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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Midas
Omg we need like some more gold guns like P90's and others. Maybe a couple more actors?
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Tue Jan 20, 2009 1:58 am |
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Toasty Fresh
Joined: Fri Dec 26, 2008 11:14 pm Posts: 28
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Re: Midas
Really nice, but I'd like to see a gold Deagle.
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Tue Jan 20, 2009 11:17 am |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Midas
I love the Dummies, but with that golden dummy... OMG!? IT'S BEAUTIFUL!!
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Tue Jan 20, 2009 6:24 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: Midas
The new update is GREAT!!!Dl'ed
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Wed Jan 21, 2009 7:06 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Midas
Bump'd for 1 reason: I fixed this for mac. Solace says I should post it, so I will. Mods, don't ban me, as I have a valid reason for this bump.
Attachments:
File comment: Fixed for mac.
Midas.rte.zip [667.13 KiB]
Downloaded 214 times
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Mon Mar 09, 2009 11:07 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Midas
I don't think mods ban for bumps around here anyway, chill. Added to the OP, don't have a mac so that's all I did.
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Mon Mar 09, 2009 11:35 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Midas
Well, just being careful. Soz, can you add creds to me in the file comment? I don't like being ignored. Not in an aggressive way or anything, I just want my name to be recognized.
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Tue Mar 10, 2009 12:27 am |
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benjabby
Joined: Wed Apr 08, 2009 5:56 pm Posts: 50
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Re: Midas
I was just wondering, will you make a Midas actor, because that would be awesome. (he could have a gun that turns enemy actors into gold servants, or somthing, it could be called Midas' touch)
P.S great mod love the bombs and etc..
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Sat May 02, 2009 2:44 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Midas
That would be possible with lua, or using Areku's method, whatever that was.
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Sat May 02, 2009 9:19 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Midas
Nah, my method only works if the character to be transformed uses a specific weapon. It's very difficult to actually transform a computer-controlled character. I've tried some possible workarounds, but all I've managed to come up is a missile that is harmless against the player's actors, but explodes immediately after hitting a CPU character. ... Maybe I should release it.
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Sat May 02, 2009 10:05 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Midas
For those who can't link target missiles with force convert:
Missile kills enemy actor. AEmiter/TDExplosive left behind spawns actor x.
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Sat May 02, 2009 10:13 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Midas
But of course there would be actors that managed to detonate it but dodge or otherwise survive the blast, the fact that gibs would appear anyway and the fact that it'd probably still appear if you fired into the ground.
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Sun May 03, 2009 1:57 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Midas
Right, but Areku claims to have made a missile that only detonates on contact with an enemy
Probably via having it have very short range weapon to spawn and kill, while gibbing into nothing.
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Sun May 03, 2009 2:08 am |
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jojolagger
Joined: Sun May 24, 2009 1:05 am Posts: 8
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Re: Midas
I have added it but when I start it up it says fail to load "Coalition.rte/Devices/RPGs/RocketA" Does anyone know how to fix this problem?
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Sun May 24, 2009 1:14 am |
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the4runner
Joined: Thu Apr 10, 2008 8:12 pm Posts: 37
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Re: Midas
yes mate you need to change the file path. what you do is, find the reference to the path you mentioned, and instead change it to... copy this if you want Coalition.rte/Devices/Sprites/RocketA.bmp that SHOULD work. try it.
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Sun May 24, 2009 1:44 am |
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