The Pelian Army *Update: Jun. 22nd '12*
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: [WIP] The Pelian Army *Update: November 12th*
Yay !!! An Update !
Shook you would not like this , so dont read that what i write right now . So if you dont reading i'll start write something that you wouldnt read , Shook . It would be cool if PA MARS will explode with some (2-4) particles from PlanetKillerBomb so when MARS is dead , you can feel that he is dead . Just an idea . If Shook didnt read this , he wouldnt be angry on me , and he will not make MARS blow , and he wouldnt use my stupid idea .
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Thu Nov 13, 2008 4:56 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 12th*
RAEG etc. But what the hell did you just say anyways? I don't get what you mean.
Also, am i the only one who has problems with the Abolisher rocket exploding instantly? It doesn't do this here at home, but strangely enough, it does on my laptop.
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Fri Nov 14, 2008 1:49 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: [WIP] The Pelian Army *Update: November 12th*
Very cool mod . At the moment im using it to make my next mod better . I've just undestood that my actors are too powerful . And im balancing all with the pelian mod .
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Fri Nov 14, 2008 2:29 pm |
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Rohn
Joined: Sun Nov 16, 2008 5:57 pm Posts: 2
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Re: [WIP] The Pelian Army *Update: November 12th*
Downloading this just for the missile, the other units looks good too.
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Sun Nov 16, 2008 6:03 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: [WIP] The Pelian Army *Update: November 12th*
Shook wrote: RAEG etc. But what the hell did you just say anyways? I don't get what you mean. He wants the M.A.R.S. to explode like the planet killer bomb when it is killed. Shook wrote: Also, am i the only one who has problems with the Abolisher rocket exploding instantly? It doesn't do this here at home, but strangely enough, it does on my laptop. I have never had this problem, However I have also never played CC on a laptop.
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Sun Nov 16, 2008 9:45 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 12th*
Siric wrote: He wants the M.A.R.S. to explode like the planet killer bomb when it is killed. Well, that's not going to happen. Siric wrote: I have never had this problem, However I have also never played CC on a laptop. I guess that's just my laptop being screwy then. >.> Also, i kind of stumbled over my next idea: The Obliterator. How it works? Well, it fires a large clusterbomb, which splits up into 5 smaller clusterbombs after a certain amount of time (To be decided), and those 5 bombs then split up into 3 bomblets each, ending up in a rain of 15 bomblets. Perhaps i should make it so that if it hits something prematurely, it'll only cause a smaller explosion due to the bomblets not being armed. Or maybe it instantly splits up into 15 timed bomblets? That way, it's a multi-purpose gun... Sounds good to me! To illustrate it: A lot prettier in game, of course.
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Mon Nov 17, 2008 7:54 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: [WIP] The Pelian Army *Update: November 12th*
Shook wrote: Also, i kind of stumbled over my next idea: The Obliterator. How it works? Well, it fires a large clusterbomb, which splits up into 5 smaller clusterbombs after a certain amount of time (To be decided), and those 5 bombs then split up into 3 bomblets each, ending up in a rain of 15 bomblets. Perhaps i should make it so that if it hits something prematurely, it'll only cause a smaller explosion due to the bomblets not being armed. Or maybe it instantly splits up into 15 timed bomblets? That way, it's a multi-purpose gun... Sounds good to me! To illustrate it:
*big picture*
A lot prettier in game, of course. Sounds like lots of explosions, Explosions are goood.
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Mon Nov 17, 2008 8:05 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: November 12th*
I like it, you should make it split in stages. Like a split missile.
You fire the giant rocket shell. After a certain time it splits into 4 smaller missiles. Then these missiles scatter into 4 small bombs making 16 bomblets each.
Theres a small 0,5-1,5 second delay between each phase. And the trick is that they all spread, but they inherit the velocity of the parent and thus rain hell.
Also you should make an anti-air weapon of some sort. Maybe this actual spread missile would be great for that. Just make the bomblets have GlobalAccScalar = -0.6 and bang, effective and wide antiair weapon!
I'd suggest making a turret wield this weapon. Or MARS.
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Mon Nov 17, 2008 9:30 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 12th*
numgun wrote: I like it, you should make it split in stages. Like a split missile.
You fire the giant rocket shell. After a certain time it splits into 4 smaller missiles. Then these missiles scatter into 4 small bombs making 16 bomblets each.
Theres a small 0,5-1,5 second delay between each phase. And the trick is that they all spread, but they inherit the velocity of the parent and thus rain hell. Almost exactly what i had planned! (Artillery shell --> 5 bomblets --> 15 small bomblets) But now for the fun/not so fun part: It's an infantry weapon. That's right, an infantry weapon. But don't worry, it won't be a cluster-nuke. I suppose it could be made for a turret too, but that wouldn't be as practical. Right now i just need to make some explosions for the smallest bomblets, and then test if it works... And then send for beta testing.
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Mon Nov 17, 2008 9:56 pm |
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Carcer
Joined: Tue Nov 18, 2008 2:03 pm Posts: 13
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Re: [WIP] The Pelian Army *Update: November 12th*
Now, I may be mis-seeing or something, but I noticed that some of the P.A's own weapons tend to fly right through their troops and dropships without hitting them. Seen it happen to the coil gun turret and when one of their guys fired on their own dropship with a rocket launcher.
Which brings me to the second issue, they fire on the dropships on their own side when their A.I controlled.
Other than those, I love these guys, especially fighting them as they're so hard to kill sometimes.
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Tue Nov 18, 2008 2:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 12th*
Carcer wrote: Now, I may be mis-seeing or something, but I noticed that some of the P.A's own weapons tend to fly right through their troops and dropships without hitting them. Seen it happen to the coil gun turret and when one of their guys fired on their own dropship with a rocket launcher. If you're talking about the weapons themselves, then yes, i've seen it numerous times, and perhaps i should fix it... But if you're talking about the shots fired by the weapons, it could be a few different things: 1. The shot went all the way through the armor attachables of a unit, essentially causing no harm. 2. The teleport drop pods doesn't get hit by anything, and that is completely intentional. 3. It didn't happen. >.> With the first and second being the most likely, of course. Carcer wrote: Which brings me to the second issue, they fire on the dropships on their own side when their A.I controlled. Wut. You sure? Perhaps they just shot after you, and missed? *Looks at code* It is set to be with Team 0 (you) in the code, maybe that's the problem... Carcer wrote: Other than those, I love these guys, especially fighting them as they're so hard to kill sometimes. Mission accomplished. (b'_')b (Essentially another way of saying "thank you") News on the Obliterator: It failed quite badly in this first try with AEmitters, so now i'm going to try with TDExplosives instead. Hopefully they won't screw up.
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Tue Nov 18, 2008 3:53 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: [WIP] The Pelian Army *Update: November 12th*
Obliterature Obletoretor Oblyteratar Obliterator kind of weapon is very hard to make . There is only one weapon that have something from Obliterator - its Judgement . I was trying to make somethink like Obliterator . I've worked on it about a three days . It was awful .
Hope you will make something good . Good Luck .
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Tue Nov 18, 2008 4:05 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 12th*
Thanks. Also, i am proud to say that the second time went really well. I'm still using AEmitters, but with a changed tactic. This allows me to have some nice trails and whatnot without excessive amounts of coding. However, the cluster swarm isn't quite as organized as i originally intended though, but really, it's quite nice, almost better, due to this unpredictability. Serves to balance it a little. Hweh. Now to get it beta-tested...
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Tue Nov 18, 2008 6:11 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: [WIP] The Pelian Army *Update: November 12th*
Nice . The sprite of Obliterator looks like Control's chainsaw-rocket launcher . Really .
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Tue Nov 18, 2008 8:27 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: November 12th*
Hmm, just beta-tested it, and me likes the obliterator =3 It works essentially how Shook said- fires a round that splits into 5 rounds, which each split into 3 smaller rounds, which all explode. Yay.
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Tue Nov 18, 2008 11:49 pm |
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