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 Plane -various fixes- 
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Joined: Mon May 12, 2008 11:54 am
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Location: Ukraine
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Post Re: Plane -shooting self fixed-
CrazyMLC wrote:
Advanced Wars?
...

yep Image


Tue Jun 09, 2009 2:06 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Plane -shooting self fixed-
...dudes, didn't we already have an original (read: a bit frankensteining it) plane sprite over at Sprite Dump? USE EET!

And on another note, we need to make slow-moving bombers which have rear gunners. WW2 mod here we come...


Tue Jun 09, 2009 2:42 pm
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Post Re: Plane -shooting self fixed-
carriontrooper wrote:
...dudes, didn't we already have an original (read: a bit frankensteining it) plane sprite over at Sprite Dump? USE EET!

what??? I only do sketch, and I can do their own spritesImage

if Grif wants, I can give he this sketch, as gift Image


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sketch stels2.bmp
sketch stels2.bmp [ 131.88 KiB | Viewed 5338 times ]
Tue Jun 09, 2009 3:53 pm
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Post Re: Plane -shooting self fixed-
Lololololol sooo cool
Only one thing sucks: you can´t land
it will be cool if the plane can land if you press faster and slower at the same time!


Tue Jun 09, 2009 5:42 pm
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Post Re: Plane -shooting self fixed-
Just check altitude, and velocity.
If those are correct disable acceration code until speed is increased.


Tue Jun 09, 2009 6:18 pm
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Post Re: Plane -shooting self fixed-
Exalion wrote:
it'd technically be an aileron roll, not a barrel roll, but yeah it would be groovy.

Thankyou, Grif, for actually sticking with a mod for more than 5 minutes and bringing it above your usual half-assed proof-of-concept level.



The only reason I did that was the number of issues with Lua I had.

You notice how the bomb ALWAYS appears below you? And the gun ALWAYS in front of you?

That right there is non .ini attachments. Took way, way, way too damn long.

Also, to anyone asking for features, I am 100% done with this. Besides fixing bugs (which I might do) I'm not going to add any new features. I might do a bomb drop version for mouse users, though.


Tue Jun 09, 2009 6:20 pm
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Post Re: Plane -shooting self fixed-
There was a mouse position variable on controllers, so you can check that to see if it's on mouse mode.
Also, I'm assuming you tried SetWhichMOToNotHit?

Also, this fix for the low speed crash terrain eating bug works better than the one I posted:
Code:
   if self.Health < 0 and math.abs(self.Vel.Y) < 25 then
   self:GibThis()
   end


Tue Jun 09, 2009 6:39 pm
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Post Re: Plane -shooting self fixed-
Yeah, I could never get SetWhichMOToNotHit to work. No errors, it just didn't ignore what I told it to.

Which is why I sort of fudged it with the bomb script, though it still hits you if you drop it above you. Which is good.


Tue Jun 09, 2009 6:45 pm
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Post Re: Plane -shooting self fixed-
I noticed that GibThis() had an argument where you could make the gibs not hit an MO.

Make it create bomb casing, which is gibbed by the plane to not hit the plane. Not sure what to do about the gun, though.


Tue Jun 09, 2009 6:55 pm
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Post Re: Plane -various fixes-
Various bugs fixed, thanks to Mail2345 and Geti for reporting them and posting some solutions.

Mouse users: RMB is now the bomb drop key. It will also pop up the pie menu. Get over it.


Tue Jun 09, 2009 7:26 pm
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Post Re: Plane -various fixes-
extra-awesome. cheers :D


Tue Jun 09, 2009 9:36 pm
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Post Re: Plane -various fixes-
I meant this sprite, but somehow I can't trace it in the custom sprites thread... weird. Anyone know who made this sprite?


Attachments:
fightero.png [2 KiB]
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Wed Jun 10, 2009 6:43 am
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Post Re: Plane -various fixes-
Roon3.


Wed Jun 10, 2009 7:51 am
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Post Re: Plane -various fixes-
It's a little out, the proportions and perspective are weird.
Why is the cockpit area so much thicker than the fuselage?


Wed Jun 10, 2009 8:12 am
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Post Re: Plane -various fixes-
carriontrooper wrote:
I meant this sprite, but somehow I can't trace it in the custom sprites thread... weird. Anyone know who made this sprite?

Yep, it was me, and its not free to use. (It ain't in the sprite dump on purpose)
Exalion > I originally wanted it to be sized for Robot 1 but then stuck a computer thing in the cockpit. I wanted the cockpit to be large enough for the robot to peek out without making the plane larger.
Morale: Plan your sprite all the way before starting to render it.


Wed Jun 10, 2009 12:21 pm
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