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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: AR2 Pulse Rifle/Hunter Flechette Gun *Better Stickiness
Very good guns. I like the sound effects but should the ball really make doors disappear?
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Mon Dec 21, 2009 7:00 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
Updated. After playing with findude's zomiebots, I was trying find a better way to kill them, and I realised that I already created the solution. It just had to be fixed.
Fixes include: -No more crashing for macs -Updated the switching script -Energy ball and flechette scripts have also been updated/fixed
Edit: Oh fiddle sticks, the zombots are nearly immune to the energy ball.
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Mon Feb 01, 2010 12:55 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Overwatch Standard Issue: AR2 Pulse Rifle
Azukki wrote: The toggle script is broken, and the rifle without the altfire is lame and uninteresting. ERROR: Overwatch Pulse Rifle.rte/SwitcherA.lua:25: attempt to index field 'parentgun' (a nil value) This is happening again but with ERROR: Overwatch Pulse Rifle.rte/SwitcherB.lua:65: attempt to index field 'parentgun' (a nil value) and this is making the gun fire no flechettes. This is the current version of the gun.
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Tue Feb 02, 2010 12:52 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
DAMN YOU COMPATABILITY PROBLEMS. I DAMN YOU TO COMPATABILITY HELL.
Try this one out.
[Attachable Removed]
Last edited by CaveCricket48 on Thu Feb 11, 2010 6:14 pm, edited 1 time in total.
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Tue Feb 02, 2010 9:56 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
Sorry it didn't work.
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Wed Feb 03, 2010 1:54 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
Compatability hell is a real place, where you will be sent at the first sign of an error.
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Wed Feb 03, 2010 2:30 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
Cave can you just give/pm me the version before you updated it.
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Wed Feb 03, 2010 3:00 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
I'm still getting crashes with both guns when they are destroyed. This makes me terribly sad.
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Wed Feb 10, 2010 8:29 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
I can;t figure out why that happens, since I'm not having crashes. Do the boomerangs do this for you?
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Wed Feb 10, 2010 8:34 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
Nope, they seem totally stable. Shot the boomerang with a few things, and also tried to smash them with ships, all worked. Even just bombing a Pulse Rifle that is not held will crash. No matter where on the map, or the kind of things near, it crashes. Terrible to try and pin down. Edit: More testing needed. The Instant the gun dies, it crashes. Edit: When there are three guns on the level; two held, one on ground: Kill a pulse rifle on the ground = instant close of the program Kill a pulse rifle in your hands = CC freezes The difference may be significant, I am not sure. It is always this way though, it's not just the error handler being funky.
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Thu Feb 11, 2010 7:30 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
Ok, I put in the boomerang's swtich script, and it SHOULD work. Give it a try.
[Attachment Removed]
Last edited by CaveCricket48 on Fri Feb 12, 2010 7:17 pm, edited 1 time in total.
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Thu Feb 11, 2010 6:16 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fix
SUCCESS Good on you!
You've repaired one of my favorite guns, now I can use it for assault again.
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Fri Feb 12, 2010 3:26 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) Fixed
Ok, this mod is fixed for sure. The OP has been updated. Thanks Phantom for the help.
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Fri Feb 12, 2010 7:16 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) Fixed
dude the flehette gun for me is still not working for me can you upload the version before the bug update.
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Sat Feb 13, 2010 6:51 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) Fixed
I don't have the previous version. But you can help me fix this. Any Lua console errors? Exactly what happens when you fire the gun? Can you toggle modes? I assume you have a mac.
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Sat Feb 13, 2010 6:46 pm |
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