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 Green Storm Defensive Engineering - INACTIVE 
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Joined: Thu Nov 15, 2007 5:49 pm
Posts: 98
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
That made more sense, but I am now getting an error " Failed to load datafile object with the following path and name: "Greenstorm.rte\AS\AS. :???:


Tue Jan 04, 2011 7:06 am
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Joined: Sat Jul 31, 2010 10:01 pm
Posts: 42
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
I think you have the slashes around the wrong way.
Perhaps this will clarify. The last image is what you want.

If you have any further problems, you could send a PM, but I will be away for the next ten days or so.


Attachments:
File comment: Open this file.
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03377019887.gif [ 85 KiB | Viewed 4687 times ]
File comment: Go to this line, and change it to
03377019938.gif
03377019938.gif [ 12.1 KiB | Viewed 4687 times ]
File comment: be like this. Note the direction of the slashes.
03377019951.gif
03377019951.gif [ 12.09 KiB | Viewed 4687 times ]
Tue Jan 04, 2011 10:43 am
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
The HMG is a bit uber despite the low firing rate. I mean two shots can send a CMF Heavy('s dead body) flying across the map. I think you should find a way to give it stopping power without giving it UT2k4 Shock Rifle power.


Fri Jan 07, 2011 2:10 am
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
I love the heavy but the neck thing bothered me so I stole a line of code from the dummy's turret
"AngularVel = 6"
now he cant look too far up or down!


Fri Jan 07, 2011 8:27 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
Man, I love all your mods. The things I like the most, apart from your vanilla like sprites and innovative weapons, is that you put the separation in the buying catalog, and a good one. I hate when modders don't put one and I just see a huge list of things which doesn't belong to any faction. I think it's just me, but I really like when people take their time to make a bit of background to the faction and things he creates, it gives more "power" to the mod, instead of posting a huge gun right there breaking through the perfect organization of a catalog.


Sat Jan 08, 2011 6:50 am
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Joined: Thu Dec 16, 2010 11:06 pm
Posts: 276
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
IMPORTANT NOTICE

Please direct your attention to the Burst Rifle description in the first post.


Sat Jan 08, 2011 4:45 pm
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Joined: Thu Mar 04, 2010 9:07 pm
Posts: 126
Location: Turkey
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Post Re: Green Storm Defensive Engineering - Version Final (1/3/11)
This is a lovely mod with all the good looking and sounding guns and the much awaited Coalition Heavy. PERFECT!!!

Long live coalition!


ps: This mod also works in B23.


Sat Jan 08, 2011 4:52 pm
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Joined: Thu Dec 16, 2010 11:06 pm
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 Re: Green Storm Defensive Engineering - Version 2.1 (1/30/11)
VERSION 2.1


Quote:
CHANGELOG
- Modified the Heavy Trooper's stance
- Modified the Heavy Trooper's chestplate and removed the secondary chestplate
- Improved the Autogun
- Improved the Light Machine Gun
- Retooled the Rocket Projector Array (unofficial)


Finally! My plate is mostly cleared for today - with all three packs updated, I can finally safely start work on the Trade Star pack.


Mon Jan 31, 2011 12:03 am
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Green Storm Defensive Engineering - VERSION 2.1 (1/30/11)
Hey soupiest, I'm too busy downloading all the updates so that I don't have time to play them!
jk.

Amazing work, keep it up and you'll be my favourite modder in no time.


Mon Jan 31, 2011 12:08 am
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Joined: Thu Dec 16, 2010 11:06 pm
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Post Re: Green Storm Defensive Engineering - VERSION 2.1 (1/30/11)
Natti wrote:
Hey soupiest, I'm too busy downloading all the updates so that I don't have time to play them!
Hah! I never even thought of it that way. Don't worry, this, Red Loki, and Lazarus Brigade are not going to be touched for a long time.


Mon Jan 31, 2011 12:13 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
Fail Flail wrote:
Could you also do a pack for the Dummies and Ronin?

Red Loki will fully suffice your latter wish. I hope.

The new heavy trooper has a more confident stance now, good job. I always prefer to look loud and proud when I'm mowing down pesky Ronins with my LMG.

I did not pay too much attention to the weapons tweak, but they're fine to me.


Mon Jan 31, 2011 3:58 am
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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Post Re: Green Storm Defensive Engineering - VERSION 2.1 (1/30/11)
TRACERS can we please have a tracer round atleat eavery third shot! Red Loki and Lazarus Brigade get them :( why can't this.


Mon Jan 31, 2011 8:15 pm
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
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Post Re: Green Storm Defensive Engineering - VERSION 2.1 (1/30/11)
Simply amazing mod, Soup.

The code and lua is Top notch!
The sprites have a wonderful style!
The effects are Beautiful!

Your modding style is simply eye catching, it got my download in the blink of an eye. Keep up the amazing work!
I look forward to all of your future mod projects. I finally have my Battle Rifle, thanks so much!


Thu Feb 03, 2011 5:19 am
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Joined: Thu Dec 23, 2010 5:22 am
Posts: 12
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Post Re: Green Storm Defensive Engineering - VERSION 2.1 (1/30/11)
Fantastic mod, this. One minor problem though. The Heavy Trooper can't seem to get off the ground, or hardley walk, even... This was not the case prior to the update, so... I was wondering if anybody else suffers this problem.

Thank you for your time.


Thu Feb 03, 2011 2:13 pm
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Joined: Thu Mar 04, 2010 9:07 pm
Posts: 126
Location: Turkey
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Post Re: Green Storm Defensive Engineering - VERSION 2.1 (1/30/11)
Same problem here too. He just keeps dragging his feet and his jetpacking abilities are greatly limited. I would like him to be able to walk and jump like in the previous update, too.

Also some visible rounds for the weapons would be nice. I can't see what I'm shooting : D


Thu Feb 03, 2011 2:56 pm
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