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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Nov 11, 2008 4:51 pm
Posts: 24
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Post Re: UniTec (1.0.5)
grenade wrote:
Change
Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration



Did that, same error... I'm willing to update this is you are. Maybe we should start a new thread.

Heres the AbortScreen...

ImageImage


Fri Nov 14, 2008 9:11 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: UniTec (1.0.5)
Ow shi . Its that error . *Oh noes* . I had that error (i mean that error (for eg i have error on line 80 , im fixing everything and saving , bu the game still reads that error :( )). I think we would never will see unitec anymore .


Fri Nov 14, 2008 9:23 pm
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Joined: Tue Nov 11, 2008 4:51 pm
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Post Re: UniTec (1.0.5)
Crap.. Failed before we even began...


Fri Nov 14, 2008 9:28 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Location: Elsewhere.
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Post Re: UniTec (1.0.5)
grenade wrote:
Ow shi . Its that error . *Oh noes* . I had that error (i mean that error (for eg i have error on line 80 , im fixing everything and saving , bu the game still reads that error :( )). I think we would never will see unitec anymore .

Er, sometimes it does that for the most stupid reasons.
It could be a capitol in the wrong place, an extra space, or maybe just a bug.
I suggest copying the code and putting it in a NEW file, that might help.


Fri Nov 14, 2008 10:08 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: UniTec (1.0.5)
It's not that hard... Use this and it'll make everything better.
Took me 30 seconds. Mediafire
EDIT: And yes, I tested it. It ran fine. I even had a little fun in Zombie Cave.


Fri Nov 14, 2008 10:29 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (1.0.5)
grenade wrote:
His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download)

He only comes back to get mods for Cortex Command. Other than that, he's stopped modding and won't join in on community activities.


Fri Nov 14, 2008 10:57 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: UniTec (1.0.5)
Sorry, people. Another game cought my attention at the moment and has me in its grip. Apart from that there's real life as well. :x

I am not dead (nor dumb *points at grenade*).
I occasionally read pm's but am a bit unmotivated to do any modding (due to more reasons than just one). I've not even seen B22 yet. :shock:

Anyway, thanks a bunch, Duh102. :) Will be back soon, or something. After a big break.


Sat Nov 15, 2008 12:59 am
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Post Re: UniTec (1.0.5)
Which game?


Sat Nov 15, 2008 1:12 am
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Post Re: UniTec (1.0.5)
Fallout III of course.


Sat Nov 15, 2008 1:24 am
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Post Re: UniTec (1.0.5)
Duh102 wrote:
Fallout III of course.

I've heard it's ♥♥♥♥ terrible.
I think Fable 2 or Gears Of War 2


Sat Nov 15, 2008 1:48 am
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Joined: Mon Jul 30, 2007 5:16 am
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Post Re: UniTec (1.0.5)
Gotcha! wrote:
Sorry, people. Another game cought my attention at the moment and has me in its grip. Apart from that there's real life as well. :x

I am not dead (nor dumb *points at grenade*).
I occasionally read pm's but am a bit unmotivated to do any modding (due to more reasons than just one). I've not even seen B22 yet. :shock:

Anyway, thanks a bunch, Duh102. :) Will be back soon, or something. After a big break.


The Marked One has spoken.


Sat Nov 15, 2008 2:45 am
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Joined: Tue Nov 11, 2008 4:51 pm
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Post Re: UniTec (1.0.5)
Duh102 wrote:
It's not that hard... Use this and it'll make everything better.
Took me 30 seconds. Mediafire
EDIT: And yes, I tested it. It ran fine. I even had a little fun in Zombie Cave.


I can confirm that this works. But you will have to make a folder in Base.rte/Actors/ called Coalition then, copy
the contents of Coalition.rte/Actors/Soldier to it. Wham-bam your done.


Sat Nov 15, 2008 3:00 am
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: UniTec (1.0.5)
Duh102 wrote:
It's not that hard... Use this and it'll make everything better.
Took me 30 seconds. Mediafire
EDIT: And yes, I tested it. It ran fine. I even had a little fun in Zombie Cave.


I was wondering how long it'd take people to figure it out. I did it myself in about as much time. Just up it to 22 from 21 and fix a line in Bunkers.ini that points to Base.rte for a Coalition Clone helmet bit that's now in Coalition.rte. ;)

But I didn't want to post it incase Gotcha! did it himself at some point.

Still, very nice pack here! Fun using the Doom Guy to single-handedly fend off hordes of enemies. Just like the good old days, eh? :)


Sat Nov 15, 2008 3:03 am
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Post Re: UniTec (1.0.5)
Arcalane wrote:
Just up it to 22 from 21 and fix a line in Bunkers.ini that points to Base.rte for a Coalition Clone helmet bit that's now in Coalition.rte.

Whoops, one error I guess. A one line fix but I'll upload another version for lazy people...
Here


Sat Nov 15, 2008 12:48 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (1.0.5)
UniTec 1.0.6 is on it's way.

This version features:
* Doom: Repercussions of Evil jokes!
* Dynamic B22 fire for grenades and other weapons!
* Cool crap you'll want to have!


Sun Nov 16, 2008 8:10 pm
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