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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Edit the Crab.ini and give the guns to it yourself.
just copy it the .ini the desired number of times, and open them all, find the turret attachable and change:
MountedMO = HDFirearm
CopyOf = RULAS-185

to
MountedMO = HDFirearm
CopyOf = {INSERTGUNPRESETNAMEHERE}

and add
IncludeFile = SAW.rte/Actors/Crab/{INSERTUNITFILENAMEHERE}.ini
to the index.ini


Mon Feb 18, 2013 4:55 pm
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Joined: Thu Oct 11, 2012 12:25 am
Posts: 36
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Galacticruler wrote:
Edit the Crab.ini and give the guns to it yourself.
just copy it the .ini the desired number of times, and open them all, find the turret attachable and change:
MountedMO = HDFirearm
CopyOf = RULAS-185

to
MountedMO = HDFirearm
CopyOf = {INSERTGUNPRESETNAMEHERE}

and add
IncludeFile = SAW.rte/Actors/Crab/{INSERTUNITFILENAMEHERE}.ini
to the index.ini


I don't understand what you mean :/


Mon Feb 18, 2013 10:54 pm
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Joined: Sat Jul 11, 2009 11:43 pm
Posts: 6
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
So I know this thread is pretty much ancient, but i really like this mod. My only problem is the ridiculous recoil on the guns. Can someone give me like real quick and basic scripting instructions on how I could remove it?


Wed Jun 19, 2013 5:29 am
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Posts: 1545
Location: That small peaceful place called Hell.
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Find the script file Weapons.lua in the main directory of the mod folder.

Look for the line:

Code:
self.recoil = self.recoil + ((self.weaponRecoil + self.recoil/2)/((self.parent.Mass - self.Mass)/2))*30


It should be near the bottom (Line 189). Then replace that line with:

Code:
self.recoil = 0


and the recoil should be removed.


Wed Jun 19, 2013 9:23 pm
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Joined: Tue Jun 11, 2013 6:28 pm
Posts: 61
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
They are not appearing in the buy menu or when you build your own things... Healp?
EDIT
Disregard this text


Thu Jun 20, 2013 7:36 pm
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Joined: Fri Jun 22, 2012 1:53 am
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Theoretically speaking, how would you make a purchasable commander non-brain unit?


Fri Jul 05, 2013 11:07 pm
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
There's one in the ini.

Find the mod directory and go to SAW.rte/Actors/Commander/ and open the file Brain.ini, look for the lines 567 568, 569,

Code:
/////////////////////////////////////////////////////////////////////////
   Buyable = 0
/////////////////////////////////////////////////////////////////////////


and change it to this.

Code:
/////////////////////////////////////////////////////////////////////////
   Buyable = 1
/////////////////////////////////////////////////////////////////////////


Fri Jul 05, 2013 11:49 pm
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Joined: Fri Jun 22, 2012 1:53 am
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Oh. Thanks!


Sat Jul 06, 2013 12:11 am
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Joined: Thu Sep 26, 2013 2:38 pm
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
It crashes.

Nah...Just kidding! I have a MAC and a few other mods. Well it kept crashing so i tried it with a fresh install.

same thing. :shock:

Word for word it reads

Index.ini on line 23 includes:
GLUD-5/GLUD.ini reading line 200

Hope this helps! :oops:
Wulfle


Sun Sep 29, 2013 11:43 am
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
As the title reads: the Mac version of this mod is broken.

A couple of fellow users here and I have to fix the Mac version several times just to have it break again after every release/update. Dealing with this is also a great matter of work as fixing that one error leads on to a series of basically the same error over and over again, along with me having to team up with someone else to fix it since I don't have a Mac myself.

Unless you're up for dealing with this (let alone me even lol), don't expect a quick and easy fix for this with us all on our merry way right after.


Sun Sep 29, 2013 12:31 pm
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Joined: Thu Sep 26, 2013 2:38 pm
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 Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Coops wrote:
As the title reads: the Mac version of this mod is broken.

A couple of fellow users here and I have to fix the Mac version several times just to have it break again after every release/update. Dealing with this is also a great matter of work as fixing that one error leads on to a series of basically the same error over and over again, along with me having to team up with someone else to fix it since I don't have a Mac myself.

Unless you're up for dealing with this (let alone me even lol), don't expect a quick and easy fix for this with us all on our merry way right after.



AWWWWWWWWWWWWWWWWW..... I wanted to play with S.A.W. and stomp those browncoats into the ground. :( :( :x :( :(

Aw well. To answer your question, No. I have no coding ability and do not think i could help at ALL.

Anyway, if you fix it let me know.
Wulfle


Could i use the windows version with my mac or am I just talking stupid?


Last edited by Wulfle on Sun Sep 29, 2013 1:12 pm, edited 1 time in total.



Sun Sep 29, 2013 1:05 pm
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Well I'm the one doing all the hard work out of us both.

The coding would be all my part, I would generate a fix for the error that was given until we go through all the errors.

All you have to do is tell me what the errors are, just like you did in your first post.


Sun Sep 29, 2013 1:12 pm
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Joined: Thu Sep 26, 2013 2:38 pm
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Coops wrote:
Well I'm the one doing all the hard work out of us both.

The coding would be all my part, I would generate a fix for the error that was given until we go through all the errors.

All you have to do is tell me what the errors are, just like you did in your first post.



I thought all modders wanted was people saying "It crashes" and not any specific data so they could root around in the file structure, potentially breaking something else.

Hehe. Just kidding. :) Your suggestion sounds solid!

If you want a guinea pig computer then I volunteer as tribute!

Seriously. I want to help!
Wulfle


Mon Sep 30, 2013 12:26 am
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Okay. so i decided to get a little creative and completely remove the GLUD-5 from SAW.rte but then i encountered another thing where the game wouldn't load. So I became intrigued and started scratching my head :P . I opened the index.ini file on my text editor and deleted

IncludeFile = SAW.rte/GLUD-5/GLUD.ini

That solved the problem. It seems that all you need to do is fix the GLUD-5.

When i removed the line it worked perfectly! :shock: MY FIRST ATTEMPT AT MOD FIXING!!!

HEY! Maybe edit your main page to tell people how to work around the small problem and play this amazing mod!

Hope this helps. :wink:
Wulfle.

EIDT: I have just tested this workaround and it works perfectly. Same old S.A.W. just no GL. Tried it on "Test activity" on tutorial bunker and it worked just fine. Can't test other things as i'm going out now but when i return i will test everything!


Mon Sep 30, 2013 5:00 pm
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Joined: Sat Aug 24, 2013 8:26 pm
Posts: 99
Location: Actually, the real killer is behind you
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Post Re: S.A.W. *(11/07/2012) UPDATE: V11.0.2.1 Mac V is broken again
Whilst reloading with an LMP, go to the pie menu and drop it
The gun falls right through the ♥♥♥♥ map

Great bug 10/10


Tue Feb 04, 2014 5:41 pm
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