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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Old West
You could make it an AEmitter which sprays health-subtracting or denting particles that gibs on impact.
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Sun May 15, 2011 2:07 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Is there a way to do tht without the particles going through terrain? Edit: DARN! Out of nowwhere my tomahawk stopped spinning even if I set AngularVel to 1 million.
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Sun May 15, 2011 2:16 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Old West
If you're going for the health-reducing route, just give the particles 0 sharpness and mass.
Set AngularVel to about 10 and make sure you don't have a line defining OrientToVel.
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Sun May 15, 2011 6:14 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Please thank Adasx10 for the newest addition. Hats and bandanas! (Oh and I believe Contrary made the original awesome hat sprite, either that or CrazyMLC)
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Sat May 21, 2011 6:15 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: The Old West
woah now that is cool now all you need are actor sprites
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Sat May 21, 2011 9:24 am |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
As you can see by the heads, I have slowly started the journey of spriting actors.
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Sat May 21, 2011 3:56 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: The Old West
May you finish your journey to the West safe and sound, emogotsaone. Maybe even finding three companions to your journey, which may be a rebellious monkey, a pig demon, and a river demon, respectively.
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Sat May 21, 2011 5:09 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
Thanks for the inspiration, I need it. Actor sprites are terribly hard. At least gun sprites used the same colors, in actors they may use brown and purple, even pale tan for one torso...
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Sat May 21, 2011 5:20 pm |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: The Old West
Horses. Enough said.
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Sat May 21, 2011 5:57 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
I will try horses but you have to understand that I'm still learning and that's out of the question at this point. And I think Major would be able to pull off making horses.
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Sat May 21, 2011 6:07 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: The Old West
I don't need that right now. I know how hard it is, okay? And if I did make horses they wouldn't run, what a pity.
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Sun May 22, 2011 1:03 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: The Old West
just put a saddle on a dreadnaught X D yeah sure it will work
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Sun May 22, 2011 11:12 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: The Old West
It could work as a resprited ACrap that goes really fast.
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Mon May 23, 2011 12:35 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: The Old West
Hover horses. Just make somesort of weird hovering 'horse' robot and give it the pilot script from the apollocalypse mod( with permission of course.) I have no idea as to the complete functionality of lua, so I'm not sure if you could case the sprite to change when someone sits on it but it might be possible.
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Mon May 23, 2011 12:40 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Old West
It's posible, but I think the problem would be the attachable gun, because when no one is riding the horse you would see a floating pistol over the horse, and when you ride it it would look like if you are holding the gun, because the sprite of the gun and the sprite of the actual horse are different.
I just keep thinking that it should simply be an ACrab sprited as a horse and a rider.
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Mon May 23, 2011 1:16 am |
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