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Toasty Fresh
Joined: Fri Dec 26, 2008 11:14 pm Posts: 28
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Re: UniTec (1.0.5)
Beautiful. I like this mod, but next time you touch it, I have some tips; 1; The sniper rifles (or at least the Barett, haven't tried that many yet) don't have a long enough range, it's really hard to classify them as sniper rifles. 2; Most of the weapons and actors are actually pretty weak, while really awesome. Some more power would be good. 3; The Desert Eagle looks almost nothing like a Deagle, and trust me, I am a MASSIVE fan of the legendary hand cannon. Not bashing it, still a good sprite but doesn't look like a Deagle. Absolutely brilliant, how long did it take you?
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Mon Jan 19, 2009 9:26 am |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: UniTec (1.0.5)
This needs an update
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Mon Jan 19, 2009 2:22 pm |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: UniTec (1.0.5)
Epic Stuff! lots of stuff thats nearly the same...
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Mon Jan 19, 2009 3:11 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: UniTec (1.0.5)
Epic Mod!!!But i am using B22,i hope you will make this for B22 soon....
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Tue Jan 20, 2009 11:02 am |
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Toasty Fresh
Joined: Fri Dec 26, 2008 11:14 pm Posts: 28
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Re: UniTec (1.0.5)
I'm using B22 as well, use the mod converter.
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Tue Jan 20, 2009 11:14 am |
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GopherLemming
Joined: Wed Dec 24, 2008 5:14 pm Posts: 62
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Re: UniTec (1.0.5)
This worked in b22 without the mod converter for me. It was a long time ago I downloaded it but I'm pretty sure I didn't edit anything...
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Tue Jan 20, 2009 12:23 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
I've added a B22 for now. Hopefully that'll take away some issues for some people. I currently have no list of changes but most are under the hood and thus not directly noticeable. Here are some that I remembered: - Snipers are more powerful and shoot a little faster. - There are some new items in here. (Minigun, bow, stationary gun.) - Bullet casings do not pile up. (Part thanks go to Duh102.) - Rebalanced many guns. - Missile weapons are hopefully more fun to use now. - Better offsets for M72, RPG-27 and H22. - Explosions improved with vanilla stuff and they impact better now. - SAM's updated a lot. - Added descriptions and logo.
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Tue Jan 20, 2009 6:16 pm |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: UniTec (1.0.5)
Oh Yeah!!1!ONE!!!! I love this mod!
Now i just need to wait for AAL...
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Tue Jan 20, 2009 6:22 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: UniTec (1.0.5)
Time to give this mod another go and see if its still resprite hell. bbin20.
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Tue Jan 20, 2009 7:00 pm |
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waffles
Joined: Thu Aug 21, 2008 6:17 am Posts: 33
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Re: UniTec (1.0.5)
Hey gotcha what happened to the molotov cocktail that was like my 3rd favorite weapon.
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Wed Jan 21, 2009 3:21 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (1.0.5)
I downloaded it and enjoyed it once again. The best experience with this mod is to decorate the map you want to play in with bunkers, terrain object from zombie cave and anything else you want. Then just drop Lt. Jack brain actor and start the game.
Then play the unitec mixed activities on death skirmish, killing as many opponents as possible and make a rule for yourself that youre not allowed to reload the weapons you salvage. So you must constantly grab new guns and drop them after youve used them up.
This mod is a whole new game on its own.
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Wed Jan 21, 2009 9:44 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: UniTec (1.0.5)
Credits to Numgun for reminding me of why I love this mod. must redownload NOW
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Wed Jan 21, 2009 10:35 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (1.0.5)
I personally enjoys fighting the Zealotians the most. Make a reaally small bunker, add in a few actors and stationary guns, then add in Lt. Jack, survive as long as you can.
It's a really fun mod. You made my day.
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Wed Jan 21, 2009 10:37 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: UniTec (1.0.5)
wow this mod has progressed last i saw it. i wonder if the offsetting is any good..
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Wed Jan 21, 2009 8:34 pm |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: UniTec (1.0.5)
uhm... i think this may be asked or its a bit too late and all but how can i use the Zealots anyway? BTW unitec R.O.C.K.S.
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Wed Jan 21, 2009 10:26 pm |
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