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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
FuzzyMelon wrote: I'm still trying to figure out how to change Z'09 stuff to match brutality. Such as bullet trails and quick bleedouts. Yeah, I kind of tweaked quite a lot of things in those directions, especially the bleedouts, but good luck, I guess. Bullet trails is as easy as binding a lua script to all the bullets that spawns tiny smoke balls every now and again, unless you mean removing them. I haven't played brutality, sorry :/ unwoundpath wrote: i loved this mod, still do, and just the other day i was thinking about requesting a ammo thing, your post geti, has saved me and moders, alot of time. thank you. The ammo thing still hasn't been coded up (though I think CC48 may have done something in that direction) but I've got a good idea of how it'll work. Also, Allen, I love how vague that sounds unless you know what we're doing. Should be a blast regardless.
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Wed Jul 21, 2010 6:04 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Zombies '09
For the most part I'm just removing anything with "Color" in the code. Worked very well and now you don't see one single tracer. What increases entrywound damage?
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Wed Jul 21, 2010 7:32 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
burstdamage on the entrywound.
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Wed Jul 21, 2010 7:45 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Zombies '09
how do you enable the activitys? i want to skirmish with these guys, it would be cool.
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Wed Jul 28, 2010 11:05 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Zombies '09
unwoundpath wrote: how do you enable the activitys? i want to skirmish with these guys, it would be cool. Copy and paste the zombies activities to "Missions.rte" then open "Index" and change the "Skirmish Activities" to the Zombies'09's name.
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Thu Jul 29, 2010 12:12 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Zombies '09
WRONG BECAUSE IT'S NOT EVBEN LOADED AT THAT POINT DAMNIT NEWPLAYER YOU ARE MAKING ME ANGRY WITH YOUR UNKNOWINGNESS
Disable the skirmish activiies in index.ini of missions.rte by adding // infront of the last line, then just prey that zombies'09 is the only mod with activities becasue they are last to be loaded. GOOD LUCK
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Thu Jul 29, 2010 12:16 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Zombies '09
ok, i turn off the mission skirmish activitys, then hydros, and go to skirmish (grasslands) and NOTHING came. i waited forever.
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Thu Jul 29, 2010 2:26 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
Are you sure you activated the Zombies'09 one and that there are NO other activities active? People also usually have issues with Unitech conflicting with this.
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Thu Jul 29, 2010 4:59 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Zombies '09
Sorry for that Lizard when I was starting to make mods I put in my head that it was the right way( without testing ) , but anyways ,unwoundpath you don't need to prey , move ALL other activities or delete them , ALL OF THEM.
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Thu Jul 29, 2010 9:00 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Zombies '09
CCnewplayer wrote: Sorry for that Lizard when I was starting to make mods I put in my head that it was the right way( without testing ) , but anyways ,unwoundpath you don't need to prey , move ALL other activities or delete them , ALL OF THEM. Don't listen to him, just go comment them out in their respective index.ini files. If you just move or delete them, you'll get an error. edit: Oh ho ho, I got a very angry pm from a certain new CC player about this. CCnewplayer wrote: Are you stupid or what?You only want to put me in a bad situation , just because you think that you are a wise man , but wise men don't make un-necessary comments. Yes, I'm stupid to correct your misinformation. My bad.
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Thu Jul 29, 2010 9:16 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Zombies '09
Benpasko wrote: Yes, I'm stupid to correct your misinformation. My bad. So sorry for being born Brazilian, sorry for the broken link of the Wiki and sorry for not having a tutorial in Portuguese, my bad , and sorry because nobody correct me , only make a negative comment about my fault.
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Thu Jul 29, 2010 9:49 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Zombies '09
They did correct you. And if you don't know the answer, then why are you giving what you think is the answer out without a qualifier? Qualifier meaning "I don't know if this is correct but I think []".
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Thu Jul 29, 2010 10:05 pm |
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Enkufka
Joined: Wed Aug 04, 2010 2:50 pm Posts: 3
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Re: Zombies '09
I'd very much like to play this mod. It looks like it has a distinct visual feel and I love mods such as that. Problem is that I didn't get the sound files for Zombie Bone Grinding. Is this normal, and if so should I just comment it out?
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Wed Aug 04, 2010 2:56 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Zombies '09
CCnewplayer wrote: sorry for not having a tutorial in Portuguese Brazilian is not Portuguese. At all. Moving on, not having a tutorial in your native language is not an excuse. If you have doubts about the meaning of a word or expression google it.
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Wed Aug 04, 2010 7:29 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
Arguments in my thread whee Enkufka wrote: I'd very much like to play this mod. It looks like it has a distinct visual feel and I love mods such as that. Problem is that I didn't get the sound files for Zombie Bone Grinding. Is this normal, and if so should I just comment it out? Shouldn't be normal, try deleting your copy of the mod and redownloading, but if worst comes to worst either comment it out or put a blank sound file in the bone grind sound's place (ie with the same name). It's just a sound they make while they walk, unimportant.
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Thu Aug 05, 2010 4:00 am |
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