Hueg Pack o' Mods *Final update!??!*
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
The T - Rex. I thought if it shoot to Big Thing (like Punisher/Behemoth) it will be epic fun. But, it was wrong. One shot, one life. (from 200 to 199 if one shot)
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Wed Feb 10, 2010 5:47 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Aye. I wanted it to be overpowered, but not ridiculously overpowered. Personally, i wouldn't want to see that gun in particular just blow away something as big as the Behemoth. But perhaps i can just make it gib the limb it hits? It's powerful enough to disintegrate a man, so it probably should do more than just a bullet hole to big things. Edit: ORRRRR i could just do a supercharged variant for you maniacs out there. There's going to be a catch about it, though.  @deskup: Yeah weird stuff can happen when using this pack. That's just part of the fun, though. :U
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Wed Feb 10, 2010 6:15 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Right, updated without beta testing, due to it being a rather small update. - Reflective Sphere added. - Uber T-Rex added. - Normal T-Rex now has a higher rate of fire. - Reflective Robot now reflects T-Rex, Uber T-Rex and Pyro Sniper rounds back in your face. Also, i have both good news and bad news. The bad news: This is the last update on this pack of mods. At least in regards to new stuff. The good news: I'm starting a second mod pack, due to this one being so ♥♥♥♥ huge. I mean seriously, it's probably up around 200 items in total! So, keep an eye out for the new pack, which will be released at an undefined date. It will mainly contain new stuff, though there will also be some oldies of mine that aren't in this pack. 
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Wed Feb 17, 2010 4:08 pm |
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Selkit
Joined: Thu May 07, 2009 2:49 pm Posts: 19 Location: Hunched over ZBrush
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Shook! Massive win on the reflective sphere. Thank you muchly! Not much of an offering, but if you need a Soundforge wiz for some audio, poke me and I'll happily oblige.
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Wed Feb 17, 2010 4:44 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Nothing to say, except  EDIT: Name suggestion. "My other huge pack of mods" Aha, no that's dumb. EDIT 2: "Shaken, not Stirred".
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Wed Feb 17, 2010 7:15 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Hyperkultra wrote: "Shaken, not Stirred" Bahaha, that one's pretty good actually. I think i'll stick with "Large Pile o' Stuff" though. :U @Selkit: You're quite welcome. Also, i'm starting to have problems finding new sounds, so i could definitely use a sound guy in the near future.  (I'll likely contact you with a PM soon)
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Wed Feb 17, 2010 7:26 pm |
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Username
Joined: Tue Aug 25, 2009 2:32 am Posts: 3 Location: Abbey Road, London
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
the T-rex should fire a real t-rex
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Wed Feb 17, 2010 10:03 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
After this latest update, and this latest bombshell, I must say...I'm all shook up.
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Thu Feb 18, 2010 3:28 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Mine was better.
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Thu Feb 18, 2010 3:29 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Mine wasn't a suggestion, I was informing him of my current state.
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Thu Feb 18, 2010 3:29 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
Twas still a shake pun.
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Thu Feb 18, 2010 3:30 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
No, it's a song. And yes, it was a shake pun, but a different kind.
Edit: This is getting off-topic, let's just stop arguing.
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Thu Feb 18, 2010 3:32 am |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU- Hows progress on that new set coming?
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Mon Feb 22, 2010 6:31 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
PlusEighteen wrote: FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU- <gagillion bombs>
Hows progress on that new set coming? Just how many clusterbombs did you have there? :U Also, slowly but surely. It has 5 folders so far, which is a stark contrast to this one's 65 folders. 
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Tue Feb 23, 2010 3:51 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: My huge pack of mods, which is back. *Update: Feb. 17th '10*
From a scientific point of view, i'd say that he used a lot of them.
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Tue Feb 23, 2010 6:22 pm |
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