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almightyafroman
Joined: Fri Jan 08, 2010 1:45 pm Posts: 3 Location: Saucestralia
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Re: [WIP] SAW *(25/04/2010) UPDATE: V4.00
Dude you've really improved, honestly at first i thought this was going to be mediocre but you've really progressed [pats you on back] especially with the spiriting.
that sprite for the drop ship is superb considering where you started, so keep it up and keep getting better man you're going to be ace
Props to all those that helped, you're a great community
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Mon Apr 26, 2010 7:00 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(30/04/2010) UPDATE: V4.25
Updated*
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Sat May 01, 2010 4:33 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: [WIP] SAW *(30/04/2010) UPDATE: V4.25
I think that flamethrower sprite is your best yet. You're getting really good at this.
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Sat May 01, 2010 7:29 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(11/05/2010) UPDATE: V4.50 (New Actor!)
Updated*
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Tue May 11, 2010 10:11 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] SAW *(11/05/2010) UPDATE: V4.50 (New Actor!)
Lemme guess, inspiration for the drone coming from the Iron Man 2 Hammer Drone? (just saying because the head looks exactly like it.)
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Wed May 12, 2010 2:21 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] SAW *(11/05/2010) UPDATE: V4.50 (New Actor!)
It's getting large enough such that you should probably format the OP to be a tad easier to read. You might want to put a single pic for all of the weapons and another for all of the actors, number them and describe them with text that's not centred. You might also want to split the update log into an attachment.
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Wed May 12, 2010 6:49 am |
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Zylos Xenos
Joined: Wed Mar 24, 2010 4:24 pm Posts: 13
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Re: [WIP] SAW *(11/05/2010) UPDATE: V4.50 (New Actor!)
Personally, I like the way the OP looks. -- One of the more aesthetically pleasing mods I've ever downloaded. The SOMAG-1131 Mk2 may be a bit unstable, but it's worth the chance of horrific death to fly my units down in pure unadulterated style. The new actor looks badass, too, but I've yet to update my SAW.rtf.
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Sun May 16, 2010 3:50 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(29/05/2010) UPDATE: V5.00
Updated*
Would really Appreciate Feedback for the New Commander (Theres a normal Non-Brain version in the .ini)
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Sat May 29, 2010 8:51 am |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] SAW *(29/05/2010) UPDATE: V5.00
YES! It finally graduates to a complete faction!
Also, is the new weapon designed to be the commander's weapon?
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Sat May 29, 2010 3:12 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: [WIP] SAW *(29/05/2010) UPDATE: V5.00
I get a feel that the SIG-LOS and the other energy weapons are a little too weak. I spent an entire magazine of the LOS and didn't kill anyone.
Also, the MK3 fires in bursts but the muzzle fire randomly moves downward and is horrible weak and innaccurate.
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Sat May 29, 2010 5:28 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: [WIP] SAW *(29/05/2010) UPDATE: V5.00
Just to let you know, PEnd.wav isn't compatible with my macbook.
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Sat May 29, 2010 5:43 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: [WIP] SAW *(29/05/2010) UPDATE: V5.00
Okay, glad I'm not the only one with that problem. Of course, I have problems with damn near every sound associated with weaponry in this mod, but it just means I go through and edit them out with each new iteration.
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Sat May 29, 2010 7:23 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] SAW *(29/05/2010) UPDATE: V5.00
FFFFFFFFFFFF- ok, well this update wasnt really an update then, more like a f*** up Yeah i forgot to fix the GH, i tried making it fire in bursts without Lua but i'll put it back to its original state. The Sound issues are probably because i edited them with a program not compatible with mac. Im sorry i dont know how to fix this. Any tutorial or breifing would be nice. Sorry guys, i'll fix this now. EDIT: also the Commander was designed to be able to hold ALL of the weapons. EDIT: alright Updated.
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Sat May 29, 2010 7:47 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: SAW *(29/05/2010) UPDATE: V5.10
What I did to fix them was run them through Audacity, resave them as .wavs, which then makes them compatible with macs. Another problem occured then, though I can't remember what it was. I think it was a gun and a problem with line 11, though it wasn't a syntax error, just a 'wrong type' mystery error.
If you want I'll fix and upload the sounds.
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Sat May 29, 2010 9:21 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: SAW *(29/05/2010) UPDATE: V5.10
The "Blowgun" sometimes explodes the shooters head.
Also:
Attachments:
ScreenDump094.bmp [ 1.37 MiB | Viewed 6601 times ]
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Sat May 29, 2010 9:23 pm |
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