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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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 Re: Mobility V9
Also Could You Make A Way To Board Enemy Ships And Get Them Under Your Control So You Can Suicide Them/Fly To The Trade Star. That Would Be AWESOME...
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Thu Sep 22, 2011 7:15 pm |
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saymana11
Joined: Mon Sep 26, 2011 9:46 pm Posts: 51
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 Re: Mobility V9
NOOOOOO bugs have occured my friend! Here is the bug: RTE Aborted! (x_x) abortion in file .\system\reader.cpp, line 531 because: Could not match property in Mobility.rte/Activities.ini at line 11!
Mind helping me out?
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Thu Sep 29, 2011 10:12 pm |
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funymunky
Joined: Fri Sep 30, 2011 2:07 am Posts: 4
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 Re: Mobility V9
Okay, sorry if I sound like a complete noob (which I kind of am with this game) but how do I add this functionality to other actors? What script do I have to copy?
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Fri Sep 30, 2011 2:09 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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 Re: Mobility V9
Hmm... it seems I can't do kicks. Also - it would be awesome if you merged the jetpack and jumper versions via pie menu. Totally awesome.
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Fri Sep 30, 2011 6:54 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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 Re: Mobility V9
saymana11 wrote: NOOOOOO bugs have occured my friend! Here is the bug: RTE Aborted! (x_x) abortion in file .\system\reader.cpp, line 531 because: Could not match property in Mobility.rte/Activities.ini at line 11!
Mind helping me out? Wierd, what version of cc are you using? Skeggy wrote: Also Could You Make A Way To Board Enemy Ships And Get Them Under Your Control So You Can Suicide Them/Fly To The Trade Star. That Would Be AWESOME... I may do that one day, it's a good idea. funymunky wrote: Okay, sorry if I sound like a complete noob (which I kind of am with this game) but how do I add this functionality to other actors? What script do I have to copy? Mobility.rte/Soldier.lua (jumper version) or Mobility.rte/SoldierJet.lua (jetpack version) copy it into your mod's .rte and then add this line to your actor: ScriptPath = pathtowhereyoucopiedthescript scrdest wrote: Hmm... it seems I can't do kicks. Also - it would be awesome if you merged the jetpack and jumper versions via pie menu. Totally awesome. The kick in the .gif only happened because I was tremendously lucky that time, it doesn't happen each time. Also I'll try the pie menu thing when I make a new version.
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Sat Oct 01, 2011 12:08 pm |
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funymunky
Joined: Fri Sep 30, 2011 2:07 am Posts: 4
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 Re: Mobility V9
Quote: Mobility.rte/Soldier.lua (jumper version) or Mobility.rte/SoldierJet.lua (jetpack version)
copy it into your mod's .rte and then add this line to your actor: ScriptPath = pathtowhereyoucopiedthescript Sweet, thanks!
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Sat Oct 01, 2011 8:59 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Mobility V9
Maybe you can make a silly extension for controlling bullets after you've fired them.
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Sat Oct 01, 2011 10:56 pm |
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NikolaiLev
Joined: Fri Aug 26, 2011 3:06 am Posts: 42
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 Re: Mobility V9
Am I the only one who gets lag when using this? It slows down my framerate. And I'm running this on a top of the line PC so don't try and gimme any of that jive. ;P
I mean, I could understand trying to run Dummy Assault with all actors using the script being slow but even one actor using the script pulls fps down to 5-10 every couple seconds.
By the way, what part of this controls rolling? I'd like to modify the script so actors can crawl instead of rolling around. I'd try to make it so you only roll if the actor has momentum but I get the feeling that's impossible or very difficult to do. Also, no knowledge of lua.
Last edited by NikolaiLev on Sun Oct 02, 2011 2:01 am, edited 1 time in total.
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Sun Oct 02, 2011 1:50 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: Mobility V9
NikolaiLev wrote: Am I the only one who gets lag when using this? It slows down my framerate. And I'm running this on a top of the line PC so don't try and gimme any of that jive. ;P
I mean, I could understand trying to run Dummy Assault with all actors using the script being slow but even one actor using the script pulls fps down to 5-10 every couple seconds. Must be other mods installed? I don't know, I run it fine.
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Sun Oct 02, 2011 1:59 am |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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 Re: Mobility V9
Awesome. I especially love standing on dropships and rolling.
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Sun Oct 02, 2011 3:18 am |
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NikolaiLev
Joined: Fri Aug 26, 2011 3:06 am Posts: 42
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 Re: Mobility V9
None of the other mods cause lag nor interact with the script as far as I know, and I was using the script on base actors...  TACTICAL ROLL
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Sun Oct 02, 2011 3:23 am |
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saymana11
Joined: Mon Sep 26, 2011 9:46 pm Posts: 51
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 Re: Mobility V9
Just thought of this thread...Im using Build 26 However when I removed the activitys I was not able to do rolls or run (That or I accidently deleted a line of script) Sorry it took me so long to repsond
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Mon Oct 03, 2011 1:48 am |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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 Re: Mobility V9
How Do I Implement It Into SAW Character's?
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Thu Oct 06, 2011 1:36 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Mobility V9
Skeggy wrote: How Do I Implement It Into SAW Character's? Mobility.rte/Soldier.lua (jumper version) or Mobility.rte/SoldierJet.lua (jetpack version) copy it into your mod's .rte and then add this line to your actor: ScriptPath = pathtowhereyoucopiedthescript
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Thu Oct 06, 2011 1:40 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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 Re: Mobility V9
I was having the same problem is there a specific place that you put it in your actors .ini for example where would you put Scriptpath = in the coalition Soldier ini?
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Thu Oct 06, 2011 2:23 am |
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