Oil Faction - .rte exploded.
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/19/08 - B22
Thank you, every one. work for about 20+ hours on this. Marloss wrote: The only thing bothering me is the all same looking actors, make different ones. Yeah, I'm actually planning to make the aou, eou, etc look different from the rou in more than just colors. Thanks for the constructive criticism! grenade wrote: Very good re-sprite of dropship . The best dropship re-sprite i saw . Thoughtprocess wrote: You dare call that a re-sprite? Just because it has the same general shape doesn't make it a re-sprite. That's the most beautiful dropship that's been released recently. This actually has enough content now to make me want to download it. The sprites are beautiful and I love the concept. Wow, uhh... thank you. I didn't think is was that good, but thank you, it did take me a while to finish the dropship. also, I feel a strong urge to mention that it has 3 exit points, meaning super fast delivery. So, a reshape of some actors, maybe more actors, and probably bunker modules. Just so everyone knows, this is getting big enough that I wont really have small updates anymore, more like an update every 4 days or a week. Also, still need a planet name for the "plot" and maybe actor ideas for what people want to see. (Planning a "Oil Broker" by the way that gives you gold)
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Wed Nov 19, 2008 5:38 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
[suggestion] Try to make a scene with oil but no gold . The oil would give you money such as gold , but it would be cool .
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Wed Nov 19, 2008 8:02 pm |
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Madrick
Joined: Wed Nov 19, 2008 9:01 pm Posts: 7
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Re: [WIP] Oil Faction - Last update November 11
crazyMLC wrote: ...i'm working on a oil cannon, the oil acts like a highly flammable mine. When you walk on the oil it explodes, etc. Would this behave somewhat like the concrete sprayer? I think it would be amazing to spray oil that doesn't explode on contact but only when someone does something to ignite it (shoot it, use a jetpack near it). That way you could line the outside of your base with it and have your units walk on it without killing themselves. Also you could make pockets of these underground sealed off by a little concrete for huge mines... oh god that would be amazing do it Oh, and it should cost gold to spray the oil depending on how much you spray. I don't know if this could be achieved in Lua, but it would add some "realism" the the tool.
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Wed Nov 19, 2008 9:07 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Oil Faction - Last update November 11
Madrick wrote: crazyMLC wrote: ...i'm working on a oil cannon, the oil acts like a highly flammable mine. When you walk on the oil it explodes, etc. Would this behave somewhat like the concrete sprayer? I think it would be amazing to spray oil that doesn't explode on contact but only when someone does something to ignite it (shoot it, use a jetpack near it). That way you could line the outside of your base with it and have your units walk on it without killing themselves. Also you could make pockets of these underground sealed off by a little concrete for huge mines... oh god that would be amazing do it Oh, and it should cost gold to spray the oil depending on how much you spray. I don't know if this could be achieved in Lua, but it would add some "realism" the the tool. That's actually the obc, I had A LOT of trouble trying to make it a mine, so I ended up with the obc. If/When I make a map, I'll have some oil mines
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Wed Nov 19, 2008 9:47 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
The download won't work, could you upload it somewhere else?
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Wed Nov 19, 2008 11:50 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
I want to download it but the site is really really bad... Save to your PC? Doesn't work. Can you upload somewhere else?
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Thu Nov 20, 2008 12:10 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
Someone recommended 2shared to me. I guess that wont work.
Time to upload to File factory.
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Thu Nov 20, 2008 12:24 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
Good idea. Drop 2share, it sucks.
Very outlandish sprites there, man. The dropship is obviously a resprite of the original one, but the rest of the stuff seems genuine. Haven't tested the new changes yet (well, thank you 2share), but I will asap and return with comments. I like this mod, overall. I'd say all it needs is a bit of polishing and more controlled colouring for the sprites. And make the actors two-eyed.
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Thu Nov 20, 2008 12:27 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
Use MediaFire, it's much, much, much better than either.
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Thu Nov 20, 2008 12:44 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/19/08 - B22 WIP
Lambda wrote: Use MediaFire, it's much, much, much better than either. Okay. I just personally use file factory, but I'll try mediafire. I made the dropship less of a resprite, I might even have green engine fires. I might make the actors two eyed, I just kinda like the unieye thing. I made the AOU and EOU a bit more distinguished graphics wise. you cant tell so much with the EOU, but the AOU is pretty different. (also, he has a chest plate now! huzzah!) I'll have it uploaded in a few minutes.
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Thu Nov 20, 2008 12:58 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
Updated.
Sprites changed: AOU AOD EOU
Hosted on MediaFire. Have fun!
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Thu Nov 20, 2008 1:35 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
Decent, and colorful. Get actors, everything in this pack to be 100 HP, change the entry and exit wounds.
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Thu Nov 20, 2008 2:05 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
DSMK2 wrote: Decent, and colorful. Get actors, everything in this pack to be 100 HP, change the entry and exit wounds. Okay, okay. everyone seems to hate having above 100 health. the idea is that when you return it you're selling it to someone who will give you more gold for it. but I'll do that at a later date. Also, I have messed with wounds, before, wounds didn't hurt the oil units, like dummies, but now they actually have wounds that spit out stuff.
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Thu Nov 20, 2008 2:07 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
One other thing, please stick it all into one group, Oil Faction. Gets slightly annoying when I look for it, and its scattered all over the menu.
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Thu Nov 20, 2008 3:49 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
It is in one group. dont take it out of the Oil Faction.rte folder. its almost always all at the bottom.
Unless if you mean in the bunker building menu, which means yes, I will add them to the oil faction group.
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Thu Nov 20, 2008 4:00 am |
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