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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: TF Grappling Gun *Update (4-23-10) Triple-Tap Releasing
Update again. Added that third mode (double shot) and fixed for mac users.
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Sat Apr 24, 2010 11:49 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: TF Grappling Gun *Update (4-23-10) Triple-Tap Releasing
cool, you did it just like i would have! also, could you make the 2 ropes pull tight when you grapple. Attachment:
ScreenDump003.bmp [ 1.37 MiB | Viewed 5009 times ]
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Sun Apr 25, 2010 12:57 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: TF Grappling Gun *Update (4-23-10) Triple-Tap Releasing
I could, but do you want it automatic or you press something to tighten it?
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Sun Apr 25, 2010 1:04 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: TF Grappling Gun *Update (4-23-10) Triple-Tap Releasing
Definitely press something, having some spring in it would be awesome.
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Sun Apr 25, 2010 1:07 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: TF Grappling Gun *Update (4-23-10) Triple-Tap Releasing
CaveCricket48 wrote: I could, but do you want it automatic or you press something to tighten it? I think pressing should be most suitable. Edit: ninja. [again by duh]
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Sun Apr 25, 2010 1:08 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
Update. Now you can tighten/loosen both ropes in double shot mode by holding crouch + left/right. The screen also won't go wierd when using the grappling gun across map seams, and the user won't shake when using double-shot mode.
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Sun Apr 25, 2010 10:28 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
Odd, using crouch + left or right seems a bit too sensitive for me, I used it as a test in Astro but ended up with my Darkstorm trooper's face half way through a wall, is there any way of ajusting the sensetivity?
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Fri Apr 30, 2010 8:04 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
In "TF Grappling Gun.rte/Scripts/Double Shot/GrapplingGunDoubleShot.lua" there's a set of variables that you can edit. Code: ------------------------------ ----- Variables you can edit
self.maxlinelength = 500; -- maximum length of grappling gun rope self.taptime = 200; -- maximum amount of time between tapping for claw to return self.tapamount = 3; -- how many times to tap to bring back rope
self.mouseclimbinterval = 4; -- how many pixels the rope retracts/extends at a time for mouse users self.keyboardclimbinterval = 1; -- how many pixels the rope retracts/extends at a time for keyboard users
----- ------------------------------
The last 2 variables control how many pixels you "climb" in one frame ("self.mouseclimbinterval" for mouse users, "self.keyboardclimbinterval" for keyboard users). The lower the number, the lower the sensitivity. You can't go lower than 1, I think.
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Sat May 01, 2010 4:55 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
Thanks, wouldn't that affect both normal climb and tightening? Just my problem is with dual rope tightening, I'll do a few checks to make sure it isn't a problem with how I used it and try that script first though. Its a shame you can't use Lua to make CC display a list of alterable values in the options menu, then people using modded setings can do so without finding their way through a Lua script.
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Sun May 02, 2010 8:20 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
You could probably make a mission that has a graphical menu to change the settings which are then saved to a .txt file. Actually you could probably make an orderable object that did that. It'd be fiddly either way though.
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Wed May 05, 2010 1:58 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
Can it grapple actors and devices?
Even if not, it's damn awesome, especially with the double shot thing and length/tightness adjustment.
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Wed May 05, 2010 4:15 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
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Wed May 05, 2010 11:37 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: TF Grappling Gun *Update (4-25-10) Double-Shot Tightening
that ones harder to use though.
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Thu May 06, 2010 1:07 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: TF Grappling Gun *Update (5-18-10) Smoother Swinging + Guide
Update! Swinging with the grappling gun is much smoother, and I added a swing guide, which allows you to see where you're swinging (for standard mode only).  To disable the swing guide, open up "TF Grappling Gun.rte/Scripts/Standard/GrapplingGunStandard.lua" You should see a box-like thing that is titled "Settings." Change the second-to-last setting to disable or enable the swing guide.
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Tue May 18, 2010 11:07 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: TF Grappling Gun *Update (5-18-10) Smoother Swinging + Guide
I remember when this was the Spelunker, and it only had normal mode. My, how this has grown (over the past month? You are fast), and now we have this amazing device. This is so wonderful, thank you very much!
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Wed Mar 23, 2011 1:22 am |
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