Doomsday bomb V1.51 + radiation + shelters [now for b26]
Author
Message
helifreak
Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
Re: Doomsday bomb V1.51 + radiation + shelters
Well B25 is going to have lua on atachables, so you could make a gasmask like the backpacks in darkstorm which will make the actor inpervious to radiation but will die if you shoot it off.
Fri Apr 22, 2011 7:58 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Doomsday bomb V1.51 + radiation + shelters
Radiation penetrates ♥♥♥♥ :/
A hazmat suit would be better
Wed May 04, 2011 12:46 am
PX85
Joined: Sat May 14, 2011 5:41 pm Posts: 16 Location: Behind you.
Good mod! :o
I like the mod... A LOT.... But there are a couple of things that I noticed about it that weren't so great..
- Grammatical errors in the descriptions (I fixed them in my download. Grammar nazi! ^^) -The module icon is the vanilla icon, change the image path (Again, I fixed mine)
The spriting is good, same with the sounds. Geiger counter was a good addition. A very fun mod, and I'd recommend that you download it NAAAO.
Sat May 21, 2011 10:02 pm
HeadcrabPL
Joined: Mon May 23, 2011 3:41 pm Posts: 269
Re: Doomsday bomb V1.51 + radiation + shelters
for version 26 of cortex command it doeasn`t work
Sat Oct 22, 2011 6:56 pm
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Doomsday bomb V1.51 + radiation + shelters
maybe that's why the ♥♥♥♥ thread icon says B24
Sat Oct 22, 2011 8:05 pm
HeadcrabPL
Joined: Mon May 23, 2011 3:41 pm Posts: 269
Re: Doomsday bomb V1.51 + radiation + shelters
i know it its for 24 but please can you make for 26
Fri Nov 25, 2011 2:03 pm
Mono The Elder
Joined: Wed Jan 26, 2011 4:44 pm Posts: 104 Location: Not sure. It's Dark in here.
Re: Doomsday bomb V1.51 + radiation + shelters
Seconded. Love this mod.
Sun Nov 27, 2011 12:15 am
Snipa299
Joined: Mon Jan 09, 2012 2:26 am Posts: 2
Re: Doomsday bomb V1.51 + radiation + shelters
I'm gonna be waiting for the B26 update. I'm looking foward to shoving these nukes into a rocket and flying it into the enemy base, heh heh.
Mon Jan 09, 2012 2:27 am
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Just one thing, could you put some kind of thin screen to cover the base without taking too much space?
That would completely defeate the purpose of radiation, I don't think it is a good idea, if you want to protect your base use strong materials like metal or even mega metal, the stronger it is the more effectively it will stop radiation, building unferground also is a good option.
Also, nuclear artillery:
Last edited by Mehman on Fri Jan 13, 2012 8:09 pm, edited 1 time in total.
Well, I get your point, but I mean, the shield modules are as of now really unwieldy - a square corner block could help. I mean, I do build underground and it's hard to provide some additional radiation protection to less wide base parts. For now, I'll do my best with what I've got .
I know this is little late. But GREAT IDEA for the radiation prevention. Make a shield that puts a helmet or gas mask on the actor. and the shield helm prevents radiation effects.
Wed Jun 13, 2012 2:34 am
Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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