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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Duh's Pack o Stuff V0.11 (9/7/09 19:37 GMT)
GAWD PPL MAKE FUN NOT BALANCED But really this mod looks fun also I am serious, ppl should make more fun mods it doesn't need to be that balanced ppl, I mean a perfect example is shooks pack and this mod right here,
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Sun Sep 18, 2011 6:07 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.11 (9/7/09 19:37 GMT)
To clarify, this mod is broken for b26, just because sprites and sounds from the basegame have moved. The update I will post in about three hours has fixed those and added said activity to fight against Chromebots.
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Sun Sep 18, 2011 6:16 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Updated. Taking suggestions on what to add as well.
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Sun Sep 18, 2011 10:15 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Try these out. Also, A shotgun rocket launcher. A shotgun grenade launcher. Dragon's Breath ammo. Mortar type ammunition. Something that'll stick to an enemy and slow them down. A bomb that explodes in many different colors. These.
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Mon Sep 19, 2011 6:21 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Hi I just got this mod some time ago and wanted to request more of these serums, viewtopic.php?f=61&t=14241&hilit=MutagenI think it was pretty innovative and the serums were very fun to use, it hasn't gotten updated to b26 yet though. Idk what other types you could make, but it would be cool for this mod also more mechs PS: does this mean your gonna mod again ?
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Mon Sep 19, 2011 7:03 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
nicolasx wrote: wanted to request more of these serums, I'm not the person that made those, nor do I have interest in making them, sorry. BigBomb wrote: A shotgun rocket launcher. A shotgun grenade launcher. Dragon's Breath ammo. Mortar type ammunition. A bomb that explodes in many different colors. These sound interesting. The pictured guns look kinda boring unless I had nice sprites, and that's not coming from me, so yeah.
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Mon Sep 19, 2011 11:10 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Try this.
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Tue Sep 20, 2011 1:24 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Is it still broken for B26? It seems so for me...
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Sat Sep 24, 2011 10:24 am |
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Savvic
Joined: Fri Sep 23, 2011 2:32 am Posts: 7
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
I got this working for B26, though I've forgotten what I edited. What does your error log say?
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Sat Sep 24, 2011 11:15 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Heres the error I recieve: Code: Abortion in file Users/admin/development/CortexCommand/cortex/System/ContentFile.cpp, line 557, because: Failed to load datafile object with following path and name: Base.rte\Null Last Frame sent to blahblahblah Edit: Also, Just made this for you, BigBomb,
Attachments:
File comment: First gun
Gun.png [3.15 KiB]
Not downloaded yet
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Sat Sep 24, 2011 12:46 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
The hell? I leave this topic alone for a few days and all the links get eaten in the OP. I'll fix it in about four hours.
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Sat Sep 24, 2011 6:11 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
trystanr wrote: Also, Just made this for you, BigBomb, Isn't that the medic's gun from TF2? o:
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Sat Sep 24, 2011 6:57 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
No, It is not, I just made it using the first picture off your list as a referance, I also did another gun off the list if you want to see it? Edit: You're right, it does resemble the tf2 medic gun a bit. Awesome.
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Sat Sep 24, 2011 7:39 pm |
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Savvic
Joined: Fri Sep 23, 2011 2:32 am Posts: 7
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
trystanr wrote: Heres the error I recieve: Code: Abortion in file Users/admin/development/CortexCommand/cortex/System/ContentFile.cpp, line 557, because: Failed to load datafile object with following path and name: Base.rte\Null Last Frame sent to blahblahblah Edit: Also, Just made this for you, BigBomb, Hmmm. The mod is working for me without any modification for a fresh install of B26. I guess I was wrong about me modifying it and must have mixed it up with something different. Did you install cortex command over a previous version of the game?
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Sat Sep 24, 2011 7:56 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Duh's Pack o Stuff V0.12 (9/18/11 21:45 GMT)
Attachment:
File comment: Also :p
Gun2.png [3.38 KiB]
Not downloaded yet
Savvic wrote: trystanr wrote: Heres the error I recieve: Code: Abortion in file Users/admin/development/CortexCommand/cortex/System/ContentFile.cpp, line 557, because: Failed to load datafile object with following path and name: Base.rte\Null Last Frame sent to blahblahblah Edit: Also, Just made this for you, BigBomb, Hmmm. The mod is working for me without any modification for a fresh install of B26. I guess I was wrong about me modifying it and must have mixed it up with something different. Did you install cortex command over a previous version of the game? No, I did not, but I have so many b26 mods installed, it could be that, but it really shouldnt..
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Sat Sep 24, 2011 7:59 pm |
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