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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
That sounds great, it looks like you've done a great job about glows. What happend if a mech or a biggest actor approximate to the pillar? it still transforming into a vanilla skeleton? or simply falls without life?
It will be cool if you could use some dark glows to make it look like carbonized... y'know like the half life-MG done by cricket, but instead of purple in black...
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Fri Jan 15, 2010 6:24 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Well, i've made it so that very heavy AHumans just get gibbed. This works for the most part, though some human-sized actors still exceed that weight limit and end up gibbed instead of a skeleton. Therefore, something as big and heavy as a MARS or MPAM would surely get gibbed, and not skeletonized. =P
As for the dark glows... Well, i've never understood how they work. I've heard about black glows, but i haven't seen them in action. It would be rather cool to apply properly, though.
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Fri Jan 15, 2010 10:07 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
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Sun Jan 17, 2010 4:21 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
That glow is such a good excuse to make an antimatter bomb. Not just a zero div bomb, but one that releases a slow-moving ring of death made of black glow that hits MOs, unlike whitty's one. Although this would be a basic code edit, it would also be incredibly fun. It's a question of who's brain is closest.
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Sun Jan 17, 2010 6:39 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Hmm, nifty. I might take a look at it later. For now, you guys are (probably) going to love this.  T-Rex Rifle. Ridiculously overpowered? Yes. Fun? HELL yes. It can plow through multiple enemies like that as well. Won't smash craft, but it will do a fair bit of damage to them. Also note how the poor fellows feet stay in place after being shot. :U
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Mon Jan 18, 2010 11:07 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Wooh O_o those are the exploding bullets what I want in my guns!
What happend if you shoot it against a dropship or rocket?
(the staying shoes are hilarious, I love that detail)
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Tue Jan 19, 2010 12:56 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
According to the Lua i've written, it should nudge the dropship in the direction of the shot, and inflict heavy damage, proportional to the speed of the bullet. Haven't actually tested it, but ehh... The code generally doesn't lie.
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Tue Jan 19, 2010 4:26 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
How about if it hits then gib_this or whatever the symbol in between is? Or would that ruin the effect?
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Tue Jan 19, 2010 6:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
I think that would be a bit too much of a good thing. It's a terrifying weapon to say the least, but it shouldn't be omnipotent. :U (It doesn't gib particularily large actors either, so don't expect to be able to plow through 4 MPAM's with it) Also, due to CastMORay and some code showing how it works, sent to me by Piipu some time ago (Thanks man), it now only gibs people when it makes actual contact with them. Totally awesome. You can whiff by an inch and have the guy be unharmed, but as soon as he interferes with the bullets path... Splort. Now i just need to finish tweaking it. Also, this MORay business should be handy when it comes to that BnB project that i have on hold right now.
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Tue Jan 19, 2010 6:52 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Gentlemen, behold.  Soviet Pistol. Props to the one who gets it without looking at the Epic Moments thread. 
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Wed Jan 20, 2010 9:02 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
In soviet russia, guns fire you!
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Wed Jan 20, 2010 9:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Best. Russian. Gun. Ever.
Aww, he beat me to it.
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Wed Jan 20, 2010 10:46 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Augh, beaten to it.
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Wed Jan 20, 2010 10:59 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Isn't it in soviet russian, gun shoot you? o well, looks awesome 
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Wed Jan 20, 2010 11:14 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Hey shook, mind visiting Photobucket and logging in for a brief moment? I really want to see the other GIFS.
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Thu Jan 21, 2010 12:18 am |
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