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 Zombies '09 
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: Zombies '09
Can you make more of those tunnels in the next version? Maybe longer tunnels and/or vertical tunnels.
Oh and what about a human brain-actor? That'd be nice.


Fri Oct 23, 2009 2:45 pm
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Post Re: Zombies '09
Tunnels are a real ♥♥♥♥♥ to make, they're sprited pixel by pixel. We are thinking of a commander unit though.


Last edited by Roon3 on Tue Nov 10, 2009 3:10 pm, edited 1 time in total.



Fri Oct 23, 2009 2:57 pm
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Post Re: Zombies '09
I know they're a ♥♥♥♥♥ to make but they look great.


Fri Oct 23, 2009 3:14 pm
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Post Re: Zombies '09
war_man333 wrote:
Can you make more of those tunnels in the next version? Maybe longer tunnels and/or vertical tunnels.
I plan to eventually have a whole set of tunnels as bunkermodules (comparable to the current vanilla bunkers) but we need a better way to make them before this will happen..


Sat Oct 24, 2009 1:47 am
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Post Re: Zombies '09
Can't you Have the bunkermodule to randomly place rocks and dirt patches on it when placed? And just have a plain dirt module?


Sat Oct 24, 2009 8:20 pm
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Post Re: Zombies '09
Lizard wrote:
Can't you Have the bunkermodule to randomly place rocks and dirt patches on it when placed? And just have a plain dirt module?

How about a cobblestone flooring?
And again, I ask for it: PROGRESS?


Sat Oct 24, 2009 8:38 pm
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Post Re: Zombies '09
Progress: little. Time is being taken up by school, contest entry, and a million other commitments.. I'll likely get back on this in a month or so.
also re: random dirt and rocks: doing that would require being able to place terrainobjects, which we cant yet.


Sun Oct 25, 2009 9:31 am
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Post Re: Zombies '09
Just got the activities to run for me. It was fun however I found that the only real threats were the Engineers, fat zombies, corpser rockets, and the random docile zombie that falls from the sky and ends up mauling me to death.
I mean it man it was funny at first but after a while of having most of my soldier crushed by well place rocket"S"=more than 1 at the same time it got really annoying. However no matter how many times those fat zombie ♥♥♥♥ 's come glidding out of absolutely nowhere, only to end up on the back of some poor unlucky fool (then boom!) I just cant help but laugh. :smile:


Mon Oct 26, 2009 2:34 am
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Post Re: Zombies '09
zeno39 wrote:
Just got the activities to run for me. It was fun however I found that the only real threats were the Engineers, fat zombies, corpser rockets, and the random docile zombie that falls from the sky and ends up mauling me to death.
I mean it man it was funny at first but after a while of having most of my soldier crushed by well place rocket"S"=more than 1 at the same time it got really annoying. However no matter how many times those fat zombie ♥♥♥♥ 's come glidding out of absolutely nowhere, only to end up on the back of some poor unlucky fool (then boom!) I just cant help but laugh. :smile:


lol me too
i was using a modified version of Kyred's railroad spike launcher and managed to reverse the trajectory of a corpser rocket, sending it sailing back over to the opposing side of the map and resulting in roughly 5 zombie kills
i love those rockets :grin: there's been so many :0 O SH- moments when one arcs towards your actor, leaving only a few seconds to leap to safety
best zombie mod i've played for a while


Mon Nov 09, 2009 11:22 pm
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Post Re: Zombies '09
madmonkey43 wrote:
best zombie mod i've played for a while
thank you :D
hoping to get a 1.0 version of this by the end of the year, looking less and less likely all the time but i suppose Zombies'10 works fine as a 1.0 edition anyway. we're looking to be able to put this project down for a while and work on something else.
that said, any suggestions for content alterations would be nice.
current todo:
    RESISTANCE
    -tech soldier + weapons
    -delta soldier
    -omega soldier
    -energy weapons
    -emplacements
    -more tunnels MAYBE
    -tools etc
    -1-2 craft
    ZOMBIES
    -seeders
    -engineer cannon fix
    -better corpserocket physics :P
    -more randomisation
    -engineer tools + minelayer
    MISC
    -fix all crashes
    -zombie AI
help with the lua involved with the misc section is always welcome.


Tue Nov 10, 2009 5:36 am
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Post Re: Zombies '09
I just tried the activities for the first time, on death, and wonder how I ever had fun without this. It adds genuine challenge in base design, because those corpse rockets smash through whatever you build, and will tunnel through the ground to get you. Within the first 30 seconds, my entire exterior defense was destroyed, and I knew I had come across something special. Keep up this quality with the emplacements, and we'll have, quite possibly, the greatest mod on the forums on our hands.

And as a request: The next thing you should do is the vertical tunnels, it could be as simple as a 90 degree rotation of the current ones. In fact, a complete tunnel set would be fantastic, but you've said it's hard to make them, so I can live for now.


Tue Nov 10, 2009 7:19 am
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Post Re: Zombies '09
Benpasko wrote:
I just tried the activities for the first time, on death, and wonder how I ever had fun without this. It adds genuine challenge in base design, because those corpse rockets smash through whatever you build, and will tunnel through the ground to get you. Within the first 30 seconds, my entire exterior defense was destroyed, and I knew I had come across something special. Keep up this quality with the emplacements, and we'll have, quite possibly, the greatest mod on the forums on our hands.

And as a request: The next thing you should do is the vertical tunnels, it could be as simple as a 90 degree rotation of the current ones. In fact, a complete tunnel set would be fantastic, but you've said it's hard to make them, so I can live for now.

Top tip, invest in a brainbot, and a small defensive miltia.
It'll out last any stronghold, and is a lot more fun ( risky ) .


Tue Nov 10, 2009 7:59 am
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Post Re: Zombies '09
Foa wrote:
brainbot
also, keep in mind that we want at least one hero unit in the 1.0 version.
i'll see what i can do about the tunnels as well, but that will have to wait till after exams.


Tue Nov 10, 2009 9:21 am
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Post Re: Zombies '09
2010 is coming up. Can we expect an update : ]


Tue Nov 10, 2009 1:50 pm
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ProjektTHOR wrote:
2010 is coming up. Can we expect an update : ]
hahah, i laughed at the tag. yes, thats kind of a good excuse for a release date. zombies'10 is pretty close to zombies1.0 if you get my drift ;)
in other news, allen has gone missing again :-o


Tue Nov 10, 2009 8:34 pm
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