View unanswered posts | View active topics It is currently Sun Dec 29, 2024 7:12 am



Reply to topic  [ 655 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33, 34, 35 ... 44  Next
 Zombies '09 
Author Message
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: Zombies '09
Geti wrote:
ProjektTHOR wrote:
2010 is coming up. Can we expect an update : ]
hahah, i laughed at the tag. yes, thats kind of a good excuse for a release date. zombies'10 is pretty close to zombies1.0 if you get my drift ;)
in other news, allen has gone missing again :-o

Aw he'll probably pop up again with some crazy art work and a good excuse.


Tue Nov 10, 2009 10:57 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Zombies '09
Maybe he's in vegas playing away his drawings...


Tue Nov 10, 2009 11:05 pm
Profile
User avatar

Joined: Wed Apr 30, 2008 10:10 am
Posts: 214
Location: Seattle, WA
Reply with quote
Post Re: Zombies '09
I AM WITH YOU IN SPIRIT, YE OF LITTLE FAITH


Thu Nov 12, 2009 10:01 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Zombies '09
Can you show us some cool drawings now ye oh great drawing one?


Thu Nov 12, 2009 7:58 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Zombies '09
hahah more stuff is coming, chill.
im thinking of making contrary a part of this mod as a brain with his lawnmower, thoughts?


Thu Nov 12, 2009 10:39 pm
Profile WWW
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: Zombies '09
I say go for it!


Thu Nov 12, 2009 10:46 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Zombies '09
Yes. Very, very, VERY yes.


Fri Nov 13, 2009 12:24 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Zombies '09
ill test the concept first then with a trenchie :) glad you like the idea.


Fri Nov 13, 2009 12:38 am
Profile WWW
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Zombies '09
Haha that would be awesome. I'd offer to sprite it if you weren't already such a great spriter (and if I wasn't so busy with Borderlands).


Fri Nov 13, 2009 12:48 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Zombies '09
The more the merrier, and more development...


Fri Nov 13, 2009 2:34 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Zombies '09
well i got it working, not much visual editing besides the head (it currently portrays his manly visage and unshavenness acceptably) but stuff near its chest gets shreded pretty well. problem is, you have to time your body-slams so you dont feed yourself into the zombie's barrage of clawsandkilling. also, engineers ♥♥♥♥ him up as do bloaters (unless you're super pro at jumping and run in CC).
i might make him like.. twice as fast at running as he is now. I'm probably going to ban weapons for him though, other than maybe a short range grapple (for both pulling zombies into your blades and hanging out around cliffs).
its pretty badass to see him dive onto a zombie and them get shredded whilst "catching their breath" from trying to kill him.
screenies coming as soon as possible.

edit:
Image


Fri Nov 13, 2009 4:03 am
Profile WWW

Joined: Mon Aug 31, 2009 12:26 am
Posts: 10
Reply with quote
Post Re: Zombies '09
Love the mod, although they don't seem to move very much. Unless it was because I was playing on a fairly large map.


Sat Nov 14, 2009 1:55 am
Profile
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: Zombies '09
Was waching some old zombie with a soldier taking a zombie by the head and plunging a knife through it's eye socket. It was grusom the zombie was spazzing and flopping all over the place. You could see a good chunk of the knife sticking out the other side of the little monsters head then it stopped moving and I had strong the urge to say "FATALITY"
And
You dont even wanna know what this dude did with a blood soaked diapers and a few sticks of C-4. Lets just say the zombies fell for it.;-)
Yes I'm implying bloody diaper bombs as a effective weapon against the undead!
Yes the zombies ate the diaper filled with C-4 and there were zombies spontaniously combusting randomly (going boom boom) throughtout the whole town


Sat Nov 14, 2009 3:36 am
Profile

Joined: Sat Nov 14, 2009 5:59 am
Posts: 1
Reply with quote
Post Re: Zombies '09
So yeah I feel pretty stupid but... Everytime I try to launch CC after I got this I keep getting this error..

"Referring to an instance ('Blood Liquid') to copy from that hasn't been defined! in Zombies.rte/Effects/BloodEffects/Blood.ini at line 22!"

Yeah I figured out that this was probally something really stupid on my part but I can't really figure it out :(


Sat Nov 14, 2009 6:05 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Zombies '09
you're using an old version of CC or installed the mod incorrectly.
going to give contrary a cigarette, and make some placeholder lawnmower sprite.


Sat Nov 14, 2009 6:36 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 655 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33, 34, 35 ... 44  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.087s | 13 Queries | GZIP : Off ]