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 OmegaTech Industries 
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: OmegaTech Industries
Not really gonna affect DRL because it's a small community and we have strict anti-piracy rules.

This is the wrong topic though, this is the one you're looking for: viewtopic.php?f=7&t=26780


Fri Jan 20, 2012 4:14 pm
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Joined: Mon Dec 26, 2011 9:52 pm
Posts: 78
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Post Re: OmegaTech Industries
I know, but it will affect my motivation because a lot of sites will go down, less resources for me to use too.


Fri Jan 20, 2012 9:47 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: OmegaTech Industries
Why do you post that, in here?

Like, we've got a thread talking about internet freedom in the off-topic sub-forum.

EDIT:

Ninja'd


Fri Jan 20, 2012 11:00 pm
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DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: OmegaTech Industries
Yeah except it won't go through in the near future. Just got pulled.


Sat Jan 21, 2012 12:58 am
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Joined: Mon Dec 26, 2011 9:52 pm
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Post Re: OmegaTech Industries
Noticed, except only SOPA did, PIPA still has the potential to kill the internet, figuratively.


Sat Jan 21, 2012 2:22 am
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Joined: Wed Mar 16, 2011 8:14 pm
Posts: 9
Location: Some godforsaken part of Russia
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Post Re: OmegaTech Industries
Off topic much? I hate to sound ignorant and whatnot, as I am just a dataN00B but an amazingly michael bay-ish drop-pod? eg impacts the ground and explodes, not harming the actor but could potentially harm anyone outside the pod? I have no modding experience apart from spriting, so if you need help with that I'll be happy to help :D I would happily sprite the pod :D


Tue Jan 24, 2012 6:45 pm
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Joined: Mon Dec 26, 2011 9:52 pm
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Post Re: OmegaTech Industries
Possibility since the XR is nearly indestructable. Will probably only work with units from my faction or highly durable units. Oh, and the next version comes out when my internet gets back up (used my phone to write this)


Thu Jan 26, 2012 3:30 am
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Joined: Mon Dec 26, 2011 9:52 pm
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Post Re: OmegaTech Industries
New Version up!
It includes major changes to the XR-Unit, more pre-equipped actors, and a new weapon, the Mine Launcher.


Sun Feb 12, 2012 5:08 pm
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Joined: Mon Dec 26, 2011 9:52 pm
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Post The End
Ok guys, I know this mod is very new, but I can't continue this anymore, personal reasons. Oh, and anyone wanting to continue this mod need only get my approval.


Sat Mar 03, 2012 3:26 am
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Joined: Sat Mar 03, 2012 1:21 am
Posts: 2
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Post Re: OmegaTech Industries
that's sad, I liked this mod, tried it out for a few hours today
i hope someone continues it


Sat Mar 03, 2012 8:11 pm
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