View unanswered posts | View active topics It is currently Fri Jan 10, 2025 3:27 am



This topic is locked, you cannot edit posts or make further replies.  [ 2362 posts ]  Go to page Previous  1 ... 35, 36, 37, 38, 39, 40, 41 ... 158  Next
 DarkStorm Military Technologies - Updated 6/11/09 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: DarkStorm Military Technologies - Updated 7/11/08
numgun wrote:
Just make it simple like the ChaoticDreams guys did it: One button

Press Fire to fire hook.
Hook is now stuck to something and is pulling you towards target
Press Fire again to stop the pulling. (Tarzan swing mode)
Press Fire Once more to let go.

Additionally a climb-up button may be assinged to the jump button or something but this is a good scheme.

How about an extend line button??


Thu Jul 31, 2008 2:20 am
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Foa wrote:
numgun wrote:
Just make it simple like the ChaoticDreams guys did it: One button

Press Fire to fire hook.
Hook is now stuck to something and is pulling you towards target
Press Fire again to stop the pulling. (Tarzan swing mode)
Press Fire Once more to let go.

Additionally a climb-up button may be assinged to the jump button or something but this is a good scheme.

How about an extend line button??

Crouch button = Climb down/Extend rope?


Thu Jul 31, 2008 2:36 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Foa wrote:
How about an extend line button??


You wont need that, it makes it more fun.


Thu Jul 31, 2008 2:37 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Post Re: DarkStorm Military Technologies - Updated 7/11/08
My controls are the best. Anyways, Darlos I think you need to give the RPG some more power. A normal DarkStorm clone survived 4 hits. Another clone was practicly immune to it.


Thu Jul 31, 2008 3:04 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Sigh... I'm not sure how to make the thing decently powerful without it being downright friggin instagibbing. It's a hard thing to do. Should all the damage be through sharp shrapnel? If so how much? Or maybe there should be shrapnel AND a short-range blunt impact burst. But is that how explosions cause damage? And how strong should the burst be if it does? Eeergh, so many possible details...

It's hard to balance it out right. I want to make something that does a decent amount of damage to actors all around the burst area. But at the same time I don't want to make it so something just automatically dies every time it gets hit.... or is that okay?

Sigh.


Thu Jul 31, 2008 3:34 am
Profile YIM
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Post Re: DarkStorm Military Technologies - Updated 7/11/08
I would say that
40% damage from mass
60% damage from shrapnel impact


Thu Jul 31, 2008 3:39 am
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Maybe it should just be mass going extremely fast. Then again, I have no idea what that would do.


Thu Jul 31, 2008 3:44 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Post Re: DarkStorm Military Technologies - Updated 7/11/08
@candlejack... that would just gib things. you make a TD explosive that shoots mass = 300 particles, at just about any speed. any vanilla actor will be gibbed at any speed. (except like <0.1 or something)
bad idea

anyway.

make the long range particles (ones going at higher speed with the same lifetime, or same speed more lifetime.. whatever.) shrapnel and quite sharp. then make some lower range particles be based on blunt force (simulating the air blast from any explosion. hey, make them air blast particles.. maybe) and have some (a low amount) of insanely fast, sharp, low mass, low lifetime particles coming out at a range of maybe 5-8 px from the blast, for real damage on impact, and some decent cuts. and when you have sticky stuff you can make it flamey aswell, for now just make the same burney sprites.
thatll make the explosion do a lot of damage on a hit, as well as having some range and throw actors.

thats what im going to do for mine..


Fri Aug 01, 2008 9:53 am
Profile WWW
User avatar

Joined: Tue Apr 22, 2008 4:46 am
Posts: 39
Location: A Gallikers MyTea
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Guess I've missed out on quite abit of WIN lately, havn't I? Crobos, new AAL stuff, etc. Ahh well.

On Topic: I can't see anything wrong, so, win-muffin for you! Maybe WIN-Cake too, if you make an epic/awesome/win spider tank/thing. No hesitance on this DL.


Sat Aug 02, 2008 12:03 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Sorry, I can't really reply to anything interesting that might've been said recently. I'm in the middle of moving between apartments. My server is going down probably until Monday, if not longer. I don't really have time to submit the actual .rte to the boards, so maybe if somebody else wants to do that...

Sorry for the inconvenience.


Sat Aug 02, 2008 6:33 pm
Profile YIM
User avatar

Joined: Sun Dec 03, 2006 6:50 am
Posts: 311
Location: I miss my +1k post count :(
Post Re: DarkStorm Military Technologies - Updated 7/11/08
i could of enjoyed your products if i could get the download to work :/

but it gives an error


Sun Aug 03, 2008 12:58 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Read the post above Divix, he's moving to another apartament and his server is down atm. You'll be able to DL this mod later, meanwhile you can ask someone to give it to you. (Dont look at me btw ;))


Sun Aug 03, 2008 11:10 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: DarkStorm Military Technologies - Updated 7/11/08
Cause i'm a hustler...


Attachments:
File comment: Who's the software peeymp?!
DarkStorm.rte(2).zip [5.91 MiB]
Downloaded 260 times
Sun Aug 03, 2008 11:16 pm
Profile
Post Re: DarkStorm Military Technologies - Updated 7/11/08
You are.
So what's new apart from the sniper?


Mon Aug 04, 2008 2:54 pm
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: DarkStorm Military Technologies - Updated 7/11/08
CAENGE LAWG?


Didn't download it, ♥♥♥♥.


Basically the explosions are a bit more repetitive than they were and i think he took out expended clips.


Mon Aug 04, 2008 5:17 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 2362 posts ]  Go to page Previous  1 ... 35, 36, 37, 38, 39, 40, 41 ... 158  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 14 Queries | GZIP : Off ]