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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
Only this tank at present, but the first one always takes longest. So now I can base a whole series on this one.
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Fri Apr 29, 2011 1:48 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: The War to end all Wars (WIP)
Major, I love you. Amazing tank sprite there, I'm looking forward to more! Time to update my current mod version. I am jackal, and I approve of this mod.
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Fri Apr 29, 2011 2:00 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
Oops, I just relized I forgot to upload the new version, fixed.
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Fri Apr 29, 2011 3:45 am |
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Silverarm
Joined: Sun Jan 30, 2011 9:10 am Posts: 19
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Re: The War to end all Wars (WIP)
Tried the Japanese Walker;I gotta say its quite fun.(BTW,can it squish people with its massive feet,because it seems I cant). Also,the Red Legion Enforcers are quite formidable, with them being quite tall(It makes them more like Super Enforcers)and their tough armor.The whole super soldiers thing seems to suit them. @Major:A few suggestion,maybe reduce the giblimit of the armor by a few bit(so they still have good armor).Also,maybe make their heads their weakspots(I think the heads right now is ok).Also,maybe make the cost more in tune with the old Enforcers(the smaller guys in your old mod),because the cost seem to fit them more. Once again,quite a nice selections of factions here.
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Fri Apr 29, 2011 9:55 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
@Silverarm: I'm gonna be re-working wound and gibwoundlimits, so your wishes shall be fulfilled. At the moment the tank doesnt collide with soldiers, do you guys think it should? I'm trying to balance the factions out a bit, nd at the moment the Enforcers are a bit OP, so the cost is trying to ba a bit of a balancing act. Thanks for the input.
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Fri Apr 29, 2011 10:56 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: The War to end all Wars (WIP)
just gonna let you know the japan faction is broken
again : P
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Fri Apr 29, 2011 1:30 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The War to end all Wars (WIP)
It generally helps to explain why.
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Fri Apr 29, 2011 2:51 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: The War to end all Wars (WIP)
oh its the same as last time with the mac being retarded with wav files it was fixed last time just letting him know again
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Fri Apr 29, 2011 3:14 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: The War to end all Wars (WIP)
Major, you should for sure make the walker collide with actors. I want to reenact the attack on Echo Base, except on Tundra 2 rather than Hoth, and with strange futuristic Japanese walker-tanks, fighting Ronin in the Rebels' places, and with Coalition instead of the Imperial forces.
Ok, maybe not EXACTLY like the original scene...
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Fri Apr 29, 2011 8:25 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
@Wooden:I don't know how gtaiiilc fixed the .wav files, if someone could tell me what needs to happen I'll fix it. @Jackal: That sounds awesome, I might just do the same. Colliding tanks comin' up.
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Sat Apr 30, 2011 6:51 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: The War to end all Wars (WIP)
Major wrote: @Wooden:I don't know how gtaiiilc fixed the .wav files, if someone could tell me what needs to happen I'll fix it. @Jackal: That sounds awesome, I might just do the same. Colliding tanks comin' up. I just converted all the .wavs to .ogg and changed the file names in the code
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Sat Apr 30, 2011 7:32 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
How do you convert to .ogg files? Do they work on windows?
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Sat Apr 30, 2011 8:02 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The War to end all Wars (WIP)
Yep, from my memory all Unitec sounds are .ogg and they take up less space too. You can use Format Factory (or others) to convert the files en masse.
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Sat Apr 30, 2011 9:43 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: The War to end all Wars (WIP)
Major wrote: @Jackal: That sounds awesome, I might just do the same. Colliding tanks comin' up. I am thoroughly ecstatic, good sir!
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Sat Apr 30, 2011 2:17 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: The War to end all Wars (WIP)
Major wrote: How do you convert to .ogg files? Do they work on windows? I use audacity and yes they work with windows, the sound quality is even better that wavs and I belive the file size is also smaller.
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Sat Apr 30, 2011 3:33 pm |
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