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 Duke Nukem mod 
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Joined: Thu Nov 30, 2006 8:49 pm
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Post Re: Duke Nukem mod
maybe make the weapons look more like the weapons from duke nukem?


Wed Sep 01, 2010 6:27 pm
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Post Re: Duke Nukem mod
Dragster wrote:
maybe make the weapons look more like the weapons from duke nukem?


weapons are from "Duke Nukem Manhattan Project"
Attachment:
DukeNuk'emsetup.bmp
DukeNuk'emsetup.bmp [ 469.8 KiB | Viewed 5162 times ]


I'll make the retro weapons sometime :smile:


Wed Sep 01, 2010 8:03 pm
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Joined: Sun Dec 06, 2009 11:54 pm
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Post Re: Duke Nukem mod
Awesome; but the Duke needs steroids, if only to kick more ass than he already does (Which isn't really much right now) :oops:

What I really mean is add steroid items that the moment you hit fire you use them and... Well, you know what comes next.


Thu Sep 02, 2010 12:17 am
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Post Re: Duke Nukem mod
Zoroaster wrote:
Awesome; but the Duke needs steroids, if only to kick more ass than he already does (Which isn't really much right now) :oops:

What I really mean is add steroid items that the moment you hit fire you use them and... Well, you know what comes next.


well that would need lua & I can't script to save my life :oops:

weapons that need lua :P
    1. Pipe bombs & detonator: toss & boom.
    2. Shrink gun: removes all weapons and makes them really small.. for a squishy ending.
    3. Freeze gun: self explanatory .
    4. Health kits: 25% & 50% packs.
    5. Steroids: makes him 50% to 75% faster.

    optional
    6. Kungfu kick & boot powerup


Thu Sep 02, 2010 12:54 am
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Post Re: Duke Nukem mod
XANAX Corp. wrote:
for a squishy ending
You'll want to be also decreasing their gibimpulselimit then.


Thu Sep 02, 2010 7:37 am
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Post Re: Duke Nukem mod
411570N3 wrote:
XANAX Corp. wrote:
for a squishy ending
You'll want to be also decreasing their gibimpulselimit then.


good idea
thanks :)


Thu Sep 02, 2010 7:42 am
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Post Re: Duke Nukem mod
Duke, dies in seconds.


Thu Sep 02, 2010 9:41 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Duke Nukem mod
This is CC, everything dies in seconds.


Thu Sep 02, 2010 10:03 am
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Post Re: Duke Nukem mod
I challenge you to find something that lasts longer than 10 seconds under the ypsilon's initial cannon. Or even a DSTech lance/massive cannon.


Thu Sep 02, 2010 10:04 am
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Post Re: Duke Nukem mod
411570N3 wrote:
I challenge you to find something that lasts longer than 10 seconds under the ypsilon's initial cannon. Or even a DSTech lance/massive cannon.

Areku's wraith? I never use such stupidly high amounts of energy for win.


Fri Sep 03, 2010 9:56 am
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Post Re: Duke Nukem mod
The thing is, even a woundless object falls to that kind of punishment, because after ten seconds it will have fallen off the map.


Sat Sep 04, 2010 6:14 am
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Post Re: Duke Nukem mod
411570N3 wrote:
The thing is, even a woundless object falls to that kind of punishment, because after ten seconds it will have fallen off the map.

What about orbit lands? :grin:


Sat Sep 04, 2010 9:27 am
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Post Re: Duke Nukem mod
It'll get pushed off the bottom.


Sat Sep 04, 2010 9:49 am
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Post Re: Duke Nukem mod
What about Momentum Mountain?
It has y-loop so you cant go off the bottom :P


Sat Sep 04, 2010 11:59 am
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Post Re: Duke Nukem mod
Assuming GibImpulseLimit doesn't overflow when you set it high enough to survive, the actor will constantly speed up until it hits the hard velocity cap and disappears.


Sat Sep 04, 2010 12:09 pm
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