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	 Vault-Tec 1.00 (B25) - DISCONTINUED 
        
        
            | Author | Message |  
			| shadow 
					Joined: Mon Jan 12, 2009 10:16 pm
 Posts: 310
 Location: England
   |   Re: Vault-Tec 1.00I love the blood effects on this mod. I was playing with this on the vault 13 map today.  My last soldier got shot in the crotch and bled to death. as he collapsed over he sprayed a big red gush as he died. The guy who shot him crawled under and destroyed my brain. I laughed when me brain blew up and killed him. This mod is a bag of awesome. 
 
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			| Tue Jun 23, 2009 10:19 am | 
					
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			| Franchan 
					Joined: Sat Jun 27, 2009 7:28 pm
 Posts: 67
   |   Re: Vault-Tec 1.00is this balanced? 
 
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			| Tue Jun 30, 2009 1:52 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Vault-Tec 1.00Yes.These are balanced.
 
 
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			| Tue Jun 30, 2009 1:55 am | 
					
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			| Franchan 
					Joined: Sat Jun 27, 2009 7:28 pm
 Posts: 67
   |   Re: Vault-Tec 1.00can anyone tell me how to delete the actors and ships  without messing up the whole mod 
 
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			| Tue Jun 30, 2009 2:07 pm | 
					
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			| Metal Meltdown Banned 
					Joined: Thu May 14, 2009 9:22 pm
 Posts: 826
 Location: Lookin' forward to mocking people on Jan 1st 2013.
   |   Re: Vault-Tec 1.00Add // in the Index.ini at the beginning of the line with the actor/craft you don't want. 
 
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			| Tue Jun 30, 2009 2:11 pm | 
					
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			| AciD2 
					Joined: Thu Jun 05, 2008 4:34 am
 Posts: 16
   |   Re: Vault-Tec 1.00Wow, this looks like a lot of fun. Will definitely give this a try. 
 
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			| Thu Jul 09, 2009 5:48 am | 
					
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			| sandwichmerc 
					Joined: Mon Jul 20, 2009 12:24 pm
 Posts: 10
   |   Re: Vault-Tec 1.00Fantastic fun. Frank is godly, took a mininuke to the chest and was flung halfway across Zombie Cave. Had 56 health when he landed.
 Only problem is the plasma rifle and laser rifle have a tendency to injure the wielder fired point-blank. Glowy particles BUUURN.
 
 Love everything else. Vertibird rules.
 
 
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			| Mon Jul 20, 2009 2:04 pm | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Vault-Tec 1.00The original BW Merc sprites seem to be a good place to start off for the Super Mutant sprites. 
 
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			| Mon Jul 20, 2009 10:37 pm | 
					
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			| Mister Fallout 
					Joined: Thu Jul 23, 2009 3:25 am
 Posts: 20
   |   Re: Vault-Tec 1.00Yes, we need more Supermutants, such as Marcus, and harry the overly retarded mutant. and maybe the master as a brain unit, he could sit in one place with two miniguns on his chair as he blasts away at enemies.
 Im not sure if I am doing good by giving these threads life again but yes it is me doing this
 
 
 
    							Last edited by Mister Fallout on Mon Jul 27, 2009 5:52 pm, edited 1 time in total. 
 
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			| Mon Jul 27, 2009 5:20 pm | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: Vault-Tec 1.00Mister Fallout wrote: Yes, we need more Supermutants, such as Marcus, and harry the overly retarded mutant. and maybe the master as a brain unit, he could sit in one place with two miniguns on his chair as he blasts away at enemies.So your the one behind turning all these dead threads into the living dead. Ontopic: I like the super mutant idea alot.
 
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			| Mon Jul 27, 2009 5:44 pm | 
					
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			| GreatFox 
					Joined: Tue Jul 08, 2008 3:32 pm
 Posts: 11
 Location: Hamina, Finland
   |   Re: Vault-Tec 1.00Mister Fallout wrote: Yes, we need more Supermutants, such as Marcus, and harry the overly retarded mutant. and maybe the master as a brain unit, he could sit in one place with two miniguns on his chair as he blasts away at enemies.  Did you forget this guy?
 
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			| Tue Jul 28, 2009 1:37 am | 
					
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			| Mister Fallout 
					Joined: Thu Jul 23, 2009 3:25 am
 Posts: 20
   |   Re: Vault-Tec 1.00Ah yes frank horrigan, love him, YES WE NEED FRANK HORRIGAN!!K guys, im gonna make a thread with a poll, so if you want to talk about fallout actor paks go there.
 
 
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			| Tue Jul 28, 2009 1:50 am | 
					
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			| GreatFox 
					Joined: Tue Jul 08, 2008 3:32 pm
 Posts: 11
 Location: Hamina, Finland
   |   Re: Vault-Tec 1.00Okay, here is THE list of awesomeness that will probably never happen: GeckosWanamingosFloatersDeathclawsGhoulsRadscorpions, they are RADT-51b Power ArmorFrank HORRIGAAAAAN
 I don't even know why I posted this.
 
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			| Tue Jul 28, 2009 11:41 am | 
					
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			| Mister Fallout 
					Joined: Thu Jul 23, 2009 3:25 am
 Posts: 20
   |   Re: Vault-Tec 1.00The power armor is already in the pack, in my opinion geckos suck. 
 
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			| Tue Jul 28, 2009 4:33 pm | 
					
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			| cubodegelo 
					Joined: Fri Jul 31, 2009 5:34 pm
 Posts: 1
   |   Re: Vault-Tec 1.00I just love this mod!
 And I've tested all other good mods out there (AAL, darkstorm, etc.)
 but this is the only one I use. Really good mod, but I just have
 one comment...
 The weapons are VERY fragile, some times one shot at them and they
 desintegrate. Could you just make them more durable?
 
 I think that some other fallout scenarios objects would be good too
 to give some kind of background and familiarity (computers, tables, chems,
 radiation barrels, etc).
 
 Thank you very much for this excelent quality mod!
 
 
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			| Fri Jul 31, 2009 5:46 pm | 
					
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