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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: DSTech Corp (UPDATED: 3/3/08)
I was thinking of making some kind of bunker module that deployed an actor when enemies got too close (or maybe some other trigger) Of course turrets would be good, or even traps dropping enemies into lava/spikes w/e (not like DSTech needs to resort to traps)
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Thu Mar 06, 2008 4:11 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 3/3/08)
Thoughtprocess wrote: I was thinking of making some kind of bunker module that deployed an actor when enemies got too close (or maybe some other trigger) Of course turrets would be good, or even traps dropping enemies into lava/spikes w/e (not like DSTech needs to resort to traps) I suddenly have a very very evil thought in my head. Thank you. I'm working -cough- on a dreadnought as well...
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Thu Mar 06, 2008 4:39 am |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: DSTech Corp (UPDATED: 3/1/08)
DSMK2 wrote: Well for some reason my mod seems to lack the thing Darklones/CRobos/Kloveska had, which I have no idea what it is. Maybe because I just made something far from the usual style (generally western)... Or just too overpowered for the most people. I'm having a hard time thinking of a story. Here have a picture. Hmmm, nah, these still seem to be western style (in the game at least) a;though the heads a bit too...angular on that drawing, try throwing an ival apparatus or something in there to balance out the sharp edges. Just my 2 cents.
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Thu Mar 06, 2008 6:58 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 3/7/08)
Updated with a Option Part.
DSO2 Boosters! Allows for direction control in the air. More like super - controlled flying though...
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Fri Mar 07, 2008 11:46 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DSTech Corp (UPDATED: 3/7/08)
Wikkid awesome! Totally dl'd.
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Sat Mar 08, 2008 12:43 am |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: DSTech Corp (UPDATED: 3/7/08)
Very nice once again. Boosters are fun to play with and can be used as a complement to the jetpack.
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Sat Mar 08, 2008 12:47 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 3/7/08)
I still need a good Sound effect for the boosters... The current one is slightly messy.
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Sat Mar 08, 2008 12:56 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: DSTech Corp (UPDATED: 3/7/08)
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Sat Mar 08, 2008 4:19 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DSTech Corp (UPDATED: 3/7/08)
Well you know my answer =3
Continue the great work =3
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Sat Mar 08, 2008 1:23 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DSTech Corp (UPDATED: 3/7/08)
Your saw lags way too much. Otherwise good stuff.
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Sun Mar 09, 2008 1:02 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DSTech Corp (UPDATED: 3/7/08)
It also cuts through things too easily, it's a chainsaw, not an anti-matter saw!
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Sun Mar 09, 2008 7:31 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: DSTech Corp (UPDATED: 3/7/08)
Not really >_> Its a digger saw, but after a lot of death including 2 (the number can change) miners and their Chain Sawds per case, its showed to be a good weapon of mass destruction.
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Sun Mar 09, 2008 2:57 pm |
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ScifiSpirit
Joined: Sat Jun 16, 2007 8:04 pm Posts: 42
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Re: DSTech Corp (UPDATED: 3/7/08)
Nice backstory, although i didn't get the part after the fleet was sent. I will try this out. EDIT: Nice mod, though guns and actors had a bit too "mega"-feeling for my tastes. Sprites were also nice, perhaps a bit cartoony overall. Some could have used a bit more details. But it was fun blasting away with them
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Mon Mar 10, 2008 9:21 pm |
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Kowie654
Joined: Tue Apr 24, 2007 12:48 pm Posts: 149 Location: In a Lab deep underground researching the secrets of tha whoop
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Re: DSTech Corp (UPDATED: 3/7/08)
When is a dropship and rocket going to be made for this army also mabey custom bunker moduals
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Tue Mar 11, 2008 3:03 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DSTech Corp (UPDATED: 3/7/08)
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Tue Mar 11, 2008 3:37 pm |
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