UniTec (1.0.0 - CC1.0) - DISCONTINUED
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SkyGuardian
Joined: Fri Oct 03, 2008 8:31 pm Posts: 20 Location: Florida
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Re: UniTec (1.0.5)
so many weapons, don't know when one to try out first...
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Fri Oct 03, 2008 11:26 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: UniTec (1.0.5)
Except the Mark III, it shoots high mass/piercing pellets. It's my favourite.
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Sat Oct 04, 2008 1:40 am |
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SkyGuardian
Joined: Fri Oct 03, 2008 8:31 pm Posts: 20 Location: Florida
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Re: UniTec (1.0.5)
oooo ok but still, it makes for good use of props. Good for like a small movie or something.
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Sat Oct 04, 2008 7:36 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: UniTec (1.0.5)
It's pretty much true that all the weapons are exactly the same, I mean, aren't the AK and the SMG both the same gun with different sharpness? Aren't the pistol and the shotgun the same thing with different particle counts? aren't an M61 Vulcan and a Phalanx CIWS just the same basic idea with incredibly significant differences?
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Sat Oct 04, 2008 2:22 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: UniTec (1.0.5)
Yea but what Winterous said wasn't opinion. The rest of you are too freaking blunt expecting to get your point across just because you're an effing ♥♥♥♥♥♥♥♥♥. Sure people listen to douchebags, but they're still douchebags.
Anyways Gotcha, I was windering if you were able to come up with more weapons like the Mark III, It's one of the most unique weapons in your pack. Although I don't like the sharpness of it that much, it deforms terrain too readily.
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Sat Oct 04, 2008 5:34 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: UniTec (1.0.5)
Just focus on making everything look pretty and adding better sounds. That's pretty much all you can do.
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Sat Oct 04, 2008 7:32 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (1.0.5)
Or separate the Toybox, the Doom/C:NR, and the Unitech mods. Then they'll just be repeats of each other.
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Sat Oct 04, 2008 9:25 pm |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: UniTec (1.0.5)
I've had a lot of fun playing around with this. It's taking me forever to just test all the weapons, each of which is pretty fun. There's a hell of a lot to scroll through, so it makes selecting a little difficult, but that's a limitation of the current buy menu, not the mod itself. I will say that there are so many "real world" weapons in here that i'm hesitant not to skip those altogether. I'm sure they took a long time to make and everything, but everything in context of everything else is a bit much. Dividing it up (as a huge number of people have suggested) might be a smart idea, for the player's sake.
Then again, it's your mod and it's pretty good how it is.
Overall: cheers, i really like it.
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Tue Oct 07, 2008 10:38 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
Thanks for that. I am kind of hoping future builds will allow more (custom) tabs in the buy list, so that I can divide them into a sniper tab, assault rifle tab etc., if you know what I mean. It'd be a lot easier to find something you're looking for this way.
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Tue Oct 07, 2008 1:16 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (1.0.5)
I refuse to let this thread die: The unitech super unit, it BG stuff ain't done yet. (Note: this wasn't accepted by gotcha! yet. The feet have also been done quite hastily ignore them for now)
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Wed Oct 08, 2008 8:43 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: UniTec (1.0.5)
Roon3 wrote: I refuse to let this thread die: The unitech super unit, it BG stuff ain't done yet. (Note: this wasn't accepted by gotcha! yet. The feet have also been done quite hastily ignore them for now) Dudeholyshit! That looks pretty awesome :0 Looking at it a second time does make me think that it looks obese, but that's probably just a bunch of armor. I can imagine this guy stepping on some faces As for the mod, - And i believe i have commented before - there is an awful lot of weapons in it, but then again, it is also awfully easy to disable the unneeded ones. Due to me and my huge amount of downloaded mods, it takes a long while to get to the weapons located in the middle of the menu, but that's another matter entirely. Also, i lol'd when i used the Holy Digger the first time. Didn't expect it to be like that =P
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Wed Oct 08, 2008 3:55 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: UniTec (1.0.5)
DSTech chainsaw + zealots = zealot salsa, extra chunky.
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Tue Oct 14, 2008 1:30 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: UniTec (1.0.5)
RaggedDruid wrote: DSTech chainsaw + zealots = zealot salsa, extra chunky. I recommend hollowing out the skull/head-area of the carapace/head/Ecetera as the salsa bowl.
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Tue Oct 14, 2008 1:58 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
I recommend only eating the green ones. They taste like chicken.
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Tue Oct 14, 2008 6:46 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: UniTec (1.0.5)
Gotcha! wrote: I recommend only eating the green ones. They taste like chicken. I cannot figure out whats bad with the white ones, could you tell me?
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Fri Oct 17, 2008 9:16 am |
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