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 Crobotech Mod Beta 2 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
cya1 wrote:
thats just it. there is no Base.rte/Actors/Coalition/TorsoB its not there!?
i don't no what 2 do :roll:
thx anyway tho

Either reinstall or get someone to send you a replacement file.


Sat Dec 06, 2008 7:36 am
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Joined: Thu Nov 20, 2008 11:26 pm
Posts: 30
Post Re: Crobotech Mod Beta 2
i've installed 5 time so how do i get the replacement file?


Sat Dec 06, 2008 8:15 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Post Re: Crobotech Mod Beta 2
Coalition stuff isn't in Base.rte at all.

It's in Coalition.rte now.

THIS MOD HAS NOT BEEN CONVERTED TO BUILD 22, SO IF YOU DON'T HAVE THE SKILLZ TO CONVERT IT YOURSELF LEAVE IT ALONE.

Srsly.


Sat Dec 06, 2008 9:13 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Crobotech Mod Beta 2
Oh, I thought this was Darkstorm :S


Sat Dec 06, 2008 9:18 am
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Post Re: Crobotech Mod Beta 2
I can upload the converted version - I wonder how many people try to install this, fail, and are turned away without posting? This mod is too nice to be withheld like this.

I'll put it up when I get home.


Sat Dec 06, 2008 9:40 am
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Joined: Thu Nov 20, 2008 11:26 pm
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Post Re: Crobotech Mod Beta 2
lol its not converted duh!


Sat Dec 06, 2008 10:03 am
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Post Re: Crobotech Mod Beta 2
undertech wrote:
I can upload the converted version - I wonder how many people try to install this, fail, and are turned away without posting? This mod is too nice to be withheld like this.

I'll put it up when I get home.

I would appreciate that. Thanks!


Sat Dec 06, 2008 3:39 pm
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Post Re: Crobotech Mod Beta 2
Foogooman wrote:
Here, this should work for B22. Took five minutes to fix. If you don't like all the crobos attacking you, then delete the line " IncludeFile = Crobotech.rte/Activities.ini" in "Activities.ini" in Crobotech.rte

It will ask you to over-write base.rte, click yes. All it will do is add a folder to base that lets the crobos work.

Hay guise. use serch. it werks. 3 pgs bck.


Sat Dec 06, 2008 4:03 pm
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Post Re: Crobotech Mod Beta 2
By golly, you're right and I never noticed! *since I fixed it myself (yes I am so cool).

Maybe if this fix was in the OP then people wouldn't ask as often?

http://www.datarealms.com/forum/viewtopic.php?f=61&t=10820&st=0&sk=t&sd=a&start=510
(Near the bottom)


Sat Dec 06, 2008 6:15 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
Post Re: Crobotech Mod Beta 2
Link to actual post:

http://www.datarealms.com/forum/viewtop ... 03#p237903


Sun Dec 07, 2008 6:06 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Crobotech Mod Beta 2
also:
Winterous wrote:
Follow that filepath and find the file, then add .bmp to the end.
CC totaly doesnt remove the extension when refering to FrameCount = 1 contentfiles. no it doesnt ;)


Sun Dec 07, 2008 9:35 am
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Post Re: Crobotech Mod Beta 2
Geti wrote:
also:
Winterous wrote:
Follow that filepath and find the file, then add .bmp to the end.
CC totaly doesnt remove the extension when refering to FrameCount = 1 contentfiles. no it doesnt ;)

Err, you lost me.


Sun Dec 07, 2008 10:00 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Crobotech Mod Beta 2
try and misdirect one of the base.rte .bmp files, it wont show up with an extension in the error window.


Sun Dec 07, 2008 10:29 am
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Joined: Mon Dec 01, 2008 5:31 pm
Posts: 22
Post Re: Crobotech Mod Beta 2
It's sort of obvious, but the art quality for this mod is peerless, great job.

I'm more impressed by the clone-attachment shields, though. Very clever! I wouldn't have ever thought it up myself, and the effect is great.

It's interesting to have soldiers and weapons which exist roughly between vanilla content and the DSTech stuff in terms of power and survivability.


Sun Dec 14, 2008 11:50 pm
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Joined: Sat Dec 13, 2008 11:56 pm
Posts: 206
Post Re: Crobotech Mod Beta 2
dosent work. PM me how to install it plz.


Tue Dec 16, 2008 1:31 am
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