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 =Alteisen Arsenal Labs 3rd= ))AAL Product 
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
@above - Is that some kind of joke?
-
This is a great update! Though I agree that the slayer's legs are a bit borked. As in crawl into a ball for no reason broken.


Sat Feb 21, 2009 7:09 pm
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Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I don't like the hover tank. If it's going to walk, give it big, solid legs.
MPAM's legs bother me, too- flatfooted much?
The energy rifle is really, really strange- I can see the muzzleflash and where it ends; it'd be cooler if it used the method the Infiltrator's rifle did.
Which is awesome.
Pew pew.
I don't get the velocity-blade stuff at all.
Sprites are great in general, except for the legs and that muzzleflash beam.
When all's said and done, it's a pretty solid mod.


Sat Feb 21, 2009 7:56 pm
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Joined: Wed Dec 13, 2006 12:10 am
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Location: Termina
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
YAY! its out but does this mean your back to working on ballistic weapons: mercenaries ?


Sat Feb 21, 2009 8:49 pm
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Joined: Sat Mar 01, 2008 10:12 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Awesome. Love the hover tank, and especially love all the bunker modules. One thing, though, as others have stated, the legs are really weird. The marine ones irk me because they still don't bend at the knee, as well as the feet being flat, too. Still trying it out, will get back to you on more stuff.

The l-destroyer is pure awesome and the slug sniper is too. The blast shield is held out a little too far from the body, though. Bolter round looks a little weird, I think 'cause of the shading. Slayer is coolbeans. Cargo rocket shading is a little flat. Overall, great work on visual effects like the ones on the energy weapons.


Sat Feb 21, 2009 8:53 pm
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Joined: Sat Feb 21, 2009 6:53 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Darlos9D wrote:
numgun wrote:
People wrote:
ASDASDASD LEGS


Theyre good enough and they work decently. Aka I'm lazy.

No, they're not good enough. And admitting this doesn't make it any better. I'm really disappointed in you.



stfu.

personally i think this is the most useable tank in CC's history.


Sat Feb 21, 2009 9:50 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
gtaiiilc wrote:
YAY! its out but does this mean your back to working on ballistic weapons: mercenaries ?

No.


And the only concerns I have, have been discussed already, legs, Orient To Vel...
Any ways, I love the Split Missile, the TES, the TIC, the STD ( Pun already noticed ) , Marines, the LGS, and other things.


Sat Feb 21, 2009 9:52 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Brilliant stuff in here. Awesome. :) Just one minor thing though: The many lights and overall 'busy-ness' of the bunker modules give me a bit of a headache. :???:


Sat Feb 21, 2009 10:00 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Gotcha! wrote:
Brilliant stuff in here. Awesome. :) Just one minor thing though: The many lights and overall 'busy-ness' of the bunker modules give me a bit of a headache. :???:

Well the obvious solution is to quit being so old. :3

A+ content from numgun once more.


Sat Feb 21, 2009 10:23 pm
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Joined: Sat Sep 22, 2007 7:28 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
:shock: AAL...3?? I think I may have to quote TrouserDemon for once when he says:
Quote:
I came.


Good job sir, you have ensured that Cortex Command will continue having excellent mods for us to humiliate our enemies with. A++!


Sat Feb 21, 2009 10:25 pm
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Joined: Tue Dec 16, 2008 2:16 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
How do you work the TGS? i can't get it to shoot under my conrtol but after that it never stops shooting under the AI's control


Sat Feb 21, 2009 10:27 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Wow. In the space of 9 hours this thread has had 70 replies.
70... In less than a day!

That is just amazing.
You make lovable mods, Numgun.

Tank looks like a first! :D


Last edited by CrazyMLC on Sat Feb 21, 2009 10:32 pm, edited 3 times in total.



Sat Feb 21, 2009 10:29 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
HOLY CRAP.

Downloaded and testing now. I fixed the slayer problems btw. He's rather silent now because all of his sounds refused to load for some reason.

SDFGSGFSHG This is amazing. Numgun, you rock! : DDDDDDDD

[/gasm]


Sat Feb 21, 2009 10:30 pm
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Joined: Fri Apr 18, 2008 4:53 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
\o/!


Sat Feb 21, 2009 10:39 pm
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Joined: Mon Jan 07, 2008 3:22 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
cornetto wrote:
stfu.
personally i think this is the most usable tank in CC's history.

Darlos consistently puts out high-quality mods. I'd stand by his opinions anytime. So, I played with the mod and I have this to say: It kinda feels like a step down.

List of complaints time!

- No freighter gibs?

- Unable to buy weapons independently of troops?

- The Cargo Rocket is just too durable. If it gets hit by a tank it just rolls around the map destroying the terrain. It also rolls really, really easily. If it hits a troop in the air it just rolls across the map destroying the terrain. Speaking of no gibs, no Cargo gibs?

- What is the sprite for the STB supposed to be?

- The legs on the Slayer are too small compared to the rest of the body.

- The linear tank doesn't perform all too well on totally flat terrain.


Last edited by Beowulf on Sat Feb 21, 2009 11:09 pm, edited 3 times in total.



Sat Feb 21, 2009 10:52 pm
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Joined: Sat Feb 21, 2009 10:21 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
First of all this is better then even all your others the effects are the best ive ever seen in any mod.
However I find some of the actors the mpam for one doesnt have good enough armor I would think that a mech wouldnt be hurt by a smg so can someone post a file or give me a link on how to change or make armor materials.


Sat Feb 21, 2009 10:57 pm
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