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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: UniTec (1.0.5)
@molemian: Too mushy. :-(

@ppiksmada: Sorry, missed your post there (due to all the flaming in here, which has been removed thankfully. Thanks for that, E.).
I'll will be taking a long break from this mod and mapping due to various reasons, so for the moment there won't be.
I'll finish some changes and make another version and that'll be it for a while.
However, if it's not too hard to make then I'll want to be able to accomodate you. :)

Roon3's work will ofcourse be saved and implemented later. I hope you don't mind, Roon3. Your work won't be wasted, that's for sure. :)


Fri Oct 17, 2008 10:41 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: UniTec (1.0.5)
Don't eat the white ones. Because if you do...
The worst diarrhea you'll ever have. Ever.


Fri Oct 17, 2008 10:43 am
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Joined: Thu May 08, 2008 8:12 am
Posts: 61
Location: sweden
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Post Re: UniTec (1.0.5)
Oh, thanks, i was just about to try and eat one when i read this:
Exalion wrote:
Don't eat the white ones. Because if you do...
The worst diarrhea you'll ever have. Ever.

Note to self: Never eat the white ones.


Mon Oct 20, 2008 7:40 am
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Joined: Sat Aug 30, 2008 11:09 pm
Posts: 5
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Post Re: UniTec (1.0.5)
I love the cheat items!


Tue Oct 21, 2008 6:16 am
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Joined: Sat Oct 25, 2008 3:55 pm
Posts: 23
Location: Ontario, Canada
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Post Re: UniTec (1.0.5)
The different clones add variety into the game but you should give them a bit more individuality as opposed to just "i know he's a medic because he has a cross". Also, I tried implementing the clones into the activities.ini file. It seems the game can't find them.


Sun Oct 26, 2008 12:05 am
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Joined: Sat Nov 03, 2007 7:58 pm
Posts: 64
Location: Izmir, Turkey .
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Post Re: UniTec (1.0.5)
You are a god !

This weapons are awesome, and they are great for my personal "Rebellion" scenario (no, no, I wont publish anything, it is all in my head)


Thanks .


Sun Oct 26, 2008 9:03 pm
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Joined: Mon Jul 30, 2007 5:16 am
Posts: 158
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Post Re: UniTec (1.0.5)
Bumpdate.
Please update this man, this is one of my favorite mods, as well as perhaps the only mod with this much content.


Fri Nov 14, 2008 5:24 am
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: UniTec (1.0.5)
W0w00t wrote:
Bumpdate.
Please update this man, this is one of my favorite mods, as well as perhaps the only mod with this much content.


Im not sure , but this much content can make mod hard to convert . Btw i didnt saw Gotcha online for weeks .


Fri Nov 14, 2008 12:40 pm
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (1.0.5)
Gotcha! has left Datarealms, this will only get converted if one of you do it.


Fri Nov 14, 2008 12:46 pm
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: UniTec (1.0.5)
R.I.P Gotcha :(


Fri Nov 14, 2008 2:45 pm
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Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
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Post Re: UniTec (1.0.5)
Wha? Where'd he go?


Fri Nov 14, 2008 2:57 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: UniTec (1.0.5)
His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download)


Fri Nov 14, 2008 3:00 pm
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: UniTec (1.0.5)
Oh, ill snatch that R.I.P back then.. hope hes coming back.


Fri Nov 14, 2008 3:13 pm
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Joined: Tue Nov 11, 2008 4:51 pm
Posts: 24
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Post Re: UniTec (1.0.5)
grenade wrote:
His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download)


Lets debug this damn thing...

First Error...

Could not match property in UntTec.rte/Actors/Brains.ini at line 81

The code affected...


AddActor = Actor
PresetName = Titanium Brain Case
AddToGroup = Brains
PinStrength = 50000
GoldValue = 100
Mass = 43.54
RestThreshold = 0
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = UniTec.rte/Actors/Brains/brain case.bmp
FrameCount = 4
// Line 81 is below.
BodyAnimMode = 2
BodyAnimDuration = 500
SpriteOffset = Vector
X = -7
Y = -7
Rotation = Matrix
AngleDegrees = 180
HFlipped = 0
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 1
Depth = 2
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 6
DeepCheck = 1
DeathSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav
Priority = 2
GibSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav
Priority = 2
Status = 0
Health = 100
Team = 0
AimAngle = 0
AimDistance = 0
CharHeight = 50
HolsterOffset = Vector
X = -0
Y = -0
GibImpulseLimit = 250
GibWoundLimit = 50


Fri Nov 14, 2008 8:32 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: UniTec (1.0.5)
Change
Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration


Fri Nov 14, 2008 8:53 pm
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