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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.82(Modding Theme Entry: Economy)
Minor Update: V1.82:
_20mm grenades have a more realistic trajectory
Edit:
Updated to V1.90:
_Missile launcher added: This device fires highly advanced homing missiles able to anticipate the trajectory of the enemy to better hit it, it will also avoid terrain. Hitting an enemy with this weapon will give you gold. No sprite yet(vanilla sprite).
Edit-2:
Minor Update: V1.91:
_Surgical Orbital Bombings added(thanks to dutchsmoker for this idea)
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Fri Oct 15, 2010 3:45 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.92(Modding Theme Entry: Economy)
Minor Update: V1.92:
_Missile launcher sprite added(sprite by Naxete)
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Sat Oct 16, 2010 12:02 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.93(Modding Theme Entry: Economy)
Minor Update: V1.93:
_Missile guidance system improved: it will now be able to find its target inside a cave or a tunnel.
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Sat Oct 16, 2010 4:43 pm |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Earn gold by fighting V1.93(Modding Theme Entry: Economy)
missle launcher works great, and i have yet to hurt myself with these missles.
ive flown into them , shot them at point blank into the ground.
only way i would imagine how you could hit yourself would be to jump next to a enemy , point away and fire ...
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Sat Oct 16, 2010 6:50 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.93(Modding Theme Entry: Economy)
dutchsmoker wrote: missle launcher works great, and i have yet to hurt myself with these missles.
ive flown into them , shot them at point blank into the ground.
only way i would imagine how you could hit yourself would be to jump next to a enemy , point away and fire ... That is because the missile's gibs aren't dangerous at all, the dangerous "gibs" are created by lua when near an enemy, that way the missile won't damage allies.
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Sat Oct 16, 2010 6:59 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.94(Modding Theme Entry: Economy)
Minor Update: V1.94:
_Acid orbital bombing added(will give you money if you hit the enemy)
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Sat Oct 16, 2010 9:28 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.95(Modding Theme Entry: Economy)
Minor update: V1.95:
_New rifle sprites(by Naxete), the glow strength indicates the charge level of the alt-fire.
Edit:
Minor Update: V1.96:
_Rifle's alt-fire fixed
Edit-2:
Minor Update: V1.97:
_laser offsets corrected
Edit-3:
Minor Update: V1.98:
_New rifle sprite(by Naxete) _Assault rifle sprite changed
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Sun Oct 17, 2010 12:43 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
Well done buddy, its been a pleasure to help if you need a help in future stuff, give me a PM!
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Sun Oct 17, 2010 3:54 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
Naxete wrote: Well done buddy, its been a pleasure to help if you need a help in future stuff, give me a PM! Thanks a lot for your help, with my code and your sprites I think we've done something very good, if you need help with some code same thing, pm me.
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Sun Oct 17, 2010 4:03 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
I would also like to thank all those who criticized and gave me ideas to improve this mod.
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Sun Oct 17, 2010 5:16 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
This mod is so EPIC!I find it funny how the pistol bullets bounce off of dummies
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Thu Oct 21, 2010 2:26 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
I am glad you enjoy it, I may continue to update it.
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Fri Oct 22, 2010 10:57 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
I don't know if this bug is knon or ont, or if it is just CC.
I was walking around the dummy base (enemy's) on tutorial level, trying to figure out how to kill that last dreadnought without killing my guy. So as I was walking around the top of the bunker, the game suddenly played the Success trigger. I don't know why and I hadn't even shot the dummy brain once.
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Sat Oct 23, 2010 1:39 am |
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Aran
Joined: Fri Oct 22, 2010 5:18 am Posts: 23
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
JacenHanLovesLegos wrote: I don't know if this bug is knon or ont, or if it is just CC.
I was walking around the dummy base (enemy's) on tutorial level, trying to figure out how to kill that last dreadnought without killing my guy. So as I was walking around the top of the bunker, the game suddenly played the Success trigger. I don't know why and I hadn't even shot the dummy brain once. Uhh, that was WAY off topic JacenHanLovesLegos, unless you believe the problem has something to do with this mod, you should post in a more appropriate area. Anyways, great mod! The idea definitely isn't original, but the mod itself is fairly polished and adds some (2, to be exact) new elements to the original C4K concept. I would personally love it if you threw in a bonus actor that costs a sum of oz, but boosts how many oz you get overall using the weapons! example: Normal actor + custom weapon shot = 10oz Custom actor + custom weapon shot = 20oz Custom actor + normal weapon shot = 0oz
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Sat Oct 23, 2010 8:59 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Earn gold by fighting V1.98(Modding Theme Entry: Economy)
JacenHanLovesLegos wrote: I don't know if this bug is knon or ont, or if it is just CC.
I was walking around the dummy base (enemy's) on tutorial level, trying to figure out how to kill that last dreadnought without killing my guy. So as I was walking around the top of the bunker, the game suddenly played the Success trigger. I don't know why and I hadn't even shot the dummy brain once. I never had this kind of problem and I don't se how it could come from my mod. Aran wrote: Uhh, that was WAY off topic JacenHanLovesLegos, unless you believe the problem has something to do with this mod, you should post in a more appropriate area.
Anyways, great mod! The idea definitely isn't original, but the mod itself is fairly polished and adds some (2, to be exact) new elements to the original C4K concept. I would personally love it if you threw in a bonus actor that costs a sum of oz, but boosts how many oz you get overall using the weapons!
example: Normal actor + custom weapon shot = 10oz Custom actor + custom weapon shot = 20oz Custom actor + normal weapon shot = 0oz I won't be available for 5 days but I may do that later, thanks for the idea.
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Sat Oct 23, 2010 12:02 pm |
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