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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: UniTec (1.0.5)
Like Roon3's contributions? :D


Sun Nov 16, 2008 9:17 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (1.0.5)
numgun wrote:
Like Roon3's contributions? :D

Soon.


Sun Nov 16, 2008 10:16 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: UniTec (1.0.5)
Lambda wrote:
* Doom: Repercussions of Evil jokes!
* Dynamic B22 fire for grenades and other weapons!
* Cool crap you'll want to have!

I don't really get the reference.
(The one I don't get is the one in bold.)


Sun Nov 16, 2008 10:27 pm
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Post Re: UniTec (1.0.5)
Roy-G-Biv wrote:
Lambda wrote:
* Doom: Repercussions of Evil jokes!
* Dynamic B22 fire for grenades and other weapons!
* Cool crap you'll want to have!

I don't really get the reference.
(The one I don't get is the one in bold.)

UniTec has doom weapons. Build 22 has weapon descriptions. Youtube has Doom: Repercussions of Evil.


Sun Nov 16, 2008 10:31 pm
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Joined: Mon Nov 10, 2008 7:28 am
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Location: In that van that says "Free candy"
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Post Re: UniTec (1.0.5)
Is this for build 22? everytime i install it it gives me a "Some crap about brain model" halp?


Mon Nov 17, 2008 4:06 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: UniTec (1.0.5)
I don't think it's been updated yet. Also, when do we get those custom sprites someone was roughing up earlier?


Mon Nov 17, 2008 6:41 am
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Post Re: UniTec (1.0.5)
Well then update it already i want a invincible/reflecter sheild


Mon Nov 17, 2008 1:00 pm
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Post Re: UniTec (1.0.5)
jangorulz wrote:
Well then update it already i want a invincible/reflecter sheild


Your intelligence in this message was incredible. I know, YOU make a time machine in thirty seconds. Then maybe he can grab the mod from the future and upload it. THAT'S IT! THIS MAN IS A GENIUS! His new system shall forever reign. Update it without having the files it takes to update it. Well done sir. You already lost before you began.

On-topic: I can't wait to be using Roon's new sprites...or maybe they're old by now. Whatever, anyway, they looked epic and I can't wait to fight the Hard activities. (I am NOT fighting zealots with new AI. I try to use my only advantage and they instantly turn around and blow the crud out of me.).


Mon Nov 17, 2008 1:33 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: UniTec (1.0.5)
Hobbesy , how did you knew that ? Are you working with Gotcha ?


Mon Nov 17, 2008 2:04 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: UniTec (1.0.5)
If possible, please update the gore on these guys. Take a look at pelian army's soldiers how they splurt red glows and blood. Make the soldiers gib better and juicier.

OffTopic: As soon when I complete the BW:Mercs mod, I will release its gore system as a standalone addon for any mod maker.


Mon Nov 17, 2008 2:04 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: UniTec (1.0.5)
I use gore system like in Crobotech . You know capnbubs uses blood as particles . That make it much better .


Mon Nov 17, 2008 2:16 pm
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Post Re: UniTec (1.0.5)
grenade wrote:
Hobbesy , how did you knew that ? Are you working with Gotcha ?

I'm not in the credits for no reason. :p

As for converting the mod, we've ran into a snag. It should be done by Wednesday or Friday though.


Mon Nov 17, 2008 3:33 pm
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Post Re: UniTec (1.0.5)
I love you lambda ♥


Mon Nov 17, 2008 3:47 pm
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Post Re: UniTec (1.0.5)
Aborting in file .\System\Reader.cpp line 530 because :
Cuold not match properity in UniTec.rte\Actors Brains.ini at line 81


What to do ?!


Mon Nov 17, 2008 4:06 pm
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Post Re: UniTec (1.0.5)
Coneos wrote:
Aborting in file .\System\Reader.cpp line 530 because :
Cuold not match properity in UniTec.rte\Actors Brains.ini at line 81


What to do ?!

You wait for the update on
Lambda wrote:
Wednesday or Friday

Seriously, it was one post up.


Mon Nov 17, 2008 4:29 pm
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