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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
@molemian: Too mushy. @ppiksmada: Sorry, missed your post there (due to all the flaming in here, which has been removed thankfully. Thanks for that, E.). I'll will be taking a long break from this mod and mapping due to various reasons, so for the moment there won't be. I'll finish some changes and make another version and that'll be it for a while. However, if it's not too hard to make then I'll want to be able to accomodate you. Roon3's work will ofcourse be saved and implemented later. I hope you don't mind, Roon3. Your work won't be wasted, that's for sure.
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Fri Oct 17, 2008 10:41 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: UniTec (1.0.5)
Don't eat the white ones. Because if you do... The worst diarrhea you'll ever have. Ever.
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Fri Oct 17, 2008 10:43 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: UniTec (1.0.5)
Oh, thanks, i was just about to try and eat one when i read this: Exalion wrote: Don't eat the white ones. Because if you do... The worst diarrhea you'll ever have. Ever. Note to self: Never eat the white ones.
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Mon Oct 20, 2008 7:40 am |
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robdun
Joined: Sat Aug 30, 2008 11:09 pm Posts: 5
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Re: UniTec (1.0.5)
I love the cheat items!
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Tue Oct 21, 2008 6:16 am |
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Im_Sparks
Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
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Re: UniTec (1.0.5)
The different clones add variety into the game but you should give them a bit more individuality as opposed to just "i know he's a medic because he has a cross". Also, I tried implementing the clones into the activities.ini file. It seems the game can't find them.
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Sun Oct 26, 2008 12:05 am |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: UniTec (1.0.5)
You are a god !
This weapons are awesome, and they are great for my personal "Rebellion" scenario (no, no, I wont publish anything, it is all in my head)
Thanks .
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Sun Oct 26, 2008 9:03 pm |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: UniTec (1.0.5)
Bumpdate. Please update this man, this is one of my favorite mods, as well as perhaps the only mod with this much content.
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Fri Nov 14, 2008 5:24 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: UniTec (1.0.5)
W0w00t wrote: Bumpdate. Please update this man, this is one of my favorite mods, as well as perhaps the only mod with this much content. Im not sure , but this much content can make mod hard to convert . Btw i didnt saw Gotcha online for weeks .
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Fri Nov 14, 2008 12:40 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (1.0.5)
Gotcha! has left Datarealms, this will only get converted if one of you do it.
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Fri Nov 14, 2008 12:46 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: UniTec (1.0.5)
R.I.P Gotcha
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Fri Nov 14, 2008 2:45 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: UniTec (1.0.5)
Wha? Where'd he go?
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Fri Nov 14, 2008 2:57 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: UniTec (1.0.5)
His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download)
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Fri Nov 14, 2008 3:00 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: UniTec (1.0.5)
Oh, ill snatch that R.I.P back then.. hope hes coming back.
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Fri Nov 14, 2008 3:13 pm |
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doolspin
Joined: Tue Nov 11, 2008 4:51 pm Posts: 24
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Re: UniTec (1.0.5)
grenade wrote: His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download) Lets debug this damn thing... First Error... Could not match property in UntTec.rte/Actors/Brains.ini at line 81 The code affected... AddActor = Actor PresetName = Titanium Brain Case AddToGroup = Brains PinStrength = 50000 GoldValue = 100 Mass = 43.54 RestThreshold = 0 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = UniTec.rte/Actors/Brains/brain case.bmp FrameCount = 4 // Line 81 is below. BodyAnimMode = 2 BodyAnimDuration = 500 SpriteOffset = Vector X = -7 Y = -7 Rotation = Matrix AngleDegrees = 180 HFlipped = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 1 Depth = 2 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 6 DeepCheck = 1 DeathSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav Priority = 2 GibSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav Priority = 2 Status = 0 Health = 100 Team = 0 AimAngle = 0 AimDistance = 0 CharHeight = 50 HolsterOffset = Vector X = -0 Y = -0 GibImpulseLimit = 250 GibWoundLimit = 50
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Fri Nov 14, 2008 8:32 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: UniTec (1.0.5)
Change Code: BodyAnimMode = SpriteAnimMode BodyAnimDuration = SpriteAnimDuration
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Fri Nov 14, 2008 8:53 pm |
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