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 The Pelian Army *Update: Jun. 22nd '12* 
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Post Re: [WIP] The Pelian Army *Update: November 19th*
And that's yet another update! Image

Things changed:
- Obliterator added.
- Assault Robot jetpack reduced in power.

... Yeah.


Wed Nov 19, 2008 5:45 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Awesome. The obliterator functions exactly like I imagined. Seems there are not enough bomblets, but thats my hunger for power at it again. : d


Wed Nov 19, 2008 8:09 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Why exactly don't the Pelians like energy weapons?


Wed Nov 19, 2008 9:24 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
I think that part of the story should be erased. Or replaced with "Pelians <3 energy guns".

I guess its probably because energy weapons are more complex to manufacture and maintain and they are probably more volatile than a ballistic weapon if it breaks or something. And the soldiers like ballistic wepon more becuase they are much more simple and they understand more how they work.

Me thinks.


Wed Nov 19, 2008 10:42 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
CandleJack wrote:
Why exactly don't the Pelians like energy weapons?

Because i said so. ;)
But if i had to say something, it'd be something along the lines of what Num said. Like us Terrans, they've been using ballistic weapons for quite a while, and energy weapons come as something new and not as reliable. Naturally, they trust the ballistic weapons more (They won't fail in their faces), but they won't hestitate to use energy weapons if ordered to, or if required. Anything else would be stupid, considering the power of these energy weapons. The ASR and MARS don't give a crap, because frankly, they're robots. They're unable to give a crap, and much less just to crap.
AND THIS, GENTLEMEN, IS WHY THERE ARE SO MANY ENERGY WEAPONS.


Thu Nov 20, 2008 3:58 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Energy weapons go against the creed of the pelican religion. But the grand pelican has decreed that homegrown energy weapons are okay as long as regular sacrifices are made. But only in limited quantities. (I read that in an "official guide to the pelians" at a comic shop)


Thu Nov 20, 2008 6:48 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
I thought it would be more like they tend to explode, so they make the robots use them.


Thu Nov 20, 2008 9:03 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
CandleJack wrote:
I thought it would be more like they tend to explode, so they make the robots use them.


That works too lol


Thu Nov 20, 2008 9:49 pm
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Post Re: [WIP] The Pelian Army *Update: November 12th*
Siric wrote:
Shook wrote:
Also, am i the only one who has problems with the Abolisher rocket exploding instantly? It doesn't do this here at home, but strangely enough, it does on my laptop.

I have never had this problem, However I have also never played CC on a laptop.

Woah, scratch that, I was just playing cc, and I started exploding when I used the Abolisher, Just at certain angles though.


Fri Nov 21, 2008 3:19 am
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Post Re: [WIP] The Pelian Army *Update: November 12th*
Siric wrote:
I was just playing cc, and I started exploding when I used the Abolisher

Confirm on this. I guess the muzzle isn't quite far enough away from the object. I got this when using the rocket turret too, both of them.


Fri Nov 21, 2008 3:39 am
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Wait, i think i know why. It's because the burst of the thruster goes above the GibImpulseLimit in certain situations, causing a gib. If i toned down the burst... *Codes a little* ...Then it should theoretically make it much less likely to happen. It simply can't be because of the rocket colliding with the gun, as the emitter is fired directly, and FireIgnoresThis is set to 1, causing the rocket to pass through gun and wielder without collisions.
This problem shall be fixed in the next update, hopefully without screwing up the gun entirely.


Fri Nov 21, 2008 3:54 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Whats the boomer supposed to be? Are you ever going to finish/remove/modify it?


Fri Nov 21, 2008 4:13 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
It's supposed to be an armor-piercing cannon, preferrably with a shaped charge or something like it. I have experimented a little with a shaped charge-like explosion, but it really isn't reliable enough, and i'd have to give it a ridiculously high muzzle velocity for it to work properly. So chances are, unfortunately, that it'll be removed before long.


Fri Nov 21, 2008 4:44 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Have you looked at the code in Darlos's sniper rifle? It might be exactly what you're looking for. I think it uses negative bounciness to make the particles get drawn into the target upon detonation.


Fri Nov 21, 2008 9:06 pm
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Post Re: [WIP] The Pelian Army *Update: November 19th*
Darlos uses negative bounciness, you say? Sweet. Looks like there might be another name in the credits list, if it works. TO THE CODING BOARD!... But first, some liquorice is in place. I need ammonium-chloride if i am to code properly. I should also look before i test.


Fri Nov 21, 2008 9:39 pm
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