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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Is Xextredge even still living?
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Sun Nov 08, 2009 6:57 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
3POK_PHALE wrote: Does it fire a few missiles that spin around in a helix? Something like it. ;o (*coughborderlandscough*) @Roon3: Not sure what you're talking about, i haven't had the gun shoot itself a single time ever since i used Lua to make the bullet appear at the muzzle. Thanks, by the way.  @Hyperkultra: Dunno but discuss it somewhere else plzkthx.
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Sun Nov 08, 2009 7:02 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
What it does for me is, it leaves a dent in the gun, drops the casing, rips my arm off, and sends the gun flying behind me (This is probably due to recoil). Its pretty effective though, the enemy doesn't know what hit them... Er, they do actually, a giant 5 ton pistol.
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Sun Nov 08, 2009 8:40 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
I demand a giant rifle to go with the giant pistol!
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Sun Nov 08, 2009 9:39 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Shook wrote: 3POK_PHALE wrote: Does it fire a few missiles that spin around in a helix? Something like it. ;o (*coughborderlandscough*) Baw, it's not my idea for a dual plasma sine wave? :< Oh well, still sounds marginally awesome.
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Sun Nov 08, 2009 10:13 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Hyperkultra wrote: Is Xextredge even still living? LFoW had his computer crap out, he's back though, but I think Grif kinda got a little bored, and also capnbubs and Mind haven't been around for a while. Production is currently at a halt as far as I know.
Last edited by CrazyMLC on Tue Nov 10, 2009 5:15 am, edited 1 time in total.
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Mon Nov 09, 2009 10:28 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
And finding the lag spike cause is near impossible :S
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Mon Nov 09, 2009 10:35 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Hay guise did you remember what this thread is all about? No? Then look at the title again. However awesome Xextredge is, this isn't the thread to be discussing it in. Sorry guise. @Roon3: Have you, by chance, messed with Settings.ini? I've precisely measured the pixels between bullet and barrel, and added one extra for buffering. If not, then i can quickly guide you through the steps needed to increase the distance between the barrel and the bullet. @Benpasko: Damn you, now i have more projects to take up my time. :U @Raggie: It'll be more awesome when you get to know of all the features. 
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Mon Nov 09, 2009 11:06 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
It shot itself once for me too, and mine is completely stock. I recommend adding more pixels for buffer.
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Mon Nov 09, 2009 11:10 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
I'll do it tomorrow. For now, do the following: 1. Go to HuegPackOMods.rte/ReallyBigPistol. 2. Open Something.lua with Notepad or your equivalent of it. 3. Find "local c = 40;" 4. Change it to "local c = 35;"
Should give it plenty of space.
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Mon Nov 09, 2009 11:17 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Right, fixed it. A bit late, but ehh... Anyways, after having the pistol shoot itself, i instantly added 3 pixels of distance to the bullet. Should do away with the problem.
I also totally feel like making a homing missile that can't be dodged, unless you move quicker than the missile.
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Wed Nov 11, 2009 3:36 pm |
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fossil98
Joined: Sun Feb 15, 2009 6:13 pm Posts: 14
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Erm, I think you broke it. Something about the death drone got fudged up and now the mod won't load. It cant read line 106 apparently, but it's there and not commented out, unless im blind and missed something so obvious that I should go and die in a hole for it.
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Wed Nov 11, 2009 8:38 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Cor blimey, 5 hours passed before someone told me? Anyways, i think i know what was wrong, try redownloading it now.
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Wed Nov 11, 2009 9:10 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
 Well that's interesting... (unrelated to Helix Cannon btw)
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Wed Nov 18, 2009 9:32 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Shook wrote: [img]The%20Sex[/img]
Well that's interesting... (unrelated to Helix Cannon btw) Want. What is it, and when does it touch down.
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Wed Nov 18, 2009 9:33 pm |
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