Hueg Pack o' Mods *Final update!??!*
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote: Just how many clusterbombs did you have there? :U Also, slowly but surely. It has 5 folders so far, which is a stark contrast to this one's 65 folders.  1000 gold cost for the ship -50 for the rocket -50 for the sphere -5 for the one that falls out when it leaves the ship for some reason 895/5 179 Cluster BombsIt looked a lot more impressive in real time, I accidentally hit my fraps button instead of printscreen :< Also the acid bombs have a really neat effect, though I might have to make one that just explodes into the acid instead of the globs 
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Tue Feb 23, 2010 10:20 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
179 you say. That's the equivalent of... 3580 small bombs. That's an awful lot of destruction right there. :U
Speaking of bombs, i ought to do at least a few for the new pack. Deadly and wicked bombs. Mmmmm.
Also holy crap acid.
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Thu Feb 25, 2010 4:43 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
It looks like it's collapsing. The roof, i mean.
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Thu Feb 25, 2010 4:55 pm |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Natti wrote: It looks like it's collapsing. The roof, i mean. It's a really cool effect if you get enough of it, it basically looks like it's melting (which is the intended effect I assume)  Shook wrote: Speaking of bombs, i ought to do at least a few for the new pack. Deadly and wicked bombs. Mmmmm. Make a cluster cluster bomb that explodes into cluster bombs that explode into more bombs Or a bomb that explodes into guns that shoot the nearest enemy I wish I knew where I found that one mod that adds a gun that shoots blunderbusses that explode into rockets
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Fri Feb 26, 2010 1:13 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
What about, a bomb that shakes stuff?
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Fri Feb 26, 2010 8:29 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook, you have already made anything what I can imagine, fact what gives you in my mod coolness top an A++, BUT, you never though to make a smoke-proyectile launcher to stop the enemies and make them cough*? like used in WWII to cover big areas...
*= Not raping them just stop them or incapacitate them, like zombies-09 effect.
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Sat Feb 27, 2010 10:26 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hey, Crazy Uncle, how long do we have to wait for the Large Pile o' Fireworks?
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Sat Feb 27, 2010 11:00 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Lizard wrote: What about, a bomb that shakes stuff? Well i guess it's possible to make people spaz completely while under the effect of it. Y'know, kinda like electrocution, but without the electricity. @NaXx: Thanks. Sleeping gas, you say? Hmm, dunno. I prefer more over-the-top things, y'know? Sleeping gas is more useful than outrageous. @Natti: No definite date, but you shouldn't hold your breath. I want the pack to at least live a little bit up to its name before i release it. Can't have a "Large Pile o' Stuff" when there's only a small amount of things in it, right?
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Sat Feb 27, 2010 2:47 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hmm... My brains tell to me that that is logical...
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Sat Feb 27, 2010 3:35 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote: @NaXx: Thanks. Sleeping gas, you say? Hmm, dunno. I prefer more over-the-top things, y'know? Sleeping gas is more useful than outrageous. I don't know how but I felt like that's the way you've choosed =P Yeah like mustard gas! I still thinking than be a bit tactical wouldn't kill you...
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Sat Feb 27, 2010 5:38 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Incendiary gas. That explodes into blue fire.
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Sat Feb 27, 2010 7:18 pm |
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Selkit
Joined: Thu May 07, 2009 2:49 pm Posts: 19 Location: Hunched over ZBrush
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hilarity with Shook's stuff, and the request he so graciously fulfilled (The reflective sphere):
Step 1: Fill Dummy Dropship with acid bombs. Step 2: Maneuver reflective sphere close to top of map. Step 3: Hipcheck dropship sideways with sphere. Keep hipchecking dropship back and forth until it hits insane velocities. Step 4: Keep it up until the drop pops. Step 5: Green map wipe of acidic death. Hilarity ensues.
GIF to follow.
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Sun Feb 28, 2010 1:07 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
NaXx wrote: I still thinking than be a bit tactical wouldn't kill you... I'm allergic to tactical. It makes me think about what i'm doing. :c @Hyperkultra: I was thinking of bloating gas, actually. People affected by the gas will slowly inflate, and after a certain point, POP! Perhaps with additional effects too. Perhaps a secondary gas cloud that could trigger a chain reaction. Hmm. @Selkit: Haha, looking forward to seeing that gif. 
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Sun Feb 28, 2010 2:27 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote: People affected by the gas will slowly inflate, and after a certain point, POP! THIS. NO EXCUSES!
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Sun Feb 28, 2010 2:30 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
 Works much better than i anticipated.  Now, i should consider finding a balloon-pop sound to accompany the gory splat.
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Sun Feb 28, 2010 10:01 pm |
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