The Pelian Army *Update: Jun. 22nd '12*
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Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
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Re: [WIP] The Pelian Army *Update: October 19th '08*
The P.A is one of my favourite mods, simply because they are good and balanced. Also, giant flying robot wrestling.
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Sat Nov 01, 2008 11:38 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: October 19th '08*
@Ragdollmaster: MARS Flamethrower: Eighteen barrels of hot goodness >:0 Haha, but seriously, i'll keep it in mind, but i probably won't be doing it any time soon. Why? You'll find out in the bottom of this post... That, and the fact that i'll likely be waiting 'till B22 comes out. Hopefully, it'll bring the "TDExplosive face firing direction" feature, allowing me to make an actual tri-barreled flamethrower. @Czar Leopold: OK, last friday, i got my hands on Fallout 3... And needless to say, it has been a serious drain on my spare time. Just felt obliged to inform you all, y'know? With any luck, i might actually get some ideas... Who knows?
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Sun Nov 02, 2008 8:29 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: October 19th '08*
Shook wrote: That, and the fact that i'll likely be waiting 'till B22 comes out. Hopefully, it'll bring the "TDExplosive face firing direction" feature, allowing me to make an actual tri-barreled flamethrower.
Feeling lucky?
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Sun Nov 02, 2008 9:05 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: October 19th '08*
You bet. (There is still a big difference between feeling and being though, and i'm generally not a very lucky fellow >.>)Also, now that i think of it, these guys could actually use another pistol... And seeing that i'm currently rather addicted to Fallout 3, the obvious choice would be a laser pistol. But, that isn't what i'm going to make, it'd be too generic. And knowing myself, i like to think... Unconventionally. Sometimes. *Activates list of possible ideas* - Shotgun pistol (Rather self-explanatory, right?) - Plasma pistol (Seeing that the Pelian Army utilizes plasma for some of their weapons...) - Explosive pistol (Can't argue with a sidearm that fires explosives) - Really high caliber pistol (Like, one-two 1.00 cal bullets or something) - Low caliber pistol (Much unlike the Puncher, which is a high caliber pistol) - Incendiary pistol (Ghuh) ... Yeah. Don't expect anything soon though.
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Sun Nov 02, 2008 10:19 pm |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: [WIP] The Pelian Army *Update: October 19th '08*
Shook, Shotgun Pistol is just a sawn-off shotgun, isn't it?
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Mon Nov 03, 2008 1:14 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: October 19th '08*
Depends on how you look at it. Sure, a sawn-off is pretty much a shotgun pistol, but it used to be an ordinary shotgun. This one, if i even make it, will have it's full size (As in, not shortened) not much bigger than a handgun. So technically, it isn't a sawn-off shotgun, seeing that it hasn't been manually shortened, so to say. But i guess it kind of falls into that category, what with the inaccuracy, short barrel compared to other shotguns and so on.
TL;DR: Yes and no.
I've also been thinking of making some kind of mini-pistol to equip all the soldiers with. Just so they don't go totally defenceless, y'know? Just a small 5.56 mm handgun or something, nothing major.
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Mon Nov 03, 2008 5:46 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: [WIP] The Pelian Army *Update: October 19th '08*
Sounds good to me, but make it sharp enough to do 1 damage to the pelian robot so as to keep things balanced within your own faction.
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Mon Nov 03, 2008 6:03 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: October 19th '08*
Hmm, maybe, but it's probably going to be more like the Nailer in terms of power, which is rather weak compared to the other weapons. Maybe just a bit stronger, so it can hurt a Medium.
Also, final beta testing is in progress... Expect the rocket within the next few days.
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Tue Nov 04, 2008 4:25 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 7th '08*
Soup guise, updated. Now with the rocket and Poppy. And yes, i updated the activities to include the rocket.
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Fri Nov 07, 2008 3:29 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: [WIP] The Pelian Army *Update: November 7th '08*
Nice rocket . Dl'ed . I really like that that Glowraepfglrtry trail .
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Fri Nov 07, 2008 3:43 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: November 7th*
Hurr, thanks Also, made the mod compatible with B22. Later, i shall ♥♥♥♥ around with the new variables to squeeze in some extra goodness.
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Fri Nov 07, 2008 10:06 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: [WIP] The Pelian Army *Update: November 7th*
I like the rocket, but dont like the explosion. I was trying to ram it into my bunker at high speeds just for fun (bunker was test material) and it ate right through it and destroyed my brain. Lower the sharpness of the blast or get rid of it completely, gibs are more fun xD
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Sat Nov 08, 2008 8:49 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: November 7th*
No, the rocket is awesome as is. You're just thinking surface level, there :/ Why would a very heavy, armored rocket be able to move as fast as this one can and carry a lot of weight? A powerful engine. Why is the engine powerful? An unstable plasma reactor. What happens when an unstable plasma reactor blows? Exactly what happens in game.
Please think out your complaints/criticism. Or be swatted down by my wall of angry text.
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Sat Nov 08, 2008 8:54 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: [WIP] The Pelian Army *Update: November 7th*
Love this mod, Shook, been using it since it came out. Also in B22, if you set the ammo to -1 it says it is unlimited, i just set the Poppy and the Chopper to -1 and they work fine.
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Sat Nov 08, 2008 11:09 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] The Pelian Army *Update: November 7th*
Have you given the Axe a roundcount of -1 in its magazine?
Edit: Haha, you thought this was my edit of your mod.
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Sat Nov 08, 2008 11:19 pm |
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