Hueg Pack o' Mods *Final update!??!*
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deskup
Joined: Mon Jan 18, 2010 7:03 pm Posts: 47
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Not really, I asked Shhok to make a ohgodthatshuge reflective bot, and he replyed by advicing to use his MARS, i tryed it and it does not really cut it. Thay are practically on par, so I am still hoping that he will endure to that tonn of work needed to make a big guy.
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Thu Feb 04, 2010 2:06 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Don't hold your breath. :U
Meanwhile, updated. New stuff: - Flaming Two-ball of Incineration - Tuna and Tuna Cannon - Orange Pylon and Orange Shard Cannon - T-Rex rifle - Soviet Pistol - Pyro Sniper - Awesome Battery Cell
Service notes: - Soviet Pistol works best when fired from a standstill. - Awesome Battery Cell outperforms the ZD Bomb and Cannon, but causes prolonged lag. Use the dimmed down batteries if you want less lag. - Orange Pylon may cause lag if used in large numbers. Also, multiple skeletons may spawn if someone dies within the range of multiple pylons. Ineffective against Reflective Robot. - Give the Flaming Two-ball a wide berth. - T-Rex can instagib the Reflective Robot. Not kidding you. Probably going to do something about that soon. - Tuna does not cause Lua damage to the Reflective Robot, but might cause physical damage at close proximity.
I better see some activity now. >:C
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Thu Feb 04, 2010 6:27 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
I hate crappy school computers that lack 7-Zip.
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Thu Feb 04, 2010 8:05 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Congratulations. The T-Rex Cannon finally convinced me to download this mod.
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Thu Feb 04, 2010 8:14 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Fix yer .Gifs man, I would like to see the t-rex gun in action before i D/L, but it never mind looks cool Dl'ed
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Thu Feb 04, 2010 11:41 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
You're my most favoritest uncle ever, I hope you know that Shook.
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Thu Feb 04, 2010 11:45 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
reporting bug:
Every time I fire the T-rex rifle, the MKII reflective robot holding it spontaneously explodes, and no round is emmited. Also, what happened to the good ol' sparky shield the robot used to have? Now it just slams dumbly into crap instead of deflecting/crushing/gibbing it. I can kill it by falling on a Blue Bomb for christ's sake!
Aside from that, I really like the Tuna Cannon, it's one of the best artillery pieces I've seen, and the Soviet Pistol has been the cause of many a lol.
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Sun Feb 07, 2010 6:49 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Hmm, odd. Works perfectly for me, both T-Rex and robot. Have you fiddled with PixelsPerMeter or DeltaTime in Settings.ini? And are you using Mac or Windows? @Duh: :] @wiffles: Fix yer browser bro, gifs are working nicely for me. That is, the ones that Photobucket doesn't screw up. @FlammableZombie: It was only a matter of time. Nobody can resist the pull of random crap.  @Hyperkultra: Go home and download it. I expect a detailed 5-page-minimum report of everything you like and dislike about the pack in 3 hours. That is a joke.
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Sun Feb 07, 2010 4:00 pm |
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Selkit
Joined: Thu May 07, 2009 2:49 pm Posts: 19 Location: Hunched over ZBrush
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Shook, I have a simple request, an epic request, a-- well, frag. I couldn't piece it together myself, so here's what I couldn't do: Guided sphere + Reflective robot's bounce ability = Epic win. Request, made. Please?
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Mon Feb 08, 2010 3:13 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Hmm, interesting idea. I'll probably test it soon.
Also, i've migrated all the gifs away from the pile of pestilence that is Photobucket. Whoo go me. They should be viewable 24/7 now.
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Mon Feb 08, 2010 5:19 pm |
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Selkit
Joined: Thu May 07, 2009 2:49 pm Posts: 19 Location: Hunched over ZBrush
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Shook, that would be freakishly awesome. I tried making a horrid mashup of your Sphere 'o Doom and the Reflective bot's scripting, but it was just a parade of Lua errors. Lua's by far not a familiar scripting environment for me, unfortunately. In the meantime, I've been flinging dropships around using the reflective bot and a digger thruster by shoulder checking them. Bot, meet dropship at high perpendicular speed. Dropship... *boink!-skitter-SMASH*. Good, clean fun. A Reflective Sphere would be wonderfully good fun. Don't just bash your enemy, fling them!
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Mon Feb 08, 2010 7:10 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Shook wrote: Also, i've migrated all the gifs away from the pile of pestilence that is Photobucket. Fully agreed, amazed by your progress O_o
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Mon Feb 08, 2010 11:23 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Around when did pixel glows cease functioning?
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Mon Feb 08, 2010 11:34 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
I think with b23. Data said they had gotten too laggy for his liking and he was going to fix them.
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Mon Feb 08, 2010 11:35 pm |
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deskup
Joined: Mon Jan 18, 2010 7:03 pm Posts: 47
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 Re: My huge pack of mods, which is back. *Update: Feb. 4th '10*
Just some weird bugs with big pictures(posting not from home, no editting stuff here) 1. Is it reflective or kamikaze bot? Reflecting ZD into itself...  2. Dunno what happend, it's grasslands after awsome bomb. Just landed there... Also, now I believe that this one is stronger than ZD, it pwns the walls of dummy factory.  Sorry for big pics, as I said could not make them smaller.
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Wed Feb 10, 2010 5:33 pm |
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