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 Whitebot Actors 
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Joined: Thu Aug 07, 2008 10:09 pm
Posts: 39
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Post Re: Whitebot Actors
I do think making a brain mech is a good idea, but recently something came to my attention. The mech needs to be small enough to walk through the Tunnels of a base. I'm actually getting somewhat tired of having a powerful mech... That can't get close enough to my brain to defend it!


Wed Sep 03, 2008 7:52 pm
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Joined: Mon Sep 01, 2008 5:44 am
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Location: 1001011101<Here>01101110
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Post Re: Whitebot Actors
Im doing the shading now.. but then nothing else
my copy of spore just arrived


Thu Sep 04, 2008 8:06 am
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Joined: Mon Sep 01, 2008 5:44 am
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Post Re: Whitebot Actors
Update, outline fixed..
torso altered..
legs longer..
new weapon (still balanced)
beta flag..

Attachment:
Whitebot.zip


Thu Sep 04, 2008 9:02 am
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
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Post Re: Whitebot Actors
I like it, but the new weapon is strange.


Fri Sep 05, 2008 3:56 am
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Post Re: Whitebot Actors
My attempt at a 'balanced' energy weapon.. Any suggestions?


Fri Sep 05, 2008 4:00 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Whitebot Actors
cant download now, but im curious, did you use the flash idea?


Fri Sep 05, 2008 6:50 am
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Post Re: Whitebot Actors
yea, it still didn't animate


Sat Sep 06, 2008 5:16 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Whitebot Actors
ugh..
could i have the code to have a look?


Sat Sep 06, 2008 11:03 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: Whitebot Actors
Nova wrote:
my copy of spore just arrived

?
I thought it was coming out tomorrow...
...
I'm heading to bestbuy.

going back on topic, it looks way better now, to me atleast.
kudos


Sat Sep 06, 2008 7:13 pm
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Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
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Post Re: Whitebot Actors
It comes out on different dates in different places.
Anywho, looks promising, and I shall test them soon.


Sat Sep 06, 2008 7:33 pm
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Joined: Thu Jun 26, 2008 8:18 am
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Post Re: Whitebot Actors
The outline for the legs is much too dark to match the rest of the body. Fix please.


Sat Sep 06, 2008 8:31 pm
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Joined: Wed Dec 27, 2006 10:05 pm
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Post Re: Whitebot Actors
umm... I made a version of the flag that you can stab people with, and thought i'd release it here.

P.S. no, I can't get it to animate


Sat Sep 06, 2008 8:52 pm
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Joined: Wed Jul 18, 2007 10:19 am
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Post Re: Whitebot Actors
Just tested it, and they are pretty good.
They do have pretty powerful guns, and I could get away with only one casualty, But they do take damage how they should.
Try making the shotgun dual wieldable, like in the art.
Heck, maybe even a backhand version if you want.


Sat Sep 06, 2008 9:53 pm
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Joined: Thu Jun 26, 2008 8:18 am
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Post Re: Whitebot Actors
I think these work better for the Leg and Arms. Lighter outline, matches the color better.


Sat Sep 06, 2008 11:03 pm
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Joined: Sun Sep 07, 2008 1:49 am
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Post Re: Whitebot Actors
Hurray! First mod to actually work. This is pretty cool. Fits right in.


Sun Sep 07, 2008 3:55 am
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