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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Thu Aug 27, 2009 1:26 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote:
Just how many clusterbombs did you have there? :U

Also, slowly but surely. It has 5 folders so far, which is a stark contrast to this one's 65 folders. :-o
1000 gold cost for the ship
-50 for the rocket
-50 for the sphere
-5 for the one that falls out when it leaves the ship for some reason
895/5
179 Cluster Bombs
It looked a lot more impressive in real time, I accidentally hit my fraps button instead of printscreen :<
Also the acid bombs have a really neat effect, though I might have to make one that just explodes into the acid instead of the globs
Image


Tue Feb 23, 2010 10:20 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
179 you say. That's the equivalent of... 3580 small bombs. That's an awful lot of destruction right there. :U

Speaking of bombs, i ought to do at least a few for the new pack. Deadly and wicked bombs. Mmmmm.

Also holy crap acid.


Thu Feb 25, 2010 4:43 pm
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Data Realms Elite
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
It looks like it's collapsing. The roof, i mean.


Thu Feb 25, 2010 4:55 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Natti wrote:
It looks like it's collapsing. The roof, i mean.

It's a really cool effect if you get enough of it, it basically looks like it's melting (which is the intended effect I assume)
Image

Shook wrote:
Speaking of bombs, i ought to do at least a few for the new pack. Deadly and wicked bombs. Mmmmm.
Make a cluster cluster bomb that explodes into cluster bombs that explode into more bombs

Or a bomb that explodes into guns that shoot the nearest enemy


I wish I knew where I found that one mod that adds a gun that shoots blunderbusses that explode into rockets


Fri Feb 26, 2010 1:13 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
What about, a bomb that shakes stuff?


Fri Feb 26, 2010 8:29 am
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Joined: Mon Feb 02, 2009 9:18 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook, you have already made anything what I can imagine,
fact what gives you in my mod coolness top an A++, BUT,
you never though to make a smoke-proyectile launcher
to stop the enemies and make them cough*? like used in WWII to cover big areas...



*= Not raping them just stop them or incapacitate them, like zombies-09 effect.


Sat Feb 27, 2010 10:26 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hey, Crazy Uncle, how long do we have to wait for the Large Pile o' Fireworks?


Sat Feb 27, 2010 11:00 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Lizard wrote:
What about, a bomb that shakes stuff?

Well i guess it's possible to make people spaz completely while under the effect of it. Y'know, kinda like electrocution, but without the electricity.

@NaXx: Thanks. Sleeping gas, you say? Hmm, dunno. I prefer more over-the-top things, y'know? Sleeping gas is more useful than outrageous.

@Natti: No definite date, but you shouldn't hold your breath. I want the pack to at least live a little bit up to its name before i release it. Can't have a "Large Pile o' Stuff" when there's only a small amount of things in it, right?


Sat Feb 27, 2010 2:47 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hmm... My brains tell to me that that is logical...


Sat Feb 27, 2010 3:35 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote:
@NaXx: Thanks. Sleeping gas, you say? Hmm, dunno. I prefer more over-the-top things, y'know? Sleeping gas is more useful than outrageous.

I don't know how but I felt like that's the way you've choosed =P
Yeah like mustard gas! I still thinking than be a bit tactical wouldn't kill you...


Sat Feb 27, 2010 5:38 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Incendiary gas. That explodes into blue fire.


Sat Feb 27, 2010 7:18 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hilarity with Shook's stuff, and the request he so graciously fulfilled (The reflective sphere):

Step 1: Fill Dummy Dropship with acid bombs.
Step 2: Maneuver reflective sphere close to top of map.
Step 3: Hipcheck dropship sideways with sphere. Keep hipchecking dropship back and forth until it hits insane velocities.
Step 4: Keep it up until the drop pops.
Step 5: Green map wipe of acidic death. Hilarity ensues.

GIF to follow.


Sun Feb 28, 2010 1:07 am
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
NaXx wrote:
I still thinking than be a bit tactical wouldn't kill you...

I'm allergic to tactical. It makes me think about what i'm doing. :c

@Hyperkultra: I was thinking of bloating gas, actually. People affected by the gas will slowly inflate, and after a certain point, POP! Perhaps with additional effects too. Perhaps a secondary gas cloud that could trigger a chain reaction. Hmm.

@Selkit: Haha, looking forward to seeing that gif. :grin:


Sun Feb 28, 2010 2:27 pm
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Data Realms Elite
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook wrote:
People affected by the gas will slowly inflate, and after a certain point, POP!



THIS.


NO EXCUSES!


Sun Feb 28, 2010 2:30 pm
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Post Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Image

Works much better than i anticipated. :grin:
Now, i should consider finding a balloon-pop sound to accompany the gory splat.


Sun Feb 28, 2010 10:01 pm
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