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doolspin
Joined: Tue Nov 11, 2008 4:51 pm Posts: 24
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Re: UniTec (1.0.5)
grenade wrote: Change Code: BodyAnimMode = SpriteAnimMode BodyAnimDuration = SpriteAnimDuration Did that, same error... I'm willing to update this is you are. Maybe we should start a new thread. Heres the AbortScreen...
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Fri Nov 14, 2008 9:11 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: UniTec (1.0.5)
Ow shi . Its that error . *Oh noes* . I had that error (i mean that error (for eg i have error on line 80 , im fixing everything and saving , bu the game still reads that error )). I think we would never will see unitec anymore .
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Fri Nov 14, 2008 9:23 pm |
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doolspin
Joined: Tue Nov 11, 2008 4:51 pm Posts: 24
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Re: UniTec (1.0.5)
Crap.. Failed before we even began...
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Fri Nov 14, 2008 9:28 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: UniTec (1.0.5)
grenade wrote: Ow shi . Its that error . *Oh noes* . I had that error (i mean that error (for eg i have error on line 80 , im fixing everything and saving , bu the game still reads that error )). I think we would never will see unitec anymore . Er, sometimes it does that for the most stupid reasons. It could be a capitol in the wrong place, an extra space, or maybe just a bug. I suggest copying the code and putting it in a NEW file, that might help.
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Fri Nov 14, 2008 10:08 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (1.0.5)
It's not that hard... Use this and it'll make everything better. Took me 30 seconds. MediafireEDIT: And yes, I tested it. It ran fine. I even had a little fun in Zombie Cave.
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Fri Nov 14, 2008 10:29 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (1.0.5)
grenade wrote: His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download) He only comes back to get mods for Cortex Command. Other than that, he's stopped modding and won't join in on community activities.
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Fri Nov 14, 2008 10:57 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
Sorry, people. Another game cought my attention at the moment and has me in its grip. Apart from that there's real life as well. I am not dead (nor dumb *points at grenade*). I occasionally read pm's but am a bit unmotivated to do any modding (due to more reasons than just one). I've not even seen B22 yet. Anyway, thanks a bunch, Duh102. Will be back soon, or something. After a big break.
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Sat Nov 15, 2008 12:59 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: UniTec (1.0.5)
Which game?
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Sat Nov 15, 2008 1:12 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (1.0.5)
Fallout III of course.
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Sat Nov 15, 2008 1:24 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: UniTec (1.0.5)
Duh102 wrote: Fallout III of course. I've heard it's ♥♥♥♥ terrible. I think Fable 2 or Gears Of War 2
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Sat Nov 15, 2008 1:48 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: UniTec (1.0.5)
Gotcha! wrote: Sorry, people. Another game cought my attention at the moment and has me in its grip. Apart from that there's real life as well. I am not dead (nor dumb *points at grenade*). I occasionally read pm's but am a bit unmotivated to do any modding (due to more reasons than just one). I've not even seen B22 yet. Anyway, thanks a bunch, Duh102. Will be back soon, or something. After a big break. The Marked One has spoken.
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Sat Nov 15, 2008 2:45 am |
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doolspin
Joined: Tue Nov 11, 2008 4:51 pm Posts: 24
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Re: UniTec (1.0.5)
Duh102 wrote: It's not that hard... Use this and it'll make everything better. Took me 30 seconds. MediafireEDIT: And yes, I tested it. It ran fine. I even had a little fun in Zombie Cave. I can confirm that this works. But you will have to make a folder in Base.rte/Actors/ called Coalition then, copy the contents of Coalition.rte/Actors/Soldier to it. Wham-bam your done.
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Sat Nov 15, 2008 3:00 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: UniTec (1.0.5)
Duh102 wrote: It's not that hard... Use this and it'll make everything better. Took me 30 seconds. MediafireEDIT: And yes, I tested it. It ran fine. I even had a little fun in Zombie Cave. I was wondering how long it'd take people to figure it out. I did it myself in about as much time. Just up it to 22 from 21 and fix a line in Bunkers.ini that points to Base.rte for a Coalition Clone helmet bit that's now in Coalition.rte. But I didn't want to post it incase Gotcha! did it himself at some point. Still, very nice pack here! Fun using the Doom Guy to single-handedly fend off hordes of enemies. Just like the good old days, eh?
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Sat Nov 15, 2008 3:03 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (1.0.5)
Arcalane wrote: Just up it to 22 from 21 and fix a line in Bunkers.ini that points to Base.rte for a Coalition Clone helmet bit that's now in Coalition.rte. Whoops, one error I guess. A one line fix but I'll upload another version for lazy people... Here
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Sat Nov 15, 2008 12:48 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (1.0.5)
UniTec 1.0.6 is on it's way.
This version features: * Doom: Repercussions of Evil jokes! * Dynamic B22 fire for grenades and other weapons! * Cool crap you'll want to have!
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Sun Nov 16, 2008 8:10 pm |
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