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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Sun Apr 13, 2008 5:24 pm
Posts: 49
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Post Re: DSTech Corp (UPDATED: 9/6/08)
What I meant is that even your own units are killed easily by your weapons.


Wed Sep 24, 2008 12:26 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: DSTech Corp (UPDATED: 9/6/08)
Yeah, look at his signature.


Wed Sep 24, 2008 2:59 am
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
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Post Re: DSTech Corp (UPDATED: 9/6/08)
The Crumens is probably the most amazing bomb runner ever.... Load it with about 200 HE bombs from Shook's pack, get it going really fast left or right, and let er rip. Any infantry on the surface is gone.


Sun Sep 28, 2008 5:57 am
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: DSTech Corp (UPDATED: 9/6/08)
Image

A preview of two of the things that are finished(?)
DSTech Command Unit
DSWB04 Machine Gun - Last of the 1st <Basic> Tier Weapons.
The miniguns are bumped up to DSWB05 - Beginning of the 2ed <Advanced> Tier Weapons.


Wed Oct 01, 2008 10:26 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: DSTech Corp (UPDATED: 9/6/08)
Oh good ♥♥♥♥ that looks awesome.


Wed Oct 01, 2008 10:33 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: DSTech Corp (UPDATED: 9/6/08)
Needs less grey blank space.

Gonna be good though.


Wed Oct 01, 2008 10:44 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 9/6/08)
An entire scene covered with these bunkermodules would make a cool DSTech infiltration type mission. Just totally feels like you're somewhere else.


Wed Oct 01, 2008 10:55 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: DSTech Corp (UPDATED: 9/6/08)
Please stop saving screenshots as JPEGs, they have bad compression.


Wed Oct 01, 2008 11:00 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 9/6/08)
CandleJack wrote:
Please stop saving screenshots as JPEGs, they have bad compression.


Tiny-Pic likes to convert your .bmps to jpgs.


Wed Oct 01, 2008 11:13 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: DSTech Corp (UPDATED: 9/6/08)
DSMK2 wrote:
CandleJack wrote:
Please stop saving screenshots as JPEGs, they have bad compression.


Tiny-Pic likes to convert your .bmps to jpgs.

Why are you trying to upload bitmaps?


Wed Oct 01, 2008 11:35 pm
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Post Re: DSTech Corp (UPDATED: 9/6/08)
CandleJack wrote:
DSMK2 wrote:
CandleJack wrote:
Please stop saving screenshots as JPEGs, they have bad compression.


Tiny-Pic likes to convert your .bmps to jpgs.

Why are you trying to upload bitmaps?


... Taking screenshots in CC produces .bmps?


Wed Oct 01, 2008 11:45 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 9/6/08)
I always thought it came out in RAAAAHRARARARARAAR format.

Talk about the new styled bunkermodules instead.


Thu Oct 02, 2008 12:14 am
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Joined: Sat Feb 09, 2008 7:44 pm
Posts: 230
Location: Vancouver, BC
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Post Re: DSTech Corp (UPDATED: 9/6/08)
The only thing i think you need right now is a door to go with the bunker mods.


Thu Oct 02, 2008 12:27 am
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Joined: Mon May 12, 2008 8:44 pm
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Post Re: DSTech Corp (UPDATED: 9/6/08)
Mmmmm, yes, doors. Also, those giant gray areas need some armor tiles or something. Anything that makes it less....empty.


Thu Oct 02, 2008 3:07 am
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Joined: Wed Oct 25, 2006 7:57 pm
Posts: 240
Location: Out there, among the stars.
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Post Re: DSTech Corp (UPDATED: 9/6/08)
dracura wrote:
Mmmmm, yes, doors. Also, those giant gray areas need some armor tiles or something. Anything that makes it less....empty.

It needs wires, Many many wires.
That line up when you put 'em together.


Thu Oct 02, 2008 3:40 am
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