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Arturo
Joined: Thu Aug 07, 2008 10:09 pm Posts: 39
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Re: Whitebot Actors
I do think making a brain mech is a good idea, but recently something came to my attention. The mech needs to be small enough to walk through the Tunnels of a base. I'm actually getting somewhat tired of having a powerful mech... That can't get close enough to my brain to defend it!
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Wed Sep 03, 2008 7:52 pm |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Im doing the shading now.. but then nothing else my copy of spore just arrived
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Thu Sep 04, 2008 8:06 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Update, outline fixed.. torso altered.. legs longer.. new weapon (still balanced) beta flag..
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Thu Sep 04, 2008 9:02 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Whitebot Actors
I like it, but the new weapon is strange.
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Fri Sep 05, 2008 3:56 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
My attempt at a 'balanced' energy weapon.. Any suggestions?
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Fri Sep 05, 2008 4:00 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Whitebot Actors
cant download now, but im curious, did you use the flash idea?
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Fri Sep 05, 2008 6:50 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
yea, it still didn't animate
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Sat Sep 06, 2008 5:16 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Whitebot Actors
ugh.. could i have the code to have a look?
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Sat Sep 06, 2008 11:03 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Whitebot Actors
Nova wrote: my copy of spore just arrived ? I thought it was coming out tomorrow... ... I'm heading to bestbuy. going back on topic, it looks way better now, to me atleast. kudos
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Sat Sep 06, 2008 7:13 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Whitebot Actors
It comes out on different dates in different places. Anywho, looks promising, and I shall test them soon.
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Sat Sep 06, 2008 7:33 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Whitebot Actors
The outline for the legs is much too dark to match the rest of the body. Fix please.
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Sat Sep 06, 2008 8:31 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: Whitebot Actors
umm... I made a version of the flag that you can stab people with, and thought i'd release it here.
P.S. no, I can't get it to animate
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Sat Sep 06, 2008 8:52 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Whitebot Actors
Just tested it, and they are pretty good. They do have pretty powerful guns, and I could get away with only one casualty, But they do take damage how they should. Try making the shotgun dual wieldable, like in the art. Heck, maybe even a backhand version if you want.
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Sat Sep 06, 2008 9:53 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Whitebot Actors
I think these work better for the Leg and Arms. Lighter outline, matches the color better.
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Sat Sep 06, 2008 11:03 pm |
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Haux
Joined: Sun Sep 07, 2008 1:49 am Posts: 6
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Re: Whitebot Actors
Hurray! First mod to actually work. This is pretty cool. Fits right in.
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Sun Sep 07, 2008 3:55 am |
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