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 [WIP] Mechanoid Race [UPDATED: 3/6/2010] 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
I can probably understand the SMG being nerf'd a bit. The assault rifle has to be able to have some capability to destroy fortifications, aka sandbags and basic barriers. But here, the Plasma Cannon:

Image

Is a siege weapon, heh heh... But still, it's really hard to find that sweet spot that lets the weapon be able to deal damage to a terrain object, and leave a nice crater, not a big circle where the shot decided to explode.

Brainstorm from during dinner:
Shots should pass through actors, but for each frame the shot remains "inside" the actor, the shot slows down and the speed in which the plasma loses power multiplies. Could say that RS Systems plasma weapons are particularly strong on large targets <take the DSTech Tantus>, as shots remain "in" the victim longer. Slowing down seems like a easy part, but losing power... I'd have to really play with scripting glows to achieve the effect. On doors and terrain, it merely gibs in a slightly painful mist.

...

Wait that means no explosions, enemy actors can remain safely behind cover. Frak frak frak frak frak frak. Might as well leave that to DSTech Corp.

Ah right, the bigger the shots, the slower it goes. So a DSTech Ferratus will really soak that plasma cannon shot. Mister Sun style.


Tue Mar 09, 2010 7:28 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Even with the need of burning down fortifications, the terrain rape is excessive. It cuts through rock and concrete in a way that makes it silly to use on any map for an extended period of time. If you want to convey power, do it with small shrapnel emitters from the explosion, and some chemical fire MOSPs on the ground afterwards (halfscale vanilla fire with less frames painted blue?), not by making the map unplayable with 5 minutes of PVP. Cannon looks awesome.


Tue Mar 09, 2010 7:59 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Perhaps you could simulate heat penetrating the terrain by spawning particles on the other side of the terrain instead of outright going through it.


Tue Mar 09, 2010 8:10 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Have a little airburst from it make crater.


Tue Mar 09, 2010 8:11 am
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