credit the right people guys, I'm sure I'm not the only one who gets pissed off when they work their ass off and don't get credit for it. I'm really sorry, I misreaded the post.
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Sun Aug 09, 2009 7:26 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: Grappling Gun
The craft-grapple issue is funny though, because it allows you to spin bodies around the craft, accelerating to insane speeds before the rope (or many ropes) breaks. It's is pretty fun to bludgeon things to death with a chunk of gib. If you want to stop your actor from flying though, open the doors very briefly, this slows the actor down, then you can keep him flying for a long time.
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Sun Aug 09, 2009 7:24 pm |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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 Re: Grappling Gun
I got an actor to hang from a dropship engine on tutorial bunker, but when I went to attack his gun was destroyed, so he used the grappling gun to attach himself to the ground, with interesting results...
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Sun Aug 09, 2009 7:54 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Grappling Gun
On skirmish, try to spin a regular dropship around using only a coa heavy and this, it's fun, i promise.
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Mon Aug 10, 2009 11:14 am |
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TheBigCheese
Joined: Mon Jul 27, 2009 4:07 am Posts: 6
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 Re: Grappling Gun
Is there any chance that you can set the X and Y coordiantes as opposed to setting the velocity? That would solve the problem where it spazzes out.
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Tue Aug 11, 2009 7:17 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: Grappling Gun
Not really, if you could convert velocity to pos change then maybe, and even then it won't do anything useful and phase through actors.
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Tue Aug 11, 2009 7:20 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: Grappling Gun
Emm just a suggestion, can you make the cord makes smaller and bigger with keys?
Something like, "when you press Z cord will make bigger and pressing X key cord makes smaller" for regulating the preasure of the link and it will allow all kind of tricky situations...
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Tue Aug 11, 2009 7:31 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Grappling Gun
i love ESL posts. maybe convert the pull from velocity to impulses. that would be more realistic and prevent spazzing out. worst comes to worst, whatever its attached to gets gibbed. though the engine kinda handles impulses wierdly, so it would be hard to get a good balance of pulls-actors : doesnt-splatter-actors. but it would be more realistic if you could get it to work.
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Tue Aug 11, 2009 9:37 pm |
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Trebgah
Joined: Wed Jun 17, 2009 7:34 am Posts: 11 Location: None of your friggin' business!
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 Re: Grappling Gun
Could anyone tell me why this causes it to crash for me? It keeps crashing when either the user of the grappling gun or the actor it's attached to dies. Does it have to do with my using a mac? Is it just MY computer? It does that for alot of these other mods such as the hoverboards and the electric boomerang. 
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Tue Aug 11, 2009 10:06 pm |
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